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  #11  
Old 06-28-2010, 05:49 PM
MeowMixMax MeowMixMax is offline
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Join Date: May 2008
Posts: 778
I honestly think she is still a bit overpowered, I wish she was not valid.
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  #12  
Old 06-28-2010, 05:53 PM
Ninetailedfox100 Ninetailedfox100 is offline
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Join Date: Nov 2008
Posts: 3,740
It's still a very solid card, people -____-
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  #13  
Old 06-28-2010, 05:54 PM
Nine Tails Naruto Nine Tails Naruto is offline
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Join Date: Sep 2006
Posts: 801
good job bandai. lets be a little bit quicker on the uptake next time and make sure that these mistakes dont happen again.

No lets make another example out of reanimation jutsu too.
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  #14  
Old 06-28-2010, 06:14 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
Posts: 7,500
I think this is a lot more fair now. So, ninjas that would normally allow your hand size to remain the same are now a -1, which is just like playing any other ninja anyway. Draw and search missions are no longer negatives, which is what made the cards busted in the first place. I think this will work.

Now where's the errata for Reanimation Ninjutsu? We can't have infinite draw in the game.

Last edited by OneWingedAngel : 06-28-2010 at 06:16 PM.
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  #15  
Old 06-28-2010, 06:17 PM
pyrot53 pyrot53 is offline
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Join Date: Mar 2007
Posts: 2,700
Quote:
Originally Posted by OneWingedAngel View Post
I think this is a lot more fair now. So, ninjas that would normally allow your hand size to remain the same are now a -1, which is just like playing any other ninja anyway. Draw and search missions are no longer negatives, which is what made the cards busted in the first place. I think this will work.

Now where's the errata for Reanimation Ninjutsu? We can't have infinite draw in the game.
There isnt when its at 1.
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  #16  
Old 06-28-2010, 06:26 PM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by pyrot53 View Post
There isnt when its at 1.
I just saw the new rogue list now. I can't believe they would limit it when a simple errata fixes the problem. Either way, I'm fine with it.
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  #17  
Old 06-28-2010, 06:47 PM
spiralblitz spiralblitz is offline
Jonin
 
Join Date: Jun 2010
Posts: 2,339
but wait the hinata still hits its self..... they didn't fix it all the way. This card will mostly affect only lightning and wind players. Fire, water, and earth are perfectly safe.
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  #18  
Old 06-28-2010, 07:15 PM
scubadude scubadude is offline
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Join Date: Sep 2009
Posts: 4,450
Its still the best hinata on turn 2 . still hits tobi which everyone runs 3 of plus everything zero listed i fail to see how its bad.
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  #19  
Old 06-28-2010, 08:21 PM
allanime01 allanime01 is offline
Jonin
 
Join Date: May 2009
Posts: 5,744
she is still nice
but besides Tobi MoM, Naruto R, or Kabuto D (the three most popular search/draw ninjas) there are only a handful to go to

i prefer the "broke" version, and would have preferred they limit her to only 1 per deck, then she is stopable, and people would just side her against search decks (like LAR heavy and/or puppet decks)

*sigh* my poor lil hinata :'(
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  #20  
Old 06-28-2010, 08:23 PM
allanime01 allanime01 is offline
Jonin
 
Join Date: May 2009
Posts: 5,744
Quote:
Originally Posted by spiralblitz View Post
but wait the hinata still hits its self..... they didn't fix it all the way. This card will mostly affect only lightning and wind players. Fire, water, and earth are perfectly safe.
thats a funny thing, wouldnt this lead into a loop kinda like Reanimation?
i mean something like, hinata draw triggers your opponents effect, then their draw re-triggers yours, then on and on until someone is satisfied and refuses the draw to stop it all?
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