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Old 02-10-2008, 06:46 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Attention Bandai (James and Hungry)

Since I know you guys Just finished up chosen, and that you plan on moving to the next set soon, I wanted to post The problematic cards made in 2 of the upcoming (and final) sets of naruto, and to ask that you place as much attention on these cards as possible. Its apparent Carddass stopped caring when these were made, cause they are all absurd for the most part. If anyone sees cards I missed, or wonders why I put a card up as problematic, please post. All Translations belong to pokkiekid.

Set 16:
Ninja 368
Shoyodaime Hokage (1st Generation Hokage)
Element: Water
Konoha/Satoosa/Male/Intellectual: 2/Deployment Cost: 6/Hand Cost: 1
Healthy State BP: 6/3 Injured State BP: 5/2
[Wood style Secret jutsu]
[Valid]: When your ninja, other then this card, is send to your village,
remove 1 enemy ninja from a team. That ninja cannot be sent out to battle.
Rarity: Super rare

When ever I deploy a ninja, I'll just remove your best ninja from its team and swing -_- Kakashi TWO + nawaki + this = repeated BS shenanigans.

Ninja 370
Sandaime Hokage (3rd Hokage)
Element: Fire
Konoha/Satoosa/Male/Intellectual: 3/Deployment Cost: 6/Hand Cost: 1
Healthy State BP: 6/4 Injured State BP: 4/2
[The village's Protector]
[Valid]: When this card is send out to your village, place 1 growth coin on all of your [Konoha] ninjas, other then on this card.

....Words do not descirbe how retardedly unfair this card is :\

Ninja 378
Gama Kichi & Gama Tatsu
Element: Wind
Konoha/Gama/Platoon/Deployment Cost: 0/Hand Cost: 0
Healthy State BP: 0/0 Injured State BP: 0/0
[The Gama brothers]
[Valid]: This card cannot be the user of jutsu card.
At the start of your turn, see top 5 cards from your deck, send out 1 [Gama Bunta] from those cards revealed to your village.

Turn 1 Gamabunta...Wtf?

Ninja 381
Houki
Element: Soil
Seaside-Nin/Male/Deployment Cost: 4/Hand Cost: 0
Healthy State BP: 5/2 Injured State BP: 4/1
[A plan to snatch]
If this card's team gains a overwhelming victory, increase your turn counter by 1, your opponent's turn counter returns to 1.
Rarity: Common

....SCJ- Yay I critical... My turn marker goes up by 1... you go back to 1...


Set 17:

Ninja 405
Karenbana
Symbol: Soil
Ue Mozoku/Female/Intelligence: 2/Deployment cost: 4/Hand cost: 1/Combat attribute: Flower
Healthy State: 4/3 Injured State: 2/2
[Flower of illusion]
When ninjas that is in-combat with this card uses jutsu card, your opponent flips a coin.
If the result is tail, negate that jutsu and return it to the owner's hand

This effect is plainly absurd, not to mention she has 2MP and solid stats

Ninja 414
Uchiha Sasuke & Orochimaru
Symbol: Fire/Water
Hidden Sound/Sannin/Male/Sharingan/Platoon/Intelligence: 3/Deployment cost: 6/Hand cost: 1/Combat attribute: Flame/Snake
Healthy State: 7/4 Injured State: 6/3
[3 Years Later]
When your turn maker reaches 9, return all ninjas of deployment cost 5 and below to the owner's hand.

We dont need a reset button with godly stats, who stays on the field post reset, and comes right off a 0 drop ninja :\

Ninja 415
Uchiha Sasuke
Symbol: Fire
Konoha/Rogue Ninja/Male/Sharingan/Deployment cost: 3/Hand cost: 1/Combat attribute: Taijutsu
Healthy State: 5/2 Injured State: 0/0
[A complete open of Eyes]
During jutsu activation timing, you may discard 1 card from your hand. If you do, negate 1 on-using jutsu card,
and send that jutsu card to the owner's discarded pile.


