|
#1
|
|||
|
|||
|
A couple of cards I would have created...
Orochimaru EC 6 HC 1 water
Sound Male Sannin Mental Power: 3 (The Snake) Desperation If your opponent has 8 or more chakara, while this ninja card is in your chakara area, it gains the characteristic "Ambush" Valid:Mission: EoJ: Give your opponent one battle reward: Discard target ninja with less combat and mental power than this ninja. If this effect was used twice during this turn, put in play one "Orochimaru (White Snake Form)" from your reinforcement deck. 6/4 5/3 CA Snake/Weapon Orochimaru (White Snake Form) EC 6 HC 0 water/earth Sound Male Sannin Mental Power: 4 Name:Orochimaru MASTERY (Intimidation) Desperation Valid: Attacker: Mission iscard target ninja you control: Move target opponent's ninja to your village with less entrance cost than the ninja discarded for this effect. If this effect was used twice per turn, you can heal this ninja at the end of the turnX= the number of your other inplay "Sound" ninjas and "Snake" ninjas times 2. X/X 0/0 CA Snake/Genjutsu Kimimaro EC 4 HC0 water Sound Male Ambush (Unique Kekkei-Genkai) Desperation If this ninja was not put in play from hand at the end of the turn that it was put in play, injure this ninja. Eoj: Discard 3 of your water chakaras: Give one damage to target ninja on the battlefield. If this effect was used twice during this turn, injure this ninja at the end of the showdown. 6/2 0/1 CA Bone Kimimaro (State 1) EC 5 HC 0 water Sound male Growth (Upgraded Potential) Desperation valid: If this ninja was put into play in injured status, move up to three cards from your discard pile to your chakara area. Valid:Eoj: Discard four water chakaras: all of your opponent's ninjas battling against this ninja's team become stand by ninjas. If this effect was used twice during this turn, discard all of your chakaras at the end of the turn. 6/2 5/0 CA Bone/Weapon Kimimaro (State 2) EC 6 HC 1 water/void Sound Male MASTERY (The Strongest of the Five) Sacrifice: Kimimaro (State 1) Desperation While your opponent has 10 or more chakara, this ninja is unaffected by your opponents "Leaf" or "Sand" ninjas' effects. valid:EoJ: Remove target ninja battling against this ninja from the game: injure this ninja and this ninja gets -2/-2. If this effect was used twice during this turn, remove this ninja and all other " The Four Sound Ninja" ninjas from the game. 7/4 6/0 CA Bone Weapon |
|
#2
|
|||
|
|||
|
thes are rly good! u should design for bandai, did u aks?
|
|
#3
|
|||
|
|||
|
Not bad here are my thoughts.
Orochimaru & Orochimaru (White Snake Form) seem a bit overpowering this effect could really destory some decks. On a side note orochimaru is not known for Genjutsu so far they have not printed a single copy of orochimaru with this Combat Attribute unless we are counting squads so its a bit weird for him to have it. Kimimaro could be alot better it seems to me this card was trying to be a Jugo rather then a kimimaro. I mean its actively trying to get itself hurt and without going into its state 1 or 2 this does nothing for it. I mean it loses almost all its stats and its effect. Witch by the way its effect is not very good ether. 3 water is a high price to pay for 1 damage even if you can double stack it and kill somebody there is far better things you could do for the same cost. Kimimaro (State 1) & Kimimaro (State 2) are fairly good though. Anyway I wouldnt mind hearing your thoughts on my ideas New "Chidori & Rasengan ideas" and "Mission card idea". |
![]() |
| Thread Tools | |
| Display Modes | |
|
|