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#11
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I honestly think she is still a bit overpowered, I wish she was not valid.
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#12
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It's still a very solid card, people -____-
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#13
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good job bandai. lets be a little bit quicker on the uptake next time and make sure that these mistakes dont happen again.
No lets make another example out of reanimation jutsu too. |
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#14
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I think this is a lot more fair now. So, ninjas that would normally allow your hand size to remain the same are now a -1, which is just like playing any other ninja anyway. Draw and search missions are no longer negatives, which is what made the cards busted in the first place. I think this will work.
Now where's the errata for Reanimation Ninjutsu? We can't have infinite draw in the game. Last edited by OneWingedAngel : 06-28-2010 at 06:16 PM. |
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#15
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Quote:
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#16
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I just saw the new rogue list now. I can't believe they would limit it when a simple errata fixes the problem. Either way, I'm fine with it.
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#17
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but wait the hinata still hits its self..... they didn't fix it all the way. This card will mostly affect only lightning and wind players. Fire, water, and earth are perfectly safe.
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#18
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Its still the best hinata on turn 2 . still hits tobi which everyone runs 3 of plus everything zero listed i fail to see how its bad.
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#19
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she is still nice
but besides Tobi MoM, Naruto R, or Kabuto D (the three most popular search/draw ninjas) there are only a handful to go to i prefer the "broke" version, and would have preferred they limit her to only 1 per deck, then she is stopable, and people would just side her against search decks (like LAR heavy and/or puppet decks) *sigh* my poor lil hinata :'( |
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#20
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Quote:
i mean something like, hinata draw triggers your opponents effect, then their draw re-triggers yours, then on and on until someone is satisfied and refuses the draw to stop it all? |
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