Anko makes a splashy comeback in today's preview.
The Kimono girls are known for risky effects, and Anko is no exception; while heads hooks any one of your Ninjas up with a Growth coin, a tails will cost you 2 Chakras. Again, this happens every time you flip a coin, which can equal either fortune or failure off your flips, especially in mid-battle. One solution to Anko's negative effect would be to run a deck low in Chakra, and try to trigger the effect only when the negative effect really wouldn't cost you anything (i.e. you have zero Chakra). A little tricky, but figure, Lightning decks are known for producing lots of Chakra anyway; losing a few here or there shouldn't faze a well-built Lightning deck too much, especially when backed by a decent recycle effect. With the possibility of dropping mad Growth coins in a Lightning deck, one wonders if an older Tailed-Beast Naruto will see a reprint.
A possible upside to Anko's negative effect - one could just as easily use it to set up for Kirin in their Sharingan deck. After all, that Jutsu can only be played when you have no Chakra. If you get heads, then you can drop the Growth coin where you need it, and play another Jutsu to use up the remaining Chakras. Yes, she's risky, and again probably should not be used without Fond Memories or similar effects. But risky doesn't necessarily equal unplayable, and with a Weapon CA, one wonders what sorts of Jutsus might be released to take advantage of both the positive and negative effects of the Kimono girls.