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  #1  
Old 01-16-2007, 01:44 PM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
Posts: 7,820
Revised Card Texts

This section will compile all of the current updated card texts. These will be included with any updates to the FAQ, but are here for easy reference.

Some of the existing card text erratas will be revised to follow the current templating formats. Therefore, this thread shall take precedence over previous card erratas. The existing single card errata thread will be updated to reflect what is noted in this thread.

Last edited by Mr Wheat : 11-02-2007 at 09:21 AM.
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  #2  
Old 07-20-2007, 02:52 PM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
Posts: 7,820
Client Card errata

C-019 : Futaba

Effect errata: Effect: Everytime you heal 1 or more of your injured Ninjas, draw 1 card.

...

Last edited by Mr Wheat : 06-09-2009 at 04:01 PM.
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  #3  
Old 07-20-2007, 02:54 PM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
Posts: 7,820
Ninja Card errata

PS-004 : Kakashi Hakate

(Characteristic Errata) The Characteristic Line should read the following:

Leaf | Jonin | Male | Sharingan Eye


PR-009 : Kakashi Hakate

Name errata: Kakashi Hatake


PR-042 : Kakashi Hakate

(Combat Attribute Errata) The Combat Attribute should be: Genjutsu


N-024 : Zabuza Momochi

When this Ninja is the Head Ninja, all Ninjas that receive Damage from this Ninja’s Team are discarded after Damage is applied, even if that Damage is reduced to 0. This effect is negated if the Damage is negated.


N-028 : Kiba Inuzuka

Valid: When this Ninja is sent out to Battle with a Ninja with "Animal," in the same team, this Ninja gets +1/+1 during the turn.


N-039 : Might Guy

When the Head Ninja of this Ninja's Team is a "Genin" with a "Taijutsu" Combat Attribute, this Ninja gets +0/+4 during the turn.


N-055 : Dosu Kinuta

While this Ninja is the Head Ninja, any Head Ninja that Battles against this Ninja during the turn, receives 1 Damage after the Showdown.


N-060 : Temari (this new text goes into effect as of May 30, 2008)

Each time 1 of your opponent's Ninjas is injured by a Jutsu card used by any Ninja in this Ninja's Team including this Ninja or by the effect of any Ninja in this Ninja's Team; your opponent must select 1 of the cards in their hand and discard it when that Ninja is injured.


N-063 : Iruka Umino

Effect: When this Ninja is put in play, you can heal 1 of your injured Ninjas.


N-064 : Kakashi Hatake

Valid: When this Ninja’s Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward. When this Ninja’s Team is Defeated or Completely Defeated, your opponent wins 1 Battle Reward.


N-067 : Naruto Uzumaki

This card, when used as a Jutsu payment from your Chakra area, can be treated as up to 2 “Lightning” Chakra.


N-083 : Anko Mitarashi

When this Ninja becomes the user of a Jutsu card, any “Water” symbols of the Jutsu cost can be treated as “Lightning” symbols instead.


N-086 : Sasuke Uchiha

Valid: During the Exchange of Jutsu, you can discard 1 Chakra. In that case, select 1 of the characteristics of an in-play Ninja. This Ninja gets that characteristic during the turn.


N-114 : Temari

The cost of a Jutsu, used by your opponent's Ninja, that targets 1 or more Ninja's in this Ninja's Team, is increased by 1 Chakra.


N-121 : Ebisu

When this Ninja is put in play, draw 1 card.

Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.


N-130 : Baki

When this Ninja is sent out to Attack, it gets the following effect during the turn: “Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas.”


N-139 : Rock Lee

Valid: This Ninja is put in play in injured status. When this Ninja is put in play, draw 1 card.


N-144 : Gemma Shiranui

Name errata: Genma Shiranui


N-163 : The Third Hokage

Effect: You can move 1 Ninja Battling against this Ninja to the bottom of its original owner's Deck. In that case, discard this Ninja.


N-166 : Orochimaru

When this in-play Ninja is discarded to the Discard Pile, you can discard 1 of your in-play Ninjas to return this Ninja to its original owner’s hand.


N-254 : Kimimaro

This Ninja is put in play in injured status.

Valid: If you have either or both "Orochimaru" or "Kabuto Yakushi" in play when this Ninja is put in play, you can heal this Ninja at the end of the turn.


N-273 : Double-Headed Wolf

(Characteristic Errata) The Characteristic Line should read the following:

Leaf | Animal | Ninja Dog | Name: "Kiba Inuzuka" | Name: "Akamaru"


N-308 : Sasuke Uchiha

Valid: This Ninja cannot be sent out to Battle in the same Team with any other "Leaf" Ninjas.


