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  #21  
Old 03-24-2006, 10:39 AM
RavenSoul RavenSoul is offline
Chunin
 
Join Date: Mar 2006
Posts: 161
Lately I have been using a drain deck. Its sole porpuse is to weaken the opponents deck by removing cards over and over again.
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  #22  
Old 03-24-2006, 09:27 PM
DC_2099 DC_2099 is offline
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Join Date: Mar 2006
Posts: 26
Quote:
Originally Posted by VermilionOne
Huh, common terms basically?

Beatdown you know.

A weenie deck uses a swarm of small attackers that come out early to overwhelm an opponent.

A Mill deck concentrates on forcing the opponent to lose by forcing them to lose cards from their deck.

A Control deck uses counter cards to cancel whatever the opponent tries to play. Depending on the Game, this can be astoundingly powerful.

Hand Control is having more cards in your hand than the opponent, giving you more options.

Field Control is having an advantage by nature of the cards you have in play.

Personally, I'll look at Control deck options for every game, but even though they can win often, they're not very fun to play. I go for "Sacrificing steady footing for a killing blow",to paraphrase Ra's Al Ghul, when I start out. I go for the "high damage/low probability of happening" combos and then adapt from there.

Often, I'll look to transcrips of conversations or essays by Dan Tibbles for an idea of deck building philosophy.
Thanks,where can I find these articles by Dan Tibbles?
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  #23  
Old 03-24-2006, 10:15 PM
Jyoushiro Jyoushiro is offline
Jonin
 
Join Date: Mar 2006
Posts: 575
Quote:
Originally Posted by Ksetrat
EDIT: afterthought; going somewhat back on topic, i used to have fun with my magic decks... all time best was an 11 card combo that was extended format (at the time) after explaining to the judge how i thought it would work (three times), he finally looked at me, looked at the cards, looked at me again, and then raised his hand and called for the top tier judge... ^_^ fortunatly, 9 out of the 11 worked together quite well... and they told me that they pray they never see it in a game... ... 45 min later, they did. so yea, i hope to have similar stuff in naruto, but, with a limited deck, could be hard for those big combos like that... im thinkin 4 cards max.
XD XD XD
How did you ever get off an 11 card combo? Was your opponent even bothering to play stuff?
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  #24  
Old 03-25-2006, 12:08 AM
VermilionOne VermilionOne is offline
Jonin
 
Join Date: Mar 2006
Posts: 2,510
Quote:
Originally Posted by DC_2099
Thanks,where can I find these articles by Dan Tibbles?
I think you can just google him. He's a legendary L5R player, a Hardcore lion ( one of the the beatdown oriented factions) player.
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  #25  
Old 03-27-2006, 10:42 AM
RavenSoul RavenSoul is offline
Chunin
 
Join Date: Mar 2006
Posts: 161
Hmmm, Google huh? I'll take a look at that too. Thx
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  #26  
Old 03-28-2006, 04:45 PM
DC_2099 DC_2099 is offline
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Join Date: Mar 2006
Posts: 26
Quote:
Originally Posted by VermilionOne
I think you can just google him. He's a legendary L5R player, a Hardcore lion ( one of the the beatdown oriented factions) player.
Woops forgot all about this topic,lol.
Thanks.
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  #27  
Old 03-28-2006, 07:16 PM
RavenSoul RavenSoul is offline
Chunin
 
Join Date: Mar 2006
Posts: 161
Anybody out there who has not posted their fave deck type, don't be shy, step forth and speak your mind.
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  #28  
Old 03-28-2006, 07:40 PM
Xan Xan is offline
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Join Date: Mar 2006
Posts: 18
Quote:
Originally Posted by VermilionOne
Huh, common terms basically?

Beatdown you know.

A weenie deck uses a swarm of small attackers that come out early to overwhelm an opponent.

A Mill deck concentrates on forcing the opponent to lose by forcing them to lose cards from their deck.

A Control deck uses counter cards to cancel whatever the opponent tries to play. Depending on the Game, this can be astoundingly powerful.

Hand Control is having more cards in your hand than the opponent, giving you more options.

Field Control is having an advantage by nature of the cards you have in play.

Personally, I'll look at Control deck options for every game, but even though they can win often, they're not very fun to play. I go for "Sacrificing steady footing for a killing blow",to paraphrase Ra's Al Ghul, when I start out. I go for the "high damage/low probability of happening" combos and then adapt from there.

Often, I'll look to transcrips of conversations or essays by Dan Tibbles for an idea of deck building philosophy.
Have it down to a science, eh? e_e

I just build whatever looks powerful, then I splash in elements which I personally like.

I'd share a deck idea for Naruto, but I don't know the confirmed list of cards for the base set yet, so I can't share that right now. :x
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  #29  
Old 03-28-2006, 08:00 PM
Ksetrat Ksetrat is offline
Chunin
 
Join Date: Mar 2006
Posts: 191
Quote:
Originally Posted by Jyoushiro
XD XD XD
How did you ever get off an 11 card combo? Was your opponent even bothering to play stuff?
was a 250 card deck. =P
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  #30  
Old 03-28-2006, 08:08 PM
Jyoushiro Jyoushiro is offline
Jonin
 
Join Date: Mar 2006
Posts: 575
Quote:
Originally Posted by Ksetrat
was a 250 card deck. =P
Please tell me you were playing Battle of Wits! >.<
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