|
#1
|
|||
|
|||
|
ok, me and b3kwag8ekx1 were battling in school when someone wanted to join us, so b3k being the good guy he is lent him his secondary deck and we think we found a way to do battles with more then two players, just battle like any other time just choose which opponent to attack, and instead of winning by beating the first person you win by beating both, the only confusing part if not getting battle rewards messed up like whose cards belong to who and such, but i bet somone can come up with with something like that or use a post it note on the card to tell their yours (put the post it on the battle reward) and keep the rewards in pile neatly stacked and that should solve the problem of playing with more then two people
i think this could be a pretty good way of battling with more then two people if there are any problems please post the problem and i'll try to come up with a solution with my associate b3kwag8ekx1 |
|
#2
|
|||
|
|||
|
seems like a cool idea. ill have to try it out at my store. im guessing it would play the same "1st person to get 10 rewards wins" right?
are there anyt specific rules that you canged in order to make it fair? like 2 people ganging up on another player. |
|
#3
|
|||
|
|||
|
yeah as long as they dont gang up theres isnt aproblem i guess, and yep 10 battle rewards wins it
|
|
#4
|
|||
|
|||
|
this game is actually extremely simple to tri or dual battle with seeing as everything is team based.... id already figured it out but had no third party to try with
the only one problem being is the decking out as that youd ahve to draw so manyy or chakra kill yourself to defend 2 people |
|
#5
|
|||
|
|||
|
Then how about if your battling with four people making them split the battle rewards, like instead of 10 winning the match you'd need 5 to eliminate someone so you waste less cards but, at three its a 1 on 1 on 1 type of thing
Last edited by DancingDoom : 05-02-2006 at 07:03 PM. |
|
#6
|
|||
|
|||
|
I think you would have to RAISE the requirment to win with battle rewards but it could work i'll mess around with it and see what my players say about it.
|
|
#7
|
|||
|
|||
|
Here's how I would do it:
1.Battle Rewards are non existant. When a person is damaged they remove the amount of cards based upon damage (4 or less=1, 5 or more=2 as usual)from the top of their deck. 2.These cards won't go to the person who dealt the damage, they'll just be put aside face down. 3. Cards that normally target battle rewards will instead target these put aside cards. 4. A person that has 10 cards put aside is eliminated 5. The winner is the only person not eliminated It's good for free for alls or teams. The first rule maintains the battle reward/removed from play feel. The second rule prevents mixing of the cards. The third rule will allow cards such as Unwanted Child or Thousand Years of Death to still be used. The fourth rule allows individual players (in either Team or Free for all) to be eliminated and gives the team a chance to still win with only 1 player (I hate being eliminated due to weak team mates). The fifth rule decides a winner. Was that too complicated? Any Questions? |
|
#8
|
|||
|
|||
|
werd, that sound nicer then my system, but i'll still fool around with it to see if there is an even better system even though yours is really good.
|
|
#9
|
|||
|
|||
|
Sounds... interesting
We will have to see. I like the elimination style better but both could work. Should make 2 v 2 battles interesting.![]() |
|
#10
|
|||
|
|||
|
I gave my idea a try, The only problem I encountered was Asuma's ability. Since there were no battle rewards he was basically a 3rd turn drop with no drawbacks.
If you guys have no problem with that then go ahead and try it out. Everything else seemed to work ok. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|