N-365 : Itachi Uchiha

Valid: When this Ninja is put in play, change 1 of your opponent's in-play Ninjas to injured status. As long as this Ninja remains in play, that Ninja cannot be healed.


N-461 : Kankuro

When this Ninja is deployed, you can search for 1 “Puppet” Ninja card with an Entrance cost of 3 or less in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

Valid: During the Exchange of Jutsu, you can place 1 “Puppet” Ninja card with an Entrance cost of 3 or less
from your hand in this Ninja’s Team in any position.


N-484 : Crow

Effect errata: During the Exchange of Jutsu, you can place this Ninja in 1 of your other Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.

Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.


N-485 : Black Ant

Effect errata: During the Exchange of Jutsu, you can place this Ninja in 1 of your other Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.

Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.


N-486 : Salamander

Effect errata: During the Exchange of Jutsu, you can place this Ninja in 1 of your other Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.

Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.


N-503 : Double Headed Wolf

Name errata: Double-Headed Wolf


N-513 : Neji Hyuga

Effect errata: When this Ninja is sent out to Battle and opposed, you can place 1 Ninja Blade coin (symbolizing a Negation coin) on 1 Ninja Battling against this Ninja.

Valid: Effect texts of Ninjas with 1 or more Negation coins are negated. This effect cannot be negated.


N-540 : Father and Mother

Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.

Valid: During the Exchange of Jutsu, you can place this Ninja in 1 of your other Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.


N-541 : Deidara

Effect errata: Valid: When this Ninja is discarded due to the Showdown, you can plce 1 Bomb coin on each of your opponent's Ninjas and search for 1 "Deidara" Ninja card with the [DANGEROUS ARTIST] effect in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.


N-548 : Sasuke Uchiha

Effect errata: When this Ninja is sent out to Battle, you can give 1 Damage to 1 of your other Ninjas. In that case, select and give 1 Damage to 1 of your opponent's Ninjas with equal to or lower printed Entrance cost than that Ninja's printed Entrance cost.


N-619 : Kin Tsuchi

Valid: Your "Dosu Kinuta" and/or "Zaku Abumi" Ninja cards in this Ninja's Team get +1/+1 and cannot be affected by the effects of your opponent's Ninjas.


N-622 : Anko Mitarash

Name errata: Anko Mitarashi


N-640 : Might Guy

When this Ninja is put in play, you an remove 1 of your opponent's injured status Ninjas from game. In that case, draw 1 card.

Valid: While this Ninja is in the same Team as 1 or more other Ninjas with a "Taijutsu" combat Attribute, this Ninja gets +0/+5.


N-662 : Kankuro

Effect Errata: When this Ninja is deployed, you designate a number up to 2, then your opponent randomly selects that number of cards in your hand and reveals them. If there are 1 or more “Puppet” Ninja cards among them, put them(it) in play.


N-673 : Sasori & The 3rd Kazekage

(Characteristic Errata) The Characteristic Lines should read the following:

Sand | Akatsuki | Rogue Ninja | Puppet | Jonin | Satoosa
Male | Puppet Master | Mental Power: 3 | Platoon

> The Characteristic of 'Ambush' is not a part of this Ninja's Characteristics.


N-676 : Itachi Uchiha

(Characteristic Errata) The Characteristic Line should read the following:

Akatsuki | Male | Rogue Ninja | Jonin | Sharingan Eye | Mastery


N-694 : Tonton

Effect errata: Your "Female" Ninjas in your hand get -1 Entrance cost.


N-US005 : Sakura Haruno

Effect: When you place a Growth coin on 1 of your other Ninjas due to the effect of Growth, place a Growth coin on this Ninja as well.


N-US013 : Ino Nakayama

Effect: During your opponent's Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as a Head Ninja during the turn.


N-US035 : Haku

Effect: You can injure 1 other Ninja in this Ninja's Team. In that case, that Ninja cannot be targeted by your opponent's Jutsu cards during that turn. Additionally, at the end of that turn, heal that injured Ninja.


N-US046 : Jiraiya

(Effect errata) Valid: When any of your Ninjas in this Ninja's Team is to receive Damage or be removed from play by your opponent's Ninja's effect, you can discard 2 of your Chakra. In that case, negate that Ninja effect. Additionally, none of your Ninjas in this Ninja's Team can receive any Damage or be removed from play by the effects of your opponent's Ninja's effect during the turn.


