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  #1  
Old 01-31-2008, 12:23 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Another one of my rants :\

*Sigh* After massive playtesting of like 5 decks for BoD Ive found that, while making water and fire much stronger this set, everything is still about force damage. This is paritaly because everything good injures to crap(aside from naruto), and is non valid, and partialy because on turns 1-3 there is pretty much nothing you can do about it, cause you are just creating your field, and you have only drawn 8-10 cards throughout the game so far. I mean, I struggle with water and fire to get 12 on element ninjas, because I need 3 gaaras 3 chojis and 3 shikas and 3 narutos, and then some anti damage stuff like irukas. Its getting ridiculous. I'm tired of gaara pinging everything, and I'm tired of choji with shika (though I still feel shika needs to be in the game, he just shouldnt set up choji like he does) busting appart my head ninjas. Its getting old, cause no matter the deck, they all look fairly identical from turn 0-2. I remember when 0-2 was like 12-14 ninjas, and the rest was strong late game. Now 0-2 is ATLEAST 15, and is generaly somewhere between 16-18 ninjas, leaving almost no room for mid-late game ninjas.

With BOD many of us saw hope in the special power ninjas, and the new sound stuff, but they just arent doing the trick. Sasuke and naruto are amazing for being able to dodge pretty much everything... but the fact is, by the time they get out the field is a complete mess, cause either you have given up so many BRs to your opponent (being that when they attack their gaara and choji ave priority, and you dont want to get raped) or your field is completely blown up. Like wise with the sound ninja.. they are sooo strong, but ALL of them come out too late and as usual, all are non valid, so gaara and choji turn them off. Hell, Ive played games were I didnt know what my opponent was playing until turn 4 when he dropped Jirobo, cause his early game was identical to mine.

Remember when you were able to block with your strong team around turn 2-3 and it just meant your head ninja got injured? yeah well Now, if you block, choji injured your head, gaara throws choji at your back ninja and then gets a victory, and now has complete field control because he STILL has gaara.

Alot of people have their own ideas on what "Needs" to get done. Josh thinks they should ban Eternal rivalry, R&R and gaara TN. Obviously they cant go banning sets, especialy since ER is everywhere. Dave thinks they should make ninja effects chainable with jutsus and ban shika. I usualy agree with dave, but I found that to hurt more than help, because even if gaara is chainable... What am I going to do, trigram him on turn 2? what about choji? I cant trigram him before Eoj, and even if I could, my opponent would laugh cause I wasted a trigram on a turn 0 ninja. all that would leave us with is people still playing gaara, and choji, because they STILL control the early game, which is the bridge to the late game, and by banning shika, you let lose gaara even further. Ive heard people asking to errata gaara in different ways, most of which dont change the fact that hes still over powered for a 2 drop, and would still be played in every deck.

James said he has no problem with games ending on turn 6-7. I DO have a problem when games consistantly end on turn 6-7, because they were decided as early as turn 3-4 when I blew up your field, or when you kept giving me BRs cause you DIDNT want me to annihilate your teams.

I just want them to ban gaara and possibly choji, or atleast errata them to NOT deal damage, and gve them some other kind of effect. Damage should be done from jutsus with medium- high costs. thats why they generaly cost 3 chakra, so it wouldnt be so **** easy to do early.

sigh. theres my rant. love me hate me, dissagree, w/e. I'll probobly put up a comic later.

-Zero
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  #2  
Old 01-31-2008, 12:28 PM
SAI SAI is offline
Jonin
 
Join Date: May 2007
Posts: 1,757
Your saying, they should say something like "injure the target" rather than "give them 1 damage"?

Really their effects can't be errata'd to make everyone happy. Because, like you stated - ninja's have crappy injured stats and aren't valid.

If they ban or restrict cards then we've hit a new low. (yugioh)
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  #3  
Old 01-31-2008, 12:31 PM
HyugaNeji HyugaNeji is offline
Jonin
 
Join Date: Mar 2007
Posts: 2,451
Well, that is pretty much the EPIC TRUTH that bandai has been avoiding for so long, and I am glad you said it Zero.
I lovez your comics so please post one...
See that, I didn't even capitalize bandai because I am so disguisted with them.
Vermillion 1 I know Spelling and Grammar are my friends but, Gaara [TN] and Choji [us F] are not!
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  #4  
Old 01-31-2008, 12:31 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Quote:
Originally Posted by SAI View Post
Your saying, they should say something like "injure the target" rather than "give them 1 damage"?

