Originally Posted by VermilionOne
Huh, common terms basically?
Beatdown you know.
A weenie deck uses a swarm of small attackers that come out early to overwhelm an opponent.
A Mill deck concentrates on forcing the opponent to lose by forcing them to lose cards from their deck.
A Control deck uses counter cards to cancel whatever the opponent tries to play. Depending on the Game, this can be astoundingly powerful.
Hand Control is having more cards in your hand than the opponent, giving you more options.
Field Control is having an advantage by nature of the cards you have in play.
Personally, I'll look at Control deck options for every game, but even though they can win often, they're not very fun to play. I go for "Sacrificing steady footing for a killing blow",to paraphrase Ra's Al Ghul, when I start out. I go for the "high damage/low probability of happening" combos and then adapt from there.
Often, I'll look to transcrips of conversations or essays by Dan Tibbles for an idea of deck building philosophy.
Have it down to a science, eh? e_e
I just build whatever looks powerful, then I splash in elements which I personally like.
I'd share a deck idea for Naruto, but I don't know the confirmed list of cards for the base set yet, so I can't share that right now. :x