N-US050 : Inochi Yamanaka & Ino Yamanaka

Name Errata: Inoichi Yamanaka & Ino Yamanaka

(Characteristic Errata) The Characteristic Line should read the following:

Leaf | Jonin | Genin | Male | Female | Platoon | Mental Power: 1


N-US070 : Gaara of the Desert

(Characteristic Errata) The Characteristic Line should read the following:

Sand | Genin | Male


N-US103 : Shukaku

Effect errata:

Valid: When this Ninja is put in play, discard every card in both player’s Chakra areas. During the turn and the next turn that this Ninja is put in play, you cannot charge or move any cards from your hand to your Chakra area.

Valid: This Ninja cannot be removed from play by effects of your opponent's Jutsu cards. This effect cannot be negated.

Last edited by Mr Wheat : 02-10-2010 at 12:44 PM.
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  #4  
Old 08-06-2007, 11:13 AM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
Posts: 7,820
Jutsu Cards

PR-US14 : Multi Shadow Clone Jutsu

Effect: The targets get +3/+0, during the turn, for each "Naruto Uzumaki" in your Discard Pile or Chakra area.


J-020 : Escape Jutsu

Effect: The target’s Power is changed to its original printed value and cannot be changed during this turn.


J-028 : Ninja Art of Beast Mimicry: All-Four Jutsu

Effect: The Target gets "Animal" and +X/+0 during this turn. X= the Combat of the target.


J-031 : Guillotine Sword

Effect: All Ninjas that receive Damage from the User’s Team during this turn are discarded after Damage is applied, even if that Damage is reduced to 0. This effect is negated if the Damage is negated


J-092 : Five-Pronged Seal (This text goes into effect as of May 30, 2008)

Target errata: "Target: 1 Ninja Battling against the user"


J-107 : Silent Killing

Name errata: Silent Killing Jutsu


J-167 : Playing Possum Jutsu

Effect: You an search for any number of Ninjas with a "Sand" Combat Attribute in the top 4 cards of your Deck, show it (them) to your opponent, and move them to your hand. Then, return the rest and shuffle your Deck.


J-181 : Ice Style: Wolf-Fang Avalanche Jutsu

Effect: Discard the top X cards of your opponent's Deck. Only Chakras with the "Water" Symbol can be discarded for "X".


J-205 : Division

Target errata: "Target: Katsuyu"


J-212 : Fire Style: Fireball Jutsu

Name errata: Fire Style: Fire Ball Jutsu


J-248 : Ultimate Defense: Shield of the Shukaku

Requirements: "Gaara of the Desert" + "An Entrance cost of 4 or more"

Target: The user's Battling Team

Effect: If the user is Battling as a Blocker, the target gets +10 Team Power or +10 Team mental Power during this turn. If the target wins an Outstanding Victory during this turn, it becomes a Victory.


J-377 : Rasengan

Effect: Give 1 Damage to the target. If the target is discarded due to that Damage, give 1 Damage to another of your opponent's Ninjas.


J-384 : Water Style: Water Dragon Jutsu

Effect Errata: Effect: Change the target to injured status. Additionally, flip a Ninja Blade coin X times. Give 1 Damage to the target for each heads.


J-435 : Reaper Death Seal

Effect: Look through your opponent's Deck, remove from game any number of cards among them, and your opponent gets up to the same amount of Battle Rewards. Then, your opponent shuffle their Deck.


J-513 : Tricky Move

> "Requirements" should be "Target"

Target: 1 Ninja Battling against the user.


J-521 : Ten Thousand Snakes Wave

Requirement: Orochimaru

Target: Every Ninja of your opponents with an Entrance cost of 3 or less

Effect: Move the target to their owner's Chakra area.


J-568 : Nine-Tail's Cloak

Effect: Place 2 Ninja Blade coins (symbolizing "Nine-Tail's Cloak" coins) on the target. When the user would be removed from play, remove 1 "Nine Tail's Cloak" coin from it instead. In that case, the target cannot be removed from play during the turn.


J-638 : Exposing the Hideout

Effect: Reveal all the cards in your opponent's Battle Reward area.
If there are 1 or more Ninja cards among them, select 1 of
them and place it in the user’s Team in any position.
Then, return the rest.


J-US002 : Harem Jutsu

Effect: The user becomes "Female". The target cannot become the user of Jutsu cards during this turn.


J-US007 : Lion’s Barrage

Effect: Give X Damage to the target. X (the Jutsu cost) can only be paid by Chakras with a "Fire" symbol.


J-US035 : Release of Chakra

Effect:Move 3 cards from your hand to your Chakra area. In that case, draw 3 cards.


J-US066 : Lightning Blade (added 5-19-08)

Effect: If your opponent has 5 or more Battle rewards, discard the target. If your opponent has 4 or less Battle rewards, give 1 Damage to the target. In either case, the user gets +X/+X during this turn. X = the number of your opponent's Battle Rewards.


