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  #11  
Old 12-15-2011, 09:46 AM
yodaz yodaz is offline
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So I think he's more looking for someone to show him how to play the game than deck building, but since we got into this, i disagree with almost everything the person above me said. 11 zero drops should be the minimum, if you miss a 0 drop you are seriously behind. In my current deck i've got 13 0's and 7'1, with no 2's.

Generally, you want to have at least 16-17 0 to 1 cards, and around 19 or so t2 or below cards.

With jutsu's, I would never go under 10. Jutsu's are essentially how you win the game, running less puts you at too much of a disadvantage unless your going for some other game winning combo (deck that won gencon last year was a stall deck for example).

Similarly, missions are key to keep up your draw and increase your hand. Generally, I go with about 27 or 28 ninja's and have missions/jutsu's fill out the rest, meaning i only have 7 or 8 ninja's in the 3-6 spots.

Going with the curve that zune suggests tends to lead to inconsistent low drops and having too many high drops. zune's curve was similar to the correct curve about a year ago due to a 3 drop ninja that you could discard from your hand, draw 2 cards, then discard 1. This meant more 3 drops and that you didn't need as many low drops to keep curve. However, that card is no longer in bock, thus, that curve is a bit dated.

Last edited by yodaz : 12-15-2011 at 09:49 AM.
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  #12  
Old 12-15-2011, 10:00 AM
Torrne Torrne is offline
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Quote:
Originally Posted by yodaz View Post
So I think he's more looking for someone to show him how to play the game than deck building, but since we got into this, i disagree with almost everything the person above me said. 11 zero drops should be the minimum, if you miss a 0 drop you are seriously behind. In my current deck i've got 13 0's and 7'1, with no 2's.
What deck are you running that runs 13 0's and no 2's?

Quote:
With jutsu's, I would never go under 10. Jutsu's are essentially how you win the game, running less puts you at too much of a disadvantage unless your going for some other game winning combo (deck that won gencon last year was a stall deck for example).
You can make less work, obviously, but I agree with yodaz here; roughly 10 jutsus is a pretty good number to aim at having.

Quote:
Similarly, missions are key to keep up your draw and increase your hand. Generally, I go with about 27 or 28 ninja's and have missions/jutsu's fill out the rest, meaning i only have 7 or 8 ninja's in the 3-6 spots.
I'm usually at around 11-12 missions, 8-10 jutsus for a consistent build. Depends on the build and how crucial certain missions are, though.

Quote:
Going with the curve that zune suggests tends to lead to inconsistent low drops and having too many high drops.
I disagree here. Zune's "curve" is fine. It plays toward odds pretty well for a cookie-cutter build. If one were to start every build with that as a skeleton, then +/- certain ninjas/ninja slots to suit their specific build/preferences, then that person would do fairly well.

While it's obviously not "ideal" for every deck, 10-5-4-4-3-2-2 is excellent beginner advice.
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  #13  
Old 12-15-2011, 12:53 PM
Zunee27 Zunee27 is offline
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Quote:
Originally Posted by Torrne View Post
What deck are you running that runs 13 0's and no 2's?



You can make less work, obviously, but I agree with yodaz here; roughly 10 jutsus is a pretty good number to aim at having.



I'm usually at around 11-12 missions, 8-10 jutsus for a consistent build. Depends on the build and how crucial certain missions are, though.



I disagree here. Zune's "curve" is fine. It plays toward odds pretty well for a cookie-cutter build. If one were to start every build with that as a skeleton, then +/- certain ninjas/ninja slots to suit their specific build/preferences, then that person would do fairly well.

While it's obviously not "ideal" for every deck, 10-5-4-4-3-2-2 is excellent beginner advice.
I imagine it's spaminals if it has that many t0. Otherwise it's a tier never-gonna-top deck.

I really hate finding spots for jutsu and missions. That's why I run void. That part builds itself.

