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#1
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Attention Bandai (James and Hungry)
Since I know you guys Just finished up chosen, and that you plan on moving to the next set soon, I wanted to post The problematic cards made in 2 of the upcoming (and final) sets of naruto, and to ask that you place as much attention on these cards as possible. Its apparent Carddass stopped caring when these were made, cause they are all absurd for the most part. If anyone sees cards I missed, or wonders why I put a card up as problematic, please post. All Translations belong to pokkiekid.
Set 16: Ninja 368 Shoyodaime Hokage (1st Generation Hokage) Element: Water Konoha/Satoosa/Male/Intellectual: 2/Deployment Cost: 6/Hand Cost: 1 Healthy State BP: 6/3 Injured State BP: 5/2 [Wood style Secret jutsu] [Valid]: When your ninja, other then this card, is send to your village, remove 1 enemy ninja from a team. That ninja cannot be sent out to battle. Rarity: Super rare When ever I deploy a ninja, I'll just remove your best ninja from its team and swing -_- Kakashi TWO + nawaki + this = repeated BS shenanigans. Ninja 370 Sandaime Hokage (3rd Hokage) Element: Fire Konoha/Satoosa/Male/Intellectual: 3/Deployment Cost: 6/Hand Cost: 1 Healthy State BP: 6/4 Injured State BP: 4/2 [The village's Protector] [Valid]: When this card is send out to your village, place 1 growth coin on all of your [Konoha] ninjas, other then on this card. ....Words do not descirbe how retardedly unfair this card is :\ Ninja 378 Gama Kichi & Gama Tatsu Element: Wind Konoha/Gama/Platoon/Deployment Cost: 0/Hand Cost: 0 Healthy State BP: 0/0 Injured State BP: 0/0 [The Gama brothers] [Valid]: This card cannot be the user of jutsu card. At the start of your turn, see top 5 cards from your deck, send out 1 [Gama Bunta] from those cards revealed to your village. Turn 1 Gamabunta...Wtf? Ninja 381 Houki Element: Soil Seaside-Nin/Male/Deployment Cost: 4/Hand Cost: 0 Healthy State BP: 5/2 Injured State BP: 4/1 [A plan to snatch] If this card's team gains a overwhelming victory, increase your turn counter by 1, your opponent's turn counter returns to 1. Rarity: Common ....SCJ- Yay I critical... My turn marker goes up by 1... you go back to 1... Set 17: Ninja 405 Karenbana Symbol: Soil Ue Mozoku/Female/Intelligence: 2/Deployment cost: 4/Hand cost: 1/Combat attribute: Flower Healthy State: 4/3 Injured State: 2/2 [Flower of illusion] When ninjas that is in-combat with this card uses jutsu card, your opponent flips a coin. If the result is tail, negate that jutsu and return it to the owner's hand This effect is plainly absurd, not to mention she has 2MP and solid stats Ninja 414 Uchiha Sasuke & Orochimaru Symbol: Fire/Water Hidden Sound/Sannin/Male/Sharingan/Platoon/Intelligence: 3/Deployment cost: 6/Hand cost: 1/Combat attribute: Flame/Snake Healthy State: 7/4 Injured State: 6/3 [3 Years Later] When your turn maker reaches 9, return all ninjas of deployment cost 5 and below to the owner's hand. We dont need a reset button with godly stats, who stays on the field post reset, and comes right off a 0 drop ninja :\ Ninja 415 Uchiha Sasuke Symbol: Fire Konoha/Rogue Ninja/Male/Sharingan/Deployment cost: 3/Hand cost: 1/Combat attribute: Taijutsu Healthy State: 5/2 Injured State: 0/0 [A complete open of Eyes] During jutsu activation timing, you may discard 1 card from your hand. If you do, negate 1 on-using jutsu card, and send that jutsu card to the owner's discarded pile. I dont care that he has and cost.. he doesnt even have to be in battle... he turns any card into negation -_________________- Watch list: Cards that arent ridiculous, but arent exactly balanced: Ninja 371 Yondaime Hokage (4th Generation Hokage) Element: Thunder Konoha/Satoosa/Male/Intellectual: 2/Deployment Cost: 6/Hand Cost: 1 Healthy State BP: 5/4 Injured State BP: 6/5 [Lightning Flash] [Valid]: When this card's team receives a victory point/Overwhelming victory point, this card's team gains 1 additional victory point. Rarity: Super rare Jutsu 348 Gourai Rensa Element: Thunder Chakra Cost: (2) Requirement: [Rock Lee] Target: User Effect: During the turn, target gains +4/+-0. When target's team gains a victory/Overwhelming Victory,randomly select 1 card from your opponent's hand, that card becomes your victory point. Disscuss. -Zero Last edited by Zero Master Of Percision : 02-10-2008 at 10:34 PM. |
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#2
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Believe it, you should save the hyperbole for when you really need it. |
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#3
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bandai will hopefully be changing some of these cards but the sasuke i dont think there will be any problems mainly because it has hand cost and u hav to hav cards in your hand maybe the could put "when this card is sent out to battle" karenbanadefinetly should not be fixed because
1. she has a hand cost 2. her effect is 50% accuracy because of the coin flip 3. if the get lucky enough to get the flip it goes back to the owners hand which is like hidden mist which u can just repay the hand cost and try agian Mr.Giggles stated the rest |
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#4
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-Zero Last edited by Zero Master Of Percision : 02-10-2008 at 07:09 PM. |
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#5
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Karenba is by far one of teh most unbalanced cards ._. 1.hand cost doesnt fix the world. she has SOLID stats and MP 2. but its a free effect... since ninja effects resolve imediately, your opponent could get heads, THEN you could play negation jutsus. 3. ....1 they just lost chakra, and 2 her effect isnt optional, so they would need to flip again. -Zero Last edited by Zero Master Of Percision : 02-10-2008 at 07:12 PM. |
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#6
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#7
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zero u hav a good point on the gamabunta but gaara TN complely laughs at that combo which agian shows us that TN needs banning or an errata that makes it so bad that its not even worth the paper it was printed on if TN wasnt around then it might need errata but i think that its just an easier way to play toad i mean u hav to hav 2 cards (platoon+gama) then u hav to hav the bunta at the top 5 cards
gaara needs errata |
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#8
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-Zero |
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#9
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if it doesnt then YES it needs to be fixed |
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#10
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most Bunta's have a requirement for coming into play. make T8 Bunta require the turn count to be 8 and it's fine. he's the only one that can be brought out turn 1 anyway.
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