Really their effects can't be errata'd to make everyone happy. Because, like you stated - ninja's have crappy injured stats and aren't valid.

If they ban or restrict cards then we've hit a new low. (yugioh)
Id rather them get completely New effects.

Restricting IS stupid. Banning isnt.

-Zero
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  #5  
Old 01-31-2008, 12:32 PM
shadowninja0 shadowninja0 is offline
Jonin
 
Join Date: Jun 2007
Posts: 1,378
Quote:
Originally Posted by Zero Master Of Percision View Post
*Sigh* After massive playtesting of like 5 decks for BoD Ive found that, while making water and fire much stronger this set, everything is still about force damage. This is paritaly because everything good injures to crap(aside from naruto), and is non valid, and partialy because on turns 1-3 there is pretty much nothing you can do about it, cause you are just creating your field, and you have only drawn 8-10 cards throughout the game so far. I mean, I struggle with water and fire to get 12 on element ninjas, because I need 3 gaaras 3 chojis and 3 shikas and 3 narutos, and then some anti damage stuff like irukas. Its getting ridiculous. I'm tired of gaara pinging everything, and I'm tired of choji with shika (though I still feel shika needs to be in the game, he just shouldnt set up choji like he does) busting appart my head ninjas. Its getting old, cause no matter the deck, they all look fairly identical from turn 0-2. I remember when 0-2 was like 12-14 ninjas, and the rest was strong late game. Now 0-2 is ATLEAST 15, and is generaly somewhere between 16-18 ninjas, leaving almost no room for mid-late game ninjas.

With BOD many of us saw hope in the special power ninjas, and the new sound stuff, but they just arent doing the trick. Sasuke and naruto are amazing for being able to dodge pretty much everything... but the fact is, by the time they get out the field is a complete mess, cause either you have given up so many BRs to your opponent (being that when they attack their gaara and choji ave priority, and you dont want to get raped) or your field is completely blown up. Like wise with the sound ninja.. they are sooo strong, but ALL of them come out too late and as usual, all are non valid, so gaara and choji turn them off. Hell, Ive played games were I didnt know what my opponent was playing until turn 4 when he dropped Jirobo, cause his early game was identical to mine.

Remember when you were able to block with your strong team around turn 2-3 and it just meant your head ninja got injured? yeah well Now, if you block, choji injured your head, gaara throws choji at your back ninja and then gets a victory, and now has complete field control because he STILL has gaara.

Alot of people have their own ideas on what "Needs" to get done. Josh thinks they should ban Eternal rivalry, R&R and gaara TN. Obviously they cant go banning sets, especialy since ER is everywhere. Dave thinks they should make ninja effects chainable with jutsus and ban shika. I usualy agree with dave, but I found that to hurt more than help, because even if gaara is chainable... What am I going to do, trigram him on turn 2? what about choji? I cant trigram him before Eoj, and even if I could, my opponent would laugh cause I wasted a trigram on a turn 0 ninja. all that would leave us with is people still playing gaara, and choji, because they STILL control the early game, which is the bridge to the late game, and by banning shika, you let lose gaara even further. Ive heard people asking to errata gaara in different ways, most of which dont change the fact that hes still over powered for a 2 drop, and would still be played in every deck.

James said he has no problem with games ending on turn 6-7. I DO have a problem when games consistantly end on turn 6-7, because they were decided as early as turn 3-4 when I blew up your field, or when you kept giving me BRs cause you DIDNT want me to annihilate your teams.

I just want them to ban gaara and possibly choji, or atleast errata them to NOT deal damage, and gve them some other kind of effect. Damage should be done from jutsus with medium- high costs. thats why they generaly cost 3 chakra, so it wouldnt be so **** easy to do early.

sigh. theres my rant. love me hate me, dissagree, w/e. I'll probobly put up a comic later.