When I first started I was told never go over 2 t6 or under 10 t0. I'm a math major so I played with the numbers and probability and everything, and that curve, disregarding tutors, is close to the optimal. Optimally t0 would have 11 and t3 3, but that's hard to do due to effects. Of course now I know that's only a trash/beginner build, since I run 5 t6 and 2 t7 in my Pain deck.
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  #14  
Old 12-15-2011, 12:58 PM
yodaz yodaz is offline
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Quote:
Originally Posted by Torrne View Post
What deck are you running that runs 13 0's and no 2's?
fire/earth, but the only 2 drops that seem worth running atm, if your not running water, are kns, shimon, and ino. The later two are anti tech that generally slows you down. kns is a good card but there are so many good 1 drops atm that its generally better to just add more one drops (tsukado is a must have 3 of imo). I also prefer hitting 0 and 1 drops rather than missing but having kns. Furthermore, all of the 0 drops also benefit me late game just as much if not more than kns. Shiho, for example, is just ridiculous.
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  #15  
Old 12-15-2011, 03:22 PM
MrLeXxLjr MrLeXxLjr is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by yodaz View Post
So I think he's more looking for someone to show him how to play the game than deck building, but since we got into this, i disagree with almost everything the person above me said. 11 zero drops should be the minimum, if you miss a 0 drop you are seriously behind. In my current deck i've got 13 0's and 7'1, with no 2's.

Generally, you want to have at least 16-17 0 to 1 cards, and around 19 or so t2 or below cards.

With jutsu's, I would never go under 10. Jutsu's are essentially how you win the game, running less puts you at too much of a disadvantage unless your going for some other game winning combo (deck that won gencon last year was a stall deck for example).

Similarly, missions are key to keep up your draw and increase your hand. Generally, I go with about 27 or 28 ninja's and have missions/jutsu's fill out the rest, meaning i only have 7 or 8 ninja's in the 3-6 spots.

Going with the curve that zune suggests tends to lead to inconsistent low drops and having too many high drops. zune's curve was similar to the correct curve about a year ago due to a 3 drop ninja that you could discard from your hand, draw 2 cards, then discard 1. This meant more 3 drops and that you didn't need as many low drops to keep curve. However, that card is no longer in bock, thus, that curve is a bit dated.
lol no I think I need more help deck building then anything, but it just happens that I need to know terms and common combos so I can understand what people are saying when they are trying to help me. I got the basics down I believe and could play anyone. It's my deck that needs to get better.
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  #16  
Old 12-15-2011, 03:30 PM
MrLeXxLjr MrLeXxLjr is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by Zunee27 View Post
You should probably turn on your PMs too, by the way.
PM's are now activated and ready for use. lol didn't know I had to do that forgive me.
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  #17  
Old 12-15-2011, 03:56 PM
Zunee27 Zunee27 is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by MrLeXxLjr View Post
PM's are now activated and ready for use. lol didn't know I had to do that forgive me.
It's cool, it took me like a week to figure it out lol.
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  #18  
Old 12-15-2011, 07:16 PM
yodaz yodaz is offline
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Join Date: May 2006
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Quote:
Originally Posted by MrLeXxLjr View Post
lol no I think I need more help deck building then anything, but it just happens that I need to know terms and common combos so I can understand what people are saying when they are trying to help me. I got the basics down I believe and could play anyone. It's my deck that needs to get better.
a good way to get up to date on deck lists and combo's is by looking at what people were playing at past events. There are a lot of different outlets for this sort of thing. the perfect curve has video from the SJC in NY a few months ago. I think aodajuiceman has video from the most recent SJC in MI, but I haven't watched them and I could have the wrong person. From what I hear, it was more or less similar to NY and FL with water dominating. There was also a utube post for the deck list of the FL winner floating around in the general discussion thread.
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  #19  
Old 12-15-2011, 08:29 PM
pyrot53 pyrot53 is offline
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check out you-tube.com/2ezforums for some solid periodical advice.
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  #20  
Old 12-15-2011, 10:04 PM
world of pein world of pein is offline
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Join Date: Apr 2009
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if you need help building earth water or fire you can pm me. i know a lot about those elements
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