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  #11  
Old 02-21-2013, 03:11 PM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by shido View Post
turn 0- 10
messenger ninja x2
Gama x2
Naruto eternal rival x3
Kisuke x2
the sage x1

turn 1-7
ink fish x2
Tsukado x2
naruto clone x3


turn 2 -3
gamachki x2
rock lee the green beast x1


turn 3 -5
naruto (get back battle reward) x2
Shima x2
Anko test proctor


turn 4-2
***asakux2





turn 5 -2
kakashi assasinate x2



turn 6- x2
Jiraiya the original sage x2



mission -10
Nice guy pose x3
warhawk x3
Inari decision x3
the sage returns

jutsu-9
tetragram x2
frog ***ite x2
rasengan set 27 x3
wind style toad water pistol x2
Needs turn 0 Pakkun to stop mental and drop Kakashi early.
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  #12  
Old 02-21-2013, 06:12 PM
SharinganHeir SharinganHeir is offline
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Join Date: Jan 2008
Posts: 5,424
Ninjas

2 Sasuke
2 Gama
2 Kisuke (might become 3rd Sasuke and Gama)
2 Great Toad Sage
3 Messenger Ninja

1 Tsukado
3 Ink Fish

2 Gamakichi

2 Shima
2 Naruto LW or tin

1 Killer Bee
2 F.ukasaku

1 Kakashi A
1 Gamaken

1 Gamabunta

1 that changes

Jutsu

3 Summoning Jutsu
3 wind Style: Toad Water Pistol
3 Dragon Flame
2 Rasengan


Missions

3 Nice Guy Pose
3 Dango
3 the Warhawk
2 Sage Training


This is mine. It is mostly a lightning/fire aggro with Toad support. It's all about building a strong early game and staying ahead by putting extra ninjas in play and using big statted teams with jutsu that get chumpers out of the way for BRs.
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  #13  
Old 02-22-2013, 07:17 PM
shido shido is offline
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Join Date: Sep 2011
Posts: 727
Quote:
Originally Posted by OneWingedAngel View Post
Needs turn 0 Pakkun to stop mental and drop Kakashi early.
No need to run them since mental isn't super big right now I can just run them in the side
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