I dont care that he has and cost.. he doesnt even have to be in battle... he turns any card into negation -_________________-

Watch list: Cards that arent ridiculous, but arent exactly balanced:

Ninja 371
Yondaime Hokage (4th Generation Hokage)
Element: Thunder
Konoha/Satoosa/Male/Intellectual: 2/Deployment Cost: 6/Hand Cost: 1
Healthy State BP: 5/4 Injured State BP: 6/5
[Lightning Flash]
[Valid]: When this card's team receives a victory point/Overwhelming victory point, this card's team gains 1 additional victory point.
Rarity: Super rare

Jutsu 348
Gourai Rensa
Element: Thunder
Chakra Cost: (2)
Requirement: [Rock Lee]
Target: User
Effect: During the turn, target gains +4/+-0. When target's team gains a victory/Overwhelming Victory,randomly select 1 card from your opponent's hand, that card becomes your victory point.

Disscuss.

-Zero

Last edited by Zero Master Of Percision : 02-10-2008 at 10:34 PM.
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  #2  
Old 02-10-2008, 06:56 PM
Mr. Giggles Mr. Giggles is offline
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Join Date: Apr 2007
Posts: 417
Quote:
Originally Posted by Zero Master Of Percision View Post
Ninja 371
Yondaime Hokage (4th Generation Hokage)
Element: Thunder
Konoha/Satoosa/Male/Intellectual: 2/Deployment Cost: 6/Hand Cost: 1
Healthy State BP: 5/4 Injured State BP: 6/5
[Lightning Flash]
[Valid]: When this card's team receives a victory point/Overwhelming victory point, this card's team gains 1 additional victory point.
Rarity: Super rare

-_- Not even worth disscussing how unbalanced he is.
So he gets 3 BRs instead of 2... that's very strong but not unbalanced.

Quote:
Ninja 378
Gama Kichi & Gama Tatsu
Element: Wind
Konoha/Gama/Platoon/Deployment Cost: 0/Hand Cost: 0
Healthy State BP: 0/0 Injured State BP: 0/0
[The Gama brothers]
[Valid]: This card cannot be the user of jutsu card.
At the start of your turn, see top 5 cards from your deck, send out 1 [Gama Bunta] from those cards revealed to your village.

Turn 1 Gamabunta...Wtf?
Meh. You have to play a bunch of crappy ninjas to use it, and Gamabunta randomly gets wrecked by mental battles.

Quote:
Jutsu 348
Gourai Rensa
Element: Thunder
Chakra Cost: (2)
Requirement: [Rock Lee]
Target: User
Effect: During the turn, target gains +4/+-0. When target's team gains a victory/Overwhelming Victory,randomly select 1 card from your opponent's hand, that card becomes your victory point.

The coolest scene in movie 3, and totaly worthy of being broken, but sadly balance is better. T1, 9th match, search Lee, swing, you block, I play this jutsu, I get a victory, a BR, and you lose a card in your hand at random.
It's just a Rock Lee-specific pump jutsu. Not totally overpowered like the other cards.

Quote:
Jutsu 356
The inherited Strong Arms
Element: Wind
Chakra Cost: [Wind][Wind]
Requirement: [Haruno Sakura]
Target: User
Effect: During the turn, target gains +3/+3. During that turn, for each of your team
that gains a Victory/Overwhelming victory, you receive 1 victory point.

For each team that gets a victory I get a BR..wtf? This card isnt ridiculous.. but its not a fair card
For this to be good, you need to be completely crushing your opponent. By far a win more card.

Believe it, you should save the hyperbole for when you really need it.
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  #3  
Old 02-10-2008, 07:04 PM
gama toad gama toad is offline
Jonin
 
Join Date: Apr 2007
Posts: 612
bandai will hopefully be changing some of these cards but the sasuke i dont think there will be any problems mainly because it has hand cost and u hav to hav cards in your hand maybe the could put "when this card is sent out to battle" karenbanadefinetly should not be fixed because
1. she has a hand cost
2. her effect is 50% accuracy because of the coin flip
3. if the get lucky enough to get the flip it goes back to the owners hand which is like hidden mist which u can just repay the hand cost and try agian
Mr.Giggles stated the rest
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  #4  
Old 02-10-2008, 07:06 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Quote:
Originally Posted by Mr. Giggles View Post
So he gets 3 BRs instead of 2... that's very strong but not unbalanced.
Having amazing stats for his drop with that effect is unbalanced. 4 support when healthy, not 3 like the last 1, and still 2MP.