-Zero
Yay a comic!
Anyways, ban is not good. But, errata is.
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  #6  
Old 01-31-2008, 12:32 PM
Mr. Giggles Mr. Giggles is offline
Banned
 
Join Date: Apr 2007
Posts: 417
Banned:
Gaara of the Desert [Tragic Name]
Choji Akimichi [US Formation]

Rules Change:
"Battling against" or "during the Exchange of Jutsu" Ninja effects can only be activated during the Exchange of Jutsu unless otherwise stated, are treated just like a jutsu, and can only be activated while the Ninja is battling.

More diversity, Gaara-based Lightning/X loses its key card, FPS gets powered down because of ADP getting (slightly) nerfed, DFC gets powered down because of DBB getting (slightly) nerfed, and no need to worry about your field getting blown apart on turn 2 (Suicidal Action notwithstanding). Some games go long, some games go short, and much fun is had by all.

Believe it, Eternal Rivalry is still the worst thing that ever happened to the game (with Revenge and Rebirth running a close second).
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  #7  
Old 01-31-2008, 12:33 PM
HyugaNeji HyugaNeji is offline
Jonin
 
Join Date: Mar 2007
Posts: 2,451
I am not a fan of banning either but at htis point I don't even care because I am so feed up with these cards controlling all of the Naruto ccg gameplay...
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  #8  
Old 01-31-2008, 12:35 PM
Zero Master Of Percision Zero Master Of Percision is offline
Jonin
 
Join Date: May 2006
Posts: 10,173
Quote:
Originally Posted by Mr. Giggles View Post
Banned:
Gaara of the Desert [Tragic Name]
Choji Akimichi [US Formation]

Rules Change:
"Battling against" or "during the Exchange of Jutsu" Ninja effects can only be activated during the Exchange of Jutsu unless otherwise stated, are treated just like a jutsu, and can only be activated while the Ninja is battling.

More diversity, FPS gets powered down because of ADP getting (slightly) nerfed, DFC gets powered down because of DBB getting (slightly) nerfed, and no need to worry about your field getting blown apart on turn 2 (Suicidal Action notwithstanding). Some games go long, some games go short, and much fun is had by all.

Believe it, Eternal Rivalry is still the worst thing that ever happened to the game (with Revenge and Rebirth running a close second).
Josh, you hit the nail on the head.

What realy bothers me is that Battle of destiney is a REALY REALY Balanced set, and it helped out (even if just by a little) alot of deck types, but These cards STILL control the game.

-Zero
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  #9  
Old 01-31-2008, 12:35 PM
SAI SAI is offline
Jonin
 
Join Date: May 2007
Posts: 1,757
Quote:
Originally Posted by Mr. Giggles View Post
Banned:
Gaara of the Desert [Tragic Name]
Choji Akimichi [US Formation]

Rules Change:
"Battling against" or "during the Exchange of Jutsu" Ninja effects can only be activated during the Exchange of Jutsu unless otherwise stated, are treated just like a jutsu, and can only be activated while the Ninja is battling.

More diversity, Gaara-based Lightning/X loses its key card, FPS gets powered down because of ADP getting (slightly) nerfed, DFC gets powered down because of DBB getting (slightly) nerfed, and no need to worry about your field getting blown apart on turn 2 (Suicidal Action notwithstanding). Some games go long, some games go short, and much fun is had by all.

Believe it, Eternal Rivalry is still the worst thing that ever happened to the game (with Revenge and Rebirth running a close second).
so basically everything uses the chain now? what about APW? is he going to be unerrata'd?
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  #10  
Old 01-31-2008, 12:36 PM
Tylar_Bandai's Avatar
Tylar_Bandai Tylar_Bandai is offline
Kage
 
Join Date: Jul 2007
Posts: 7,435
Quote:
Originally Posted by Zero Master Of Percision View Post
What realy bothers me is that Battle of destiney is a REALY REALY Balanced set, and it helped out (even if just by a little) alot of deck types, but These cards STILL control the game.

-Zero
You don't know how much I appreciate this comment. Thank you.

As for your comments, they will be taken and discussed, that much I can assure you.
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