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#1
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Oh, look, another Void/Pain deck. >__>
Ninja
Giant Chameleon x2 Giant Chimera x2 Giant Panda x2 Giant Spider x2 Nagato (c) x2 Giant Rhino x2 Pain (Animal/Chibi) x2 Konan [AoP] x2 Pain (Preta/Chibi) x2 Pain (Naraka/Chibi) x2 Tobi [LB] x2 Deidara (Starter) x1 Pain (Human/Chibi) x2 Kisame (Starter) x1 Pain (Asura) x2 Itachi (Starter) x1 Pain (Deva/Starter) x1 Nagato (Chibi) x1 Jutsu Hologram x2 The Eyes of Pain x2 The Fangs of Pain x2 The Hand of Pain x3 Mission The Time of Pain x2 The Ame Orphans x2 -- -- -- -- -- Main goal is to bump turn up and overrun. Deck isn't full/finished. This is what I currently have (skeleton, mostly). Need to get some Pain Summoning and need work on Missions. I would run Make-Out Tactics, but low on F/W chakra. I want to keep it Void/Pain. Any questions, comments or racist jokes are appreciated. Thanks. - Random |
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#2
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Well you took my ideas :P But it sounds good
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#3
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It's impossible to steal ideas with this decktype. It builds itself and the only variant is a bad variant.
Change the Deva to the target promo Deva, then run 2 of it. Run 2 of the S23 Asura. If you're looking to TM bump then you don't need to worry about it being top-heavy. You need 2 t7 Nagato for a sick cycle that pins your opponent down and guarantees an extra draw every turn. Chibi Preta/Naraka is useless. Heretical Icon is AMAZING. You need the Naraka that pulls it in play, and you need the Preta that DOESN'T hurt you. You need 3 Animal Paths so you can guarantee a tp of 8 on t1. You need 3 Chameleon for the same reason. A lot of people differ on this (I don't know why), but you should play Summoning (you said you wanted more so I'm aware you know its good) instead of Hologram. Invasion is an amazing mission that +s your hand to ridiculous amounts midgame. Deidara's a bad play. Hydropump is a good play. Source: 2 months of running Pain with a states top, and 5 locals wins. Plus the deck builds itself. |
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#4
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In unlimited is limited to 1 and it wont be legit in Block after gencon. So its limit to 1 you cant have 2 Zunee. But i mostly agree with you on this one i also play a Void deck.
Here mine. turn 0 [3] [3] [3] [2] turn 1 [3] turn 2 [2] [3] turn 3 [3] turn 4 [2] turn 6 [2] [2] turn 7 [1] Missions [3] [3] [3] [2] Jutsus [3] [3] [2] [2] When i will be able to get my hand on 2 i may remove Asura to add it. Hope it will help you. Last edited by Warrior13 : 03-14-2012 at 12:21 PM. |
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#5
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This is a block deck though and just because something's not legal after rotation doesn't mean it's not legal now. >.>
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#6
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Yeah i know i dont play block but he didnt specify if he wanted it block or unlimited..we are in the casual forum so i tough it was more for unlimited. Anyway just wanted to warn him about it so its no biggy.
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#7
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Quote:
I see there's actually a good deal of variation between the Pain deck I've run and continuously playtested, and the decks I see other people running. Really as long as you don't run obvious bad cards (chibi Preta/Sasori/Deidara) you can get pretty far with Pain. Also, to Warrior, I wouldn't take Asura out. Asura's a VERY good card due to it crippling head ninjas or non-valids. I would take out 1 Human and 1 Konan. Then again that's just what I did. To each their own. |
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#8
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Yeah agree for Human its not that good but as for Konan i will have to test it first how i like her cause i just added her to the deck and didnt had time to test it with her yet
. But i was lacking some drawing power when i was not getting Invasion so i tough it would be nice to add her. |
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