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  #1  
Old 10-26-2011, 07:27 PM
Zunee27 Zunee27 is offline
Jonin
 
Join Date: Oct 2011
Posts: 754
Animal Deck needs help

Ninja: 34
Turn 0: 14
2x Uhei
2x Shiba
1x Akamaru (Reliable Partner)
3x Kiba (Vanilla)
2x Denka
1x Hina
1x Chameleon
2x Mini Katsuyu

Turn 1: 5
2x Akamaru (Nose for Danger)
1x Giant Rhino
1x Hanabi
1x Animal Path (Chibi)

Turn 2: 2
2x KNS

Turn 3: 7
2x Pakkun
3x Enma
2x Shima

Turn 4: 2
2x ***usaku

Turn 5: 1
1x Gamaken

Turn 7: 3
2x Shukaku
1x Gamabunta

Missions: 8
1x Cursed Existence
2x Passing Fates
1x World of Fire
2x World of Lightning
1x Scornful Eyes
1x Another Mask

Jutsu: 8
3x Tracking Orders
2x Wire Trap
2x Chameleon Jutsu
1x Fire Style: Dragon Flame

Reinforcement:
1x Kiba & Akamaru

The plan is to drop blockers until turn 3, fire Enma in, then throw my hand on the field every turn. Jutsu will be around just for emergency support and to accumulate chakra for Tracking Orders regularly. With 4 tracking creatures, Tracking Orders should put me with a team of 6 ninja that can wreck. Missions are to get BRs and Lightning support.

Turn 0: Drop a t0 and a world hopefully.
Turn 1: Growth Akamaru/Deploy Hanabi. Animal comes in for end-game purposes.
Turn 2: Deploy another t0 and do growths.
Turn 3: ENMA ENMA ENMA. Drop hand.
After t3 it's all about the Battle Rewards, baby.

Any animals I missed? Mission suggestions? Jutsu suggestions? I had to remove a lot of animals from this deck to make room for things.
  #2  
Old 10-26-2011, 09:28 PM
Zunee27 Zunee27 is offline
Jonin
 
Join Date: Oct 2011
Posts: 754
I just playtested this. In 3 games Enma never hit the field and I scooped around turn 9. Got a lot of work to do.

EDIT: In all honesty, the idea was creativity, but animals are so weak that it doesn't do anything. Most are support ninja. I just wanted the anbu-style hand drop.

Last edited by Zunee27 : 10-26-2011 at 09:29 PM. Reason: Addendum
  #3  
Old 10-27-2011, 06:28 AM
Earthbullet Earthbullet is offline
Jonin
 
Join Date: Oct 2009
Posts: 1,779
here try this
0 Drop
3 Kiba [-]
2 Denka
2 Hina
3 Ink Summon

1 Drop
2 Akamaru [Nose for danger]
2 Kushina [Motherly Care]

2 Drop
2 Ink Lion
2 Kns

3 Drop
2 Enma
2 Kuromaru [-]
1 Shima

4 Drop
1 Killer Bee [Da Eighth]
1 Sai [Vurtioso]
1 Fu kusaku

6 Drop
2 Jiraiya [The Galliant Sage]

7 drop
1 Eight Tails
1 Gamabunta

Mission
2 Monster Research
2 just like that hero
2 Make-out tactics
2 Passing Fates
2 Old Faces New Problems

Jutsu
3 Animal Transformation
2 Big Bang
3 Infinite Embrace
2 Double Impact

Reinforce
1 Jiraiya Sage Mode

tell me if that helps at all
  #4  
Old 10-27-2011, 03:15 PM
PTL Akatsuki PTL Akatsuki is offline
Ninja Academy Student
 
Join Date: Oct 2011
Posts: 1
Quote:
Originally Posted by Earthbullet View Post
here try this
0 Drop
3 Kiba [-]
2 Denka
2 Hina
3 Ink Summon

1 Drop
2 Akamaru [Nose for danger]
2 Kushina [Motherly Care]

2 Drop
2 Ink Lion
2 Kns

3 Drop
2 Enma
2 Kuromaru [-]
1 Shima

4 Drop
1 Killer Bee [Da Eighth]
1 Sai [Vurtioso]
1 Fu kusaku

6 Drop
2 Jiraiya [The Galliant Sage]

7 drop
1 Eight Tails
1 Gamabunta

Mission
2 Monster Research
2 just like that hero
2 Make-out tactics
2 Passing Fates
2 Old Faces New Problems

Jutsu
3 Animal Transformation
2 Big Bang
3 Infinite Embrace
2 Double Impact

Reinforce
1 Jiraiya Sage Mode

tell me if that helps at all
I love it.
In test play (Three Games) I seem to used Ink Summon & Monster Research the most and win with Jiraiya (Sage Mode).
Again Love the idea!
  #5  
Old 10-27-2011, 07:08 PM
Zunee27 Zunee27 is offline
Jonin
 
Join Date: Oct 2011
Posts: 754
Quote:
Originally Posted by Earthbullet View Post
Wall of text
That actually works a LOT better. It still doesn't seem very tournament worthy, but I was just making it for fun anyways.
  #6  
Old 02-27-2012, 06:28 PM
Hashirama Senju Hashirama Senju is offline
Ninja Academy Student
 
Join Date: Feb 2012
Posts: 3
If you are going to play unlimited, try this. Ive been playing this build for about a year and ive lost about 4 or 5 out of the 200 games ive probably played during that time.

turn 0 drops:24

3 naruto uzumaki(guard of the prince)
3 kiba inuzuka(animal mimicry)
3 anbu(rising threat)
1 rampageous pig(recklessness)
3 giant tiger(wild power)
2 uhei(focused tracker)
2 guruko(fast tracker)
3 hina(merchant)
1 urushi(feral tracker)
2 akino(stoic tracker)

Turn 1 drops:10
1 akamaru(partner)
2 kikki(scratching attack)
2 big bark bull(big bark tracker)
3 haimaru brothers(triplets)
2 cham(ferocious fangs)

Turn 2 drops:2
2 biscuit(reliable tracker)

Turn 3 drops:3
2 tobi(man of mystery)
1 kuromaru(vanilla)

jutsu:0

Missions:10
3 communication
3 make-out paradise
1 suprise help
3 scouting party

playing jutsu in animals is pointless because the idea is to win by turn 4 or 5, so your opponent wont even really have any good ninjas to play jutsu by the time you win. If you have a perfect hand with this deck, you can have 7 ninjas in play by turn 1.
  #7  
Old 02-27-2012, 06:32 PM
Hashirama Senju Hashirama Senju is offline
Ninja Academy Student
 
Join Date: Feb 2012
Posts: 3
dont play jutsu in animals. your supposed to win by turn 4, there is no need for any jutsu besides 3 fire ball sided. the ones that get rid of mission and clients.
 


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