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View Poll Results: What Element should be boosted? (Besides Water.)
Wind 10 15.63%
Lightning 15 23.44%
Earth 3 4.69%
Void 16 25.00%
Fire 17 26.56%
None of them, it unbalances the game. 3 4.69%
Voters: 64. You may not vote on this poll

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  #11  
Old 07-11-2011, 08:33 AM
mam1124 mam1124 is offline
Genin
 
Join Date: Nov 2010
Posts: 44
Quote:
Originally Posted by allanime01 View Post
Water - gimmie early drops and a super that wins me games with some 3 card combo and I'm happy.

Wind - in desperate need. So much is leaving wind after rotation, and while it will still have it's draw love I need some better hope then that and banking on pump.

Earth - more hyuga hand control would be nice, like hizashi, elder, or some mission not as snapped as training in the moonlight. Also mental love is always good, I love mental decks.

Void - it's good. Toss them a Jutsu or mission, but frankly void is great IMO

Fire - we need another drift, but one that doesn't bounce back and forth on the rouge list. Other then that stop with fires rushing and I'm happy.

Lightning - we will need some new rasengans, but other then that I'm happy. I mean lightning has possibilities right now, any more boosting and it might become the new metas "no hand water" >.<
I agree with almost all of this. I don't think combo decks that have the potential to be as consistent as water are healthy for a game. However in my current deck I'd like some more good 0-drops and a 2-drop draw mission and I'm set. Everything else is pretty much spot on. Except Mental Power as a long time dog/water player nothing makes me rage like Mental Power.
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  #12  
Old 07-11-2011, 08:52 AM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
Posts: 7,500
Why does everyone define how good an element is by the number of super rares it has? I would take a couple of good commons over a good super rare any day. There are so many bad supers, why would you hope that you get a lot of a them.

I just want void, more specifically the Pain deck, to get some offensive jutsus and a generic draw mission. Void is good, but it lacks a win condition. The whole controlling the turn marker is nice, but one jutsu can just wreck the deck.
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  #13  
Old 07-11-2011, 09:14 AM
mam1124 mam1124 is offline
Genin
 
Join Date: Nov 2010
Posts: 44
Quote:
Originally Posted by OneWingedAngel View Post
Why does everyone define how good an element is by the number of super rares it has? I would take a couple of good commons over a good super rare any day. There are so many bad supers, why would you hope that you get a lot of a them.

I just want void, more specifically the Pain deck, to get some offensive jutsus and a generic draw mission. Void is good, but it lacks a win condition. The whole controlling the turn marker is nice, but one jutsu can just wreck the deck.
Also a good point. Like I said you probably won't want to crack a bunch of Awkward Thinking when you could open a Tayuya or a Tobi MoM or a Tsunade [Leaf's Elite]. Void does need a jutsu, however we're to the point that if Sage Mode is this set, we'll see Almighty Push. I have an idea for Almighty Push, but it may be OP.

Cost: X
Requiements: Rinnegan + Mastery
Target: 1 Team Battling against the user.
Effect: Ninjas with Entrance Cost X or less become stand-by Ninjas.
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  #14  
Old 07-11-2011, 09:21 AM
koisthefish koisthefish is offline
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Join Date: May 2011
Posts: 219
fire! more -1/-1 support plz. also i wouldnt mind senjutsu support for lightning.
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  #15  
Old 07-11-2011, 10:20 AM
soundwave187 soundwave187 is offline
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Join Date: Sep 2006
Posts: 3,533
After rotation, wind will almost die. Almost every other element can survive.
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  #16  
Old 07-11-2011, 10:23 AM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by mam1124 View Post
Also a good point. Like I said you probably won't want to crack a bunch of Awkward Thinking when you could open a Tayuya or a Tobi MoM or a Tsunade [Leaf's Elite]. Void does need a jutsu, however we're to the point that if Sage Mode is this set, we'll see Almighty Push. I have an idea for Almighty Push, but it may be OP.

Cost: X
Requiements: Rinnegan + Mastery
Target: 1 Team Battling against the user.
Effect: Ninjas with Entrance Cost X or less become stand-by Ninjas.
That's not a bad idea. I actually think it's quite fair. We should get Almighty Push, Universal Pull and Planetary Devastation. Planetary Devastation needs to kill whole teams for a heavy price. Something......devastating.
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  #17  
Old 07-11-2011, 10:25 AM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by soundwave187 View Post
After rotation, wind will almost die. Almost every other element can survive.
I want Sand Cocoon and Gaara Conversation back so my Shukaku deck isn't useless.
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  #18  
Old 07-11-2011, 10:58 AM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
Quote:
Originally Posted by OneWingedAngel View Post
I want Sand Cocoon and Gaara Conversation back so my Shukaku deck isn't useless.
I had fun w/ that deck for quite awhile. Had to switch over b/c it wasn't preforming as well and every1 * my local was playing that ninja that steals T7 animals in their sides.
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  #19  
Old 07-11-2011, 02:05 PM
spiritomb spiritomb is offline
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Join Date: Feb 2008
Posts: 3,337
Quote:
Originally Posted by soundwave187 View Post
I had fun w/ that deck for quite awhile. Had to switch over b/c it wasn't preforming as well and every1 * my local was playing that ninja that steals T7 animals in their sides.
...lols...
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  #20  
Old 07-11-2011, 02:20 PM
allanime01 allanime01 is offline
Jonin
 
Join Date: May 2009
Posts: 5,744
Quote:
Originally Posted by OneWingedAngel View Post
That's not a bad idea. I actually think it's quite fair. We should get Almighty Push, Universal Pull and Planetary Devastation. Planetary Devastation needs to kill whole teams for a heavy price. Something......devastating.
Planetary Devastation
Cost: (5) or (7)

Requirements: Pain (Deva Path)

Target: All of your opponents ninjas on the Battlefield

Effect: The Target becomes a Stand-by Ninja. If The higher Cost of this card was payed, give 1 Damage to the Target
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