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#11
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I agree this 100%. It would be also important to promo game in other countries. Like here in Finland basically no one knows this game. World of Warcraft ccg is widely played and Vampire is also. I don't know how they do in USA (more or less popular than Naruto).
Last edited by Amaterasu_ : 01-05-2012 at 11:07 AM. |
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#12
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#13
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As for coverage, I just made a thread asking for advice on how to make coverage for events better. It goes unnoticed. Thanks guys. Quote:
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#14
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#15
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Honestly, this might be a chicken-and-egg sort of dilemma, but we need more players and better support for the game. Bandai could certainly learn a lot from WotC about how to market your game. I've said it before, and I'll say it again - Bandai needs to quit wasting resources on junk that never sells (Power Rangers action figures!) and put it into their properties that have both mass appeal and potential for growth in their market share. It's like playing the market, on a small scale - you put your money where it will make more money. The rate Bandai's going, I'm surprised they stay afloat half the time. And I can say that, because I know the bigwigs are never gonna read this (though Tylar, our long-suffering corporate lackey, might). Tylar is easily the most over-worked, under-appreciated person involved with this game, let alone involved with Bandai. This cat works his tail off, trying to almost single-handedly develop a game we will put down our hard-earned money for, and the most he gets in return are a bunch of trolls flinging poo at him from the boards here. I don't think anyone in the gaming industry works harder or endures more crud, save perhaps some poor soul in Bungie's R&D department (and those guys are usually temps anyway). The least we can do for this guy is stop trolling each other, and from time to time, extend a heartfelt thank-you. All that said, this game is poorly run, not for lack of effort but lack of resources. If it had more popular support from its target audience, maybe that would be enough to get the bigwigs' attention, and they'd put a little more effort into the game. The moral here - buy packs. That's right, buy them packs. Vote with your dollars. The CEOs pay attention to retail sales before anything else. We get them there, we can steer this game any way we want. |
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#16
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You should write articles. I would read them. especially if they're as good as this 1. MORTAL SWORD
Last edited by spiritomb : 01-06-2012 at 12:28 AM. Reason: Referenced This to mortal sword |
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#17
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I am an extremely new player to Naruto. I live less than a block from a store on the list, but we're not actually firing any tournaments. We haven't found a way to get folks into the game in the area (other than a select few players). So I'm certainly no expert on decklists or strategy right now, hope that changes with time. I have been playing Magic for years, and I have spent a great deal of time soaking up content related to that game (design, development, secondary market, deckbuilding, limited formats, etc). Magic just posted it's most popular year ever, and that is despite some major PR blunders. One of the key successes this past year was to embrace a casual format created by judges and players, bring it into the fold, develop the format in a healthy way, and create a smash hit summer product to support it (Commander/EDH). Part of the success of the format is it is Eternal (non-rotating, all sets), relatively small Banlist (considering the age of the game and the sheer quantity of cards in the cardpool), and Singleton (Limit one of each card, except basic lands). The five preconstructed decks released in the summer were hugely popular, feature unique cards that were only available in those decks (not legal in Block, but legal in Eternal formats), high profile staple reprints, and were ready to play right out of the box. My opinion is that Naruto needs a format that supports the history of the game. It is a relatively young game, and the card pool isn't nearly as deep as other CCGs. Now is the perfect time to really support Unlimited or some similar format, preferably one that is casual friendly. Right now once cards rotate out of Block, they go the epic wastelands of cardboxes/binders stuffed in corners or closets. The handful of secondary sites that carry Naruto product are sitting on massive quantities of unwanted cards and product. I just bought two booster boxes of TP2 from a major online retailer for $20 each. That simply doesn't happen in Magic. Every set has cards that are relevant in the large formats that keep prices up. In fact, after a few years many sets go up in value. Naruto NEEDS this to happen, or customer support will dwindle. People are only willing to buy boxes and packs for so long if they lose value quickly. This is my view from the outside walking in, as a new player with longterm experience with the King of the Hill so to speak. I'll do my best to do my part. I'm going to try to drum up support in the next few weeks locally. I'll be browsing these forums more and more to soak up information. In time I hope to be a positively contributing member of the community. This game needs more ambassadors, because it is a great IP, with a good game system that just needs some TLC to thrive. Props to the Dev Team for how much work they put in with seemingly very little resource/support. Not trying to bash on Bandai here. |
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#18
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p.s. Brian Kibler all the way! |
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