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#1
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Naruto CCG's secondary market
It’s almost impossible to write about naruto's secondary market, because it's almost nonexistent.
Naruto has a problem with making so many cards, so bad and a few cards too good. This is also one reason why a game with block rotation still can't lose its banned list. Naruto also has no limited format outside of sealed. Yes, technically you could draft naruto, but that's just awful with how sets are designed. So many jutsus and missions are just unplayable. T0's are also first picks and the're hard to come by. How does not having a limited format hurt naruto's secondary market? People are opening too few packs. Is it just too much work for bandai to make their game better for limited? short answer: ya long answer: Yes ok, rant over. I need 3 monster research. I'm building water. Since it got the axe, I feel like playing it. this is not a trade thread. it's an experiment. now everyone go online and try to find a monster research for sale. you can't. and if you did, I suggest you pm me and lmk. or trade me. I absolutely refuse to buy ANYMORE boxes of set 20 just to find a rare. odds are, because the distribution of naruto cards are so BAD, that i'll only pull 1... and then be left with 100+ garbage cards. |
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#2
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#3
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haha ya, I found some too. but... some times i order things and they send me cash in the mail *_* and tell me the card was out of stock.
ya. it's annoying. what site did you find them at? EDIT: THEY OUT OF STOCK!!! ARGHH Last edited by Bum-Steer : 01-04-2012 at 09:42 PM. |
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#4
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Really? Another complaint thread from you? You got your ankos down to one and you're still complaining. According to people like you we should just all have the same 50 cards and we can just look at opening hands and decide the winner then. Learn to evolve with the game or go play uno already.
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#5
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#6
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#7
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Even if the sets were draft conducive, i'm not sure people would go for it b/c of the lack of value in the cards. Though perhaps with 15 supers a set that might change. I think the real solution to both the draft and value issues is to just increase the amount of cards per set. It would give them enough wiggle room to easily make a draft conducive set while increasing card values.
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#8
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Though I did get 2 Saucy Children in the S23 draft. "Growth, mill 4, the man who died twice. HRNNNNNG." |
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#9
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I think that in the history of CCGs it has never happened that game starts to produce fewer sets...I doubt Bandai does that. A big core set and only two expansions per year with good limited playability would be healthy yes
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#10
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Secondary market cannot develop because there is no demand.
1. Lack of players - I don't think Bandai is putting enough effort behind this game. It takes alot of work to make a smash hit CCG that can compete. This is a strong intellectual property, but it isn't being capitalized on. 2. Lack of formats - Block is really the only widely supported format, and by widely I mean hardly. Magic is successful because it has multiple relevant formats, both competitive and casual, and the good cards maintain value, often even when reprinted. Eternal formats (non-rotating) bolster the values of good cards, and even create a secondary market for the really good commons and uncommons, especially one that haven't been reprinted. 3. Lack of limited - Let's face it, I'm not sure there are many Draft/Sealed events firing. There could be a few exceptions, but it is doubtful. Limited formats sell packs, especially among casual players who want a taste of competitive play but might not be willing to break the bank to achieve it. 4. Poor web presence - This site's features are awful (sorry guys!). Trying to sort through the older sets, or search for cards you are not familiar with is tedious and bothersome. The site doesn't seem to have a constant update focus. The forums are cluttered and the information is hard to find. When I tried to figure out the rotation schedule, I found three different posts from Tylar with different information. Why is the outdated info still sticky'd? 5. Poor secondary coverage and culture - No offense folks, but you aren't very inviting. This forum is a perfect example, people are regularly trolled and ridiculed. This might be due to the average age of players (games like Magic tend to have older demographics). Many of you aren't very forthcoming with help, I had one question thread get twenty reads before I got a single reply. I can't believe that all twenty of those views were by folks without the knowledge to help out. No one is hosting a highly visible source of information, no one is writing constructive articles on any relevant topics (deckbuilding, etc). ******* is a wasteland of terrible videos made by teenagers and people who have quit the game (a weird trend btw). Magic thrives off a large community of advanced players who generate content for the masses, articles, videos, tournament reports, set reviews. The list goes on. These things generate support for a game, generate interest and boost sales. 6. Design is too redundant - There are dozens of different versions of the main characters. Most of them are pretty bad, and some are insanely good. You can only bring three of each character, and that severely limits the playability of many of the cards. How many times can you print Kisame as a Super Rare? 7. Design seems too amateur - Many of the synergistic combos are degenerate, and not enough viable answers to deal with them. I see alot of calling out for Mission hate for example, and it seems relevant. Just my thoughts. I'm new to Naruto, but a longtime Magic player with my ear to ground on that secondary market. Naruto will be a subpar game until some major changes are made. |
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