J-US091 : Counter by the Sharingan Eye

Requirements: “Sharingan Eye”

Target: (1) 1 of your opponent’s Jutsu cards being used
(2) User

Effect: Target (2) becomes the user of a copy of Target (1), meeting all “requirements” if it has any. You can select a target (if any) for the ‘copy’, paying the Jutsu cost of the ‘copy’, including any discard for “X” (if any). In that case, apply the effect of the ‘copy’.


...

Last edited by Mr Wheat : 02-22-2010 at 11:30 AM.
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  #5  
Old 08-06-2007, 11:14 AM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
Posts: 7,820
Mission Cards

PR-048 : Popularity

Permanent (3)

Effect: While you have only 1 Ninja with the highest Entrance cost among the Ninja you have in play, that Ninja cannot be affected by your opponent's effects.


M-009 : Lone Avenger

Counter

Target: 1 non-Permanent Mission card being played

Effect: Negate the target and discard it.


M-022 : Leaf Ninja Forces

Permanent

Effect: Both Players draw 1 extra card during their Start Phase.


M-023 : Battle of Clones

Permanent

Target: 1 of your Ninjas

Effect: The Target gets "Clone Status". When this card is put into play, put a Ninja Blade Coin symbolizing "Clone Status" on the target.


M-025 : The Hero Appears!

Permanent

Effect: All Ninjas in both players’ hands with an Entrance cost of 1 or more get +1 Entrance cost. This effect cannot be duplicated.


M-027 : Blood of the Uchiha Clan

Permanent

Target: 1 of your Ninjas

Effect: The Target gets Sharingan Eye. When this card is put into play, put a Ninja Blade Coin symbolizing Sharingan Eye on the target Ninja.


M-047 : Stay Out of This!

Counter

Target: 1 Ninja of "Chunin" or higher Rank that was just deployed

Effect: Move the target back to its owner's hand. Your opponent can deploy another Ninja this turn, however your opponent cannot deploy a Ninja with the same name as the target this turn.


M-055 : Sharp Words

Permanent (3)

Effect: The Attacker may only send out X Teams.
X = the number of Ninja Blade coins on this card.


M-128 : Disarmament

Counter

Effect: The player with less in-play Ninjas moves 1 of their Ninjas to the original owner's hand. The player with the most in-play Ninjas moves 2 of their Ninjas to the original owner's hand.


M-158 : The One Who Inherits and Entrusts the Will

Effect: If all of your in-play Ninjas are "Leaf" Ninjas and you have 2 or less cards in your hand, draw card(s) until you have 3 cards in your hand.


M-209 : Reunion with the Former Teacher

Permanent (3)

Effect: At the beginning of your turn, if you have 2 or less cards in your hand, draw card(s) until you have 3 cards in your hand.


M-212 : Release from the Nightmare

errata removed (7-10-09) due to updated ruling.


M-272 : Tsunade's Guess

Effect: Select either "Ninja card" or "Jutsu or Mission card" and reveal the top 4 cards of your Deck. If you have 1 or more of the selected type of cards among the revealed cards, select 1 of the selected type cards among them, place it in your hand, return the rest to your Deck and shuffle it. If not, discard all the cards revealed by this effect.


M-452 : Corps in Black

Permanent

Effect: Each time you put in play an "Akatsuki" Ninja, your opponent must select 1 of their in-play Ninjas and discard it.

This effect cannot be duplicated.


M-486 : Sealing Barrier

Counter

Effect: Designate a card name. Then, look at all the cards in your opponent's hand. If they have 1 or more cards with the designated name among them, remove those cards from game. In that case, search your opponent's Deck, and remove all the cards with the same name from game.


M-US033 : Take it again!

Permanent (3)

Effect: Every time your opponent draws 1 or more cards due to their effect, and that effect is applied successfully, that player randomly discards the same amount of cards.


M-US091 : Scum Recipe

Effect: Search your Deck for any number of "Ichiraku Noddle Shop" Mission cards, show them(it) to your opponent, place them(it) in your hand. Then, shuffle your Deck.


M-US102 : Toe to Toe

Permanent (3)

Effect: Effect texts of Ninjas cannot be negated by effects.

...

Last edited by Mr Wheat : 02-19-2010 at 08:24 PM.
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  #6  
Old 06-17-2008, 09:58 AM
Mr Wheat Mr Wheat is offline
Jonin
 
Join Date: Mar 2006
Posts: 7,820
errata notice:

the current legal text for N-121 is as the original card text is printed as follows and is noted in the above Ninja listing:

(N-121) Ebisu

When this Ninja is put in play, draw 1 card.

Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.
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