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#11
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So I think he's more looking for someone to show him how to play the game than deck building, but since we got into this, i disagree with almost everything the person above me said. 11 zero drops should be the minimum, if you miss a 0 drop you are seriously behind. In my current deck i've got 13 0's and 7'1, with no 2's.
Generally, you want to have at least 16-17 0 to 1 cards, and around 19 or so t2 or below cards. With jutsu's, I would never go under 10. Jutsu's are essentially how you win the game, running less puts you at too much of a disadvantage unless your going for some other game winning combo (deck that won gencon last year was a stall deck for example). Similarly, missions are key to keep up your draw and increase your hand. Generally, I go with about 27 or 28 ninja's and have missions/jutsu's fill out the rest, meaning i only have 7 or 8 ninja's in the 3-6 spots. Going with the curve that zune suggests tends to lead to inconsistent low drops and having too many high drops. zune's curve was similar to the correct curve about a year ago due to a 3 drop ninja that you could discard from your hand, draw 2 cards, then discard 1. This meant more 3 drops and that you didn't need as many low drops to keep curve. However, that card is no longer in bock, thus, that curve is a bit dated. Last edited by yodaz : 12-15-2011 at 09:49 AM. |
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#12
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While it's obviously not "ideal" for every deck, 10-5-4-4-3-2-2 is excellent beginner advice. |
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#13
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I really hate finding spots for jutsu and missions. That's why I run void. That part builds itself. When I first started I was told never go over 2 t6 or under 10 t0. I'm a math major so I played with the numbers and probability and everything, and that curve, disregarding tutors, is close to the optimal. Optimally t0 would have 11 and t3 3, but that's hard to do due to effects. Of course now I know that's only a trash/beginner build, since I run 5 t6 and 2 t7 in my Pain deck. |
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#14
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fire/earth, but the only 2 drops that seem worth running atm, if your not running water, are kns, shimon, and ino. The later two are anti tech that generally slows you down. kns is a good card but there are so many good 1 drops atm that its generally better to just add more one drops (tsukado is a must have 3 of imo). I also prefer hitting 0 and 1 drops rather than missing but having kns. Furthermore, all of the 0 drops also benefit me late game just as much if not more than kns. Shiho, for example, is just ridiculous.
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#15
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#16
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PM's are now activated and ready for use. lol didn't know I had to do that forgive me.
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#17
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It's cool, it took me like a week to figure it out lol.
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#18
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#19
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check out you-tube.com/2ezforums for some solid periodical advice.
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#20
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if you need help building earth water or fire you can pm me. i know a lot about those elements
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