Quote:
Meh. You have to play a bunch of crappy ninjas to use it, and Gamabunta randomly gets wrecked by mental battles.
Gamabunta also randomly wrecks MP using liquid bullets :\

Quote:
It's just a Rock Lee-specific pump jutsu. Not totally overpowered like the other cards.
You are getting a ridiculous advantage off of the card Victory, + BR + hand disruption for 2 generic chakra provided from the tutor for the required ninja (9th match)

Quote:
For this to be good, you need to be completely crushing your opponent. By far a win more card.
Which is why I said it its not absurd...

-Zero

Last edited by Zero Master Of Percision : 02-10-2008 at 07:09 PM.
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  #5  
Old 02-10-2008, 07:08 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Quote:
Originally Posted by gama toad View Post
bandai will hopefully be changing some of these cards but the sasuke i dont think there will be any problems mainly because it has hand cost and u hav to hav cards in your hand maybe the could put "when this card is sent out to battle" karenbanadefinetly should not be fixed because
1. she has a hand cost
2. her effect is 50% accuracy because of the coin flip
3. if the get lucky enough to get the flip it goes back to the owners hand which is like hidden mist which u can just repay the hand cost and try agian
Mr.Giggles stated the rest
Sasuke having hand cost...doesnt change the fact that he turns any card in your hand int negation... and he doesnt need to be in battle to negate things -_-

Karenba is by far one of teh most unbalanced cards ._.

1.hand cost doesnt fix the world. she has SOLID stats and MP
2. but its a free effect... since ninja effects resolve imediately, your opponent could get heads, THEN you could play negation jutsus.
3. ....1 they just lost chakra, and 2 her effect isnt optional, so they would need to flip again.

-Zero

Last edited by Zero Master Of Percision : 02-10-2008 at 07:12 PM.
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  #6  
Old 02-10-2008, 07:12 PM
Blank Blank is offline
Banned
 
Join Date: Jan 2008
Posts: 140
Quote:
Originally Posted by Zero Master Of Percision View Post
Having amazing stats for his drop with that effect is unbalanced. 4 support when healthy, not 3 like the last 1, and still 2MP.


Gamabunta also randomly wrecks MP using liquid bullets :\


You are getting a ridiculous advantage off of the card Victory, + BR + hand disruption for 2 generic chakra provided from the tutor for the required ninja (9th match)


Which is why I said it its not absurd...

-Zero
Don't forget the new Might Guy & Rock Lee platoon with the Lee Jutsu.
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  #7  
Old 02-10-2008, 07:14 PM
gama toad gama toad is offline
Jonin
 
Join Date: Apr 2007
Posts: 612
zero u hav a good point on the gamabunta but gaara TN complely laughs at that combo which agian shows us that TN needs banning or an errata that makes it so bad that its not even worth the paper it was printed on if TN wasnt around then it might need errata but i think that its just an easier way to play toad i mean u hav to hav 2 cards (platoon+gama) then u hav to hav the bunta at the top 5 cards

gaara needs errata
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  #8  
Old 02-10-2008, 07:17 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Quote:
Originally Posted by gama toad View Post
zero u hav a good point on the gamabunta but gaara TN complely laughs at that combo which agian shows us that TN needs banning or an errata that makes it so bad that its not even worth the paper it was printed on if TN wasnt around then it might need errata but i think that its just an easier way to play toad i mean u hav to hav 2 cards (platoon+gama) then u hav to hav the bunta at the top 5 cards

gaara needs errata
Gama bunta is a 9/0 7/0 I believe that comes out on T1 NOT as your deploy for the turn. Their only out would be gaara shika cho and to bank on me not having a shika, otherwise, they can only damage him with choji, and then I'm a 9 (7+2) to there 6.

-Zero
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  #9  
Old 02-10-2008, 07:21 PM
gama toad gama toad is offline
Jonin
 
Join Date: Apr 2007
Posts: 612
Quote:
Originally Posted by Zero Master Of Percision View Post
Gama bunta is a 9/0 7/0 I believe that comes out on T1 NOT as your deploy for the turn. Their only out would be gaara shika cho and to bank on me not having a shika, otherwise, they can only damage him with choji, and then I'm a 9 (7+2) to there 6.

-Zero
i thought it counted as your turns play?
if it doesnt then YES it needs to be fixed
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  #10  
Old 02-10-2008, 07:27 PM
TheHT TheHT is offline
Jonin
 
Join Date: Oct 2006
Posts: 3,197
most Bunta's have a requirement for coming into play. make T8 Bunta require the turn count to be 8 and it's fine. he's the only one that can be brought out turn 1 anyway.
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