Originally Posted by OneWingedAngel
Why does everyone define how good an element is by the number of super rares it has? I would take a couple of good commons over a good super rare any day. There are so many bad supers, why would you hope that you get a lot of a them.
I just want void, more specifically the Pain deck, to get some offensive jutsus and a generic draw mission. Void is good, but it lacks a win condition. The whole controlling the turn marker is nice, but one jutsu can just wreck the deck.
Also a good point. Like I said you probably won't want to crack a bunch of Awkward Thinking when you could open a Tayuya or a Tobi MoM or a Tsunade [Leaf's Elite]. Void does need a jutsu, however we're to the point that if Sage Mode is this set, we'll see Almighty Push. I have an idea for Almighty Push, but it may be OP.
Requiements: Rinnegan + Mastery
Target: 1 Team Battling against the user.
Effect: Ninjas with Entrance Cost X or less become stand-by Ninjas.