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Old 12-23-2009, 02:09 PM
mystic4d mystic4d is offline
Ninja Academy Student
 
Join Date: Jan 2009
Posts: 25
Alternate Ways to Win the Game

In the Naruto game, there are "technically" two ways to win, either by having 10+ Battle Rewards at the end of the turn, or running out your opponent's deck to 0.

I thought up of alternate ways to win using Mental Power Battles (MPB), and "Sannin/Satoosa" ranks.

INTELLIGENT VICTORY:
Whenever a MPB is activated, you determine the winner as usual. However, once the winners have been determined, things get tricky.

If you win a Victory, discard 1 card in your opponent's hand. Each player draws 1 card. Then, increase your maximum hand size +1.

If you win an Outstanding Victory, discard 1 card in your opponent's hand and draw 1 card. Increase your maximum hand size +1 and reduce your opponent's hand size -1.

The MAX hand size you can ever get by these effects is 10. If a player reaches MAX hand size, and the opponent is brought down to 0 hand size, the player with 10 wins the game.


POWERFUL VICTORY
A Ninja with the "Sannin" or "Satoosa" rank gain the following effect:

"Duelist" - When this Ninja is in a team by itself, it can only be blocked by a team of 1 Ninja and engages in a "Duelist Battle". When this Ninja is sent out to block in a team by itself, you can make Ninjas on the opposing team Stand-By Ninjas until there is only one Ninja left in that team. In that case, perform a "Duelist Battle". (Duelist effect is negated if the Sannin/Satoosa Ninja is injured or in a team with another Ninja).

Rules for Duelist Battles:
The two battling Ninjas cannot use Jutsu Cards nor can they engage in a MPB. They are not affected by Jutsus or Ninja effects from any other teams not in the Duelist Battle nor are they affected by effects from mission cards. Calculate team power normally to determine a winner. If you win a Victory, move your opponent's turn marker down by 1. If you win an Outstanding Victory, move your opponent's turn marker down by 1. In that case your opponent cannot draw cards his/her next turn.

To achieve a Powerful Victory, be at turn 9+ and have your opponent be at turn 0 for 3 turns.

Of course, Duelist battles aren't the only way to achieve this Victory, it just helps
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