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  #11  
Old 03-15-2013, 08:00 PM
allanime01 allanime01 is offline
Jonin
 
Join Date: May 2009
Posts: 5,744
I use an online program similar. You can put in certain texts and it randomly deals them out. I think it was meant for drawing raffles but it works

I support this idea since it's specifically made with us in mind and thus, would clearly work better.
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  #12  
Old 03-16-2013, 12:42 AM
NextoftheLegacy NextoftheLegacy is offline
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Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by Saitsuofleaves View Post
The only other feature I'd suggest is that maybe have a program to do test draws or shuffles. That alone would save a LOT of time in deckbuilding.
This. And the option of running a set of n test draws so that we don't have to keep clicking a button over and over again for each test.

I could maybe build a probability module into the program. What language are you writing in?

Quote:
Originally Posted by allanime01 View Post
I support this idea since it's specifically made with us in mind and thus, would clearly work better.
Seconded. This has potential to be an incredibly powerful tool for Naruto players.
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  #13  
Old 03-16-2013, 07:20 AM
Big Boy Big Boy is offline
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Join Date: Jan 2008
Posts: 1,473
Quote:
Originally Posted by NextoftheLegacy View Post
This. And the option of running a set of n test draws so that we don't have to keep clicking a button over and over again for each test.

I could maybe build a probability module into the program. What language are you writing in?



Seconded. This has potential to be an incredibly powerful tool for Naruto players.
I used to have an interface similar to the one he described that I was using to test things before I wrote unit tests. I should be able to make some modifications to it to do what you are describing. I could certainly display N test hands of a given size. It would still probably be up to the user to inspect the hands and draw conclusions about their deck.

All of logic is written in Java (it shouldn't matter but the views are written in HTML/Javascript/CSS). I'm not sure exactly what you are describing here. What probabilities would you be calculating?
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  #14  
Old 03-16-2013, 09:08 AM
NextoftheLegacy NextoftheLegacy is offline
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Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by Big Boy View Post
It would still probably be up to the user to inspect the hands and draw conclusions about their deck.
Definitely. It's still worthwhile IMO. Maybe a filter option could be added that counts stuff, but that's what the probability module could be for - to examine the ratio of successful outcomes based on some criteria to the sample space. I'm thinking there could be a criteria "builder" that places restrictions on the hand for easy combinatorial probability computations. For example, the odds of getting Tsukado and Zetsu Army in the first X cards you draw. Restrictions could be more complicated than this, such as [(getting a T2 or lower mission and Backstab) or (Hanare and Backstab)] or [(3+ MP T0) and (Ino CH)]. I don't know why you'd play both in the same deck, but it's possible. In a computer program, it also gets more practical to examine cases where a card goes to BRs so we could extend combinatorial probabilistic analysis from starting hands to later in the game.

Quote:
Originally Posted by Big Boy View Post
All of logic is written in Java (it shouldn't matter but the views are written in HTML/Javascript/CSS).
Aww man, I was hoping you'd say Python. I've never had to use Java, but it's not something I couldn't spend a day or two learning when I have time.

Last edited by NextoftheLegacy : 03-16-2013 at 09:10 AM.
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  #15  
Old 03-16-2013, 10:01 AM
works4tacos works4tacos is offline
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Join Date: Apr 2008
Posts: 928
This idea... Make it happen.
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  #16  
Old 03-16-2013, 11:44 AM
tcvance tcvance is offline
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Join Date: Jan 2013
Posts: 378
I knew there was a merciful Naruto god all along.
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  #17  
Old 03-16-2013, 01:04 PM
MadaraUchiha666 MadaraUchiha666 is offline
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Join Date: Sep 2007
Posts: 270
I like the idea as well and it would definitely give the players more time to get their decks a through check up.
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  #18  
Old 03-16-2013, 01:19 PM
soviet soviet is offline
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Join Date: Oct 2008
Posts: 2,024
great idea will help me out a lot
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  #19  
Old 03-16-2013, 01:45 PM
matthewlow matthewlow is offline
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Join Date: Mar 2006
Posts: 1,793
I coded a deckbuilder and card library for the Inuyasha TCG for my senior project way back in 2006. We didn't quite finish, but came pretty close and then the game died. I think the search engine made it (apostrophes create bugs), but had some difficulty with the deck builder, until one of my coding team came up with modeling the deck builder like a shopping cart.

We had it work in multiple panes where you chose an option (like type of card or element) which would open another pane and present another option (subtype, like Platoon, Squad, Reinforcement, etc.).

We used PHP along with mySQL to access the database to grab cards. Those were the days... That was fun. Now I don't really code anymore, only because I don't (for now) do any coding in my profession.

I know how much work goes into this and how cool it will be when you're done. I have an Excel deck list that you can use to export to, and would love to see the code when you're done. My primary language is Java, so this would be a nice journey down memory lane.

You should have built in restrictions for the number of cards that can go into a deck (rogue list), which can allow you to modify the individual cards in the search engine. I think the hardest part will be inserting all the cards into the database. I'd start with block legal for now.

Last edited by matthewlow : 03-16-2013 at 01:51 PM.
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  #20  
Old 03-16-2013, 02:53 PM
Shino'sDad Shino'sDad is offline
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Join Date: Nov 2006
Posts: 7,349
Quote:
Originally Posted by Big Boy View Post
I'm wondering how many people would actually be interested if I released a Naruto Deckbuilder web application. It would of course be free and I will even supply the project open source if someone wants. The application would allow users to search for cards and add them to their deck . The deck would then be validated based on the game's deck building rules and any errors would be reported to the user. Finally, the application would provide a printer friendly deck list for the user. I actually have a large portion of the project already written for personal use. How many people would actually be interested in such a application? Are there any other features that would you like to be included?
Quote:
Originally Posted by works4tacos View Post
This idea... Make it happen.
Jordan Markle in charge of following through. Underlined leads me to believe there is an underlying hope someone takes the project as a whole into their hands and runs with it. In all honesty, please prove me wrong, Mr. Sparkle, I'll be interested to see the results.
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