Go Back   Naruto - Collectible Card Game > Naruto Collectible Card Game > Block Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 07-18-2011, 09:41 AM
Float Like a Bee Float Like a Bee is offline
Jonin
 
Join Date: Aug 2010
Posts: 428
Wow. They made a usable Kihou replacement.
Reply With Quote
  #12  
Old 07-18-2011, 09:46 AM
DCompose DCompose is offline
Genin
 
Join Date: Oct 2010
Posts: 50
This card is great for a 0 drop and the effect is pretty great too.
Reply With Quote
  #13  
Old 07-18-2011, 10:04 AM
Gaara2115 Gaara2115 is offline
Jonin
 
Join Date: Oct 2006
Posts: 271
Quote:
Originally Posted by SharinganHeir View Post
Did anyone else notice The Found Sound Ninja? lulz

Good card nevertheless.
Heck Yes! Found Sound Ninja

Really strong 0 imo
Reply With Quote
  #14  
Old 07-18-2011, 10:15 AM
ShadowCaptain ShadowCaptain is offline
Jonin
 
Join Date: Jan 2011
Posts: 409
Its decent if one decides they would rather disrupt chakra than protect it... If only State 1 had growth... /rage
Reply With Quote
  #15  
Old 07-18-2011, 10:39 AM
Shodaime Shodaime is offline
Jonin
 
Join Date: Jan 2010
Posts: 1,370
Quote:
Originally Posted by Float Like a Bee View Post
Wow. They made a usable Kihou replacement.
Kihou doesn't rotate.
Reply With Quote
  #16  
Old 07-18-2011, 10:42 AM
Monzaemon Chikamatsu Monzaemon Chikamatsu is offline
Jonin
 
Join Date: Jan 2011
Posts: 361
Its good, but it seems like the same old characteers over and over
Reply With Quote
  #17  
Old 07-18-2011, 10:50 AM
big_time69666 big_time69666 is offline
Jonin
 
Join Date: Apr 2008
Posts: 1,004
what sucks is sakon state 1 dont have growth so if u have this on field ur screwed if u try n kill him ur enemy could realize n just give ya the one br or whatever. like childhood haku
Reply With Quote
  #18  
Old 07-18-2011, 12:15 PM
Dalegna Dalegna is offline
Jonin
 
Join Date: Dec 2008
Posts: 3,920
Quote:
Originally Posted by Shodaime View Post
Kihou doesn't rotate.
STILL A REPLACEMENT LOL
Reply With Quote
  #19  
Old 07-18-2011, 01:41 PM
Topside Topside is offline
Jonin
 
Join Date: Apr 2008
Posts: 668
Sakon's always been kind of the black sheep of the Four Sound Ninja (which, okay, ain't sayin' a lot...), but here, he's more of the dark horse.

This Chakra-removal effect has numerous applications, many of them anti-Water. You can easily counter Make-Out Tactics (as previously mentioned); you can prevent your opponent from Ambushing key Ninjas into play; you can preempt use of play-from-Chakra Jutsu; you can short-circuit use of EB Naruto and similar effects. The best part, it can be used during either player's Mission Phase, allowing you to pick off one of your opponent's Chakras every turn. Again, as with the Karin/Suigetsu combo from this set, you get to decide which Chakras your opponent has and which they don't.

True, you have to remove one of your own Chakras during the turn as well. But c'mon, this is Water - if you play Handless, you'll have plenty of Chakra to chose from, and it'll come back to you at the end of the turn. Moreover, it'll protect those uber-valuable Ambush Ninjas of yours from your opponent's anti-Chakra effects, allowing you to keep them out of the game until you're ready to bring them to your Village. Bottom line, this card can become very useful in a number of different scenarios. Slugs, Dogs, and Anbu beware - Rapid-Deploy decks may finally have met their match.
Reply With Quote
  #20  
Old 07-18-2011, 02:49 PM
CursedSealingDragon CursedSealingDragon is offline
Jonin
 
Join Date: Mar 2009
Posts: 872
Yup. 3 of after rotation. Good card is good. Tactics, Ambush, mirror-match stuff, and combo's well with TP2 Kisame. Anything that control your opponent's resources is a good card. Never really liked State 1 Sakon anyway.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 08:21 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.