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Old 08-19-2011, 04:03 PM
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Alex_Bandai Alex_Bandai is offline
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Playing/Resolving Effects & Jutsus (Explained)

Playing/Resolving Effects & Jutsus (Explained)

Do the following steps in the listed order when playing an effect or Jutsu card.
  1. Announce and reveal (if hidden) the source of the effect or the Jutsu card.
  2. If it's a Jutsu, declare a user that meets all the requirements.
  3. If it is modal (ex. "Do one of the following..."), declare the mode(s).
  4. If any alternative costs exist, declare if you will be using them.
  5. If an optional X exists in the cost that is not determined by the target, declare it now.
  6. Select any and all targets.
  7. If an X exists that is determined by the target, it is set now.
  8. If any distribution exists (ex. "distribute 3 coins among the targets"), declare the distribution now.
  9. Calculate final cost by taking into account all increases, then all decreases, finally apply any replacement costs, and the cost is now set.
  10. Pay the cost.
  11. The effect/jutsu is now on the chain.

On resolution:
  1. Check that at least 1 legal target still exists. If the effect resolves it will only apply to the legal targets. A Legal target means that:
    1) The card still meets the conditions that it can be targeted. This occurs after cost have been paid but before the resolution of the effect off the Chain (Ex: For activated effects after the cost but before the ":".)
    2) The card still has any characteristics that were required by the target such as 'target: 1 "Male" Ninja'.
    3) The card is still in the area that it was targeted in originally and never left that area.
  2. If it's a Jutsu, check that the user still meets all the requirements.
  3. If it's a Jutsu, check that the user is still on the battlefield.
  4. Check that the source/user is still in play and controlled by the same player as the effect/jutsu. (There is 1 exception to this rule for effects that remove the source from play themselves. - Ex. [Mission] Discard this Ninja: Draw 1 card. )
  5. If it's a Ninja effect, check that the Ninja is Healthy or if the Ninja is injured, that the effect is Valid. (There is 1 exception to this rule for effects that remove the source from play themselves. - Ex. [Mission] Discard this Ninja: Draw 1 card. )
  6. If all checks are passed, resolve the effect/Jutsu. Otherwise, the effect fails.
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Last edited by texans07 : 04-19-2013 at 06:52 PM.
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