|
#11
|
|||
|
|||
|
I know that having a lot of cards in hand is not the most important thing, but having options is always sweet. More draw = a greater chance of having card X in your hand when you need it. Thanks for all the responses, those are pretty much the same cards I've seen.
Does a certain element focus heavily on card cycling? |
|
#12
|
|||
|
|||
|
Quote:
"Note that mission and jutsu card, once played are also sent to chakra area" |
|
#13
|
|||
|
|||
|
I think the 2 best drawing cards are "One Morning" the 4 drop that lets you draw 2 cards and "Bingo Book" the card that lets you see the top 3 cards and put 1 ninja card in your hand. What better way to catch your drops and put 2 into your chakra zone?
IMO Water has great search ability for ninjas, which are important to winning and gaining field advantage. Wind had great support with the draws and chakra building. Kaede is the best 0 drop ninja IMO, lets you draw 1 card upon summoning. |
|
#14
|
|||
|
|||
|
Kaede Ureshino, nuff said, what a broke card.. Too bad she has no C/S...
![]() |
|
#15
|
|||
|
|||
|
Card drawing is a good thing, if your deck really needs it. Otherwise, it takes options away...such as space for kill cards (I'm talking about the missions here...not ninja based card drawing).
I've managed to do well, with very little extra card drawing in my deck. Only two cards in my deck really help me out...in the form of a well known N.A.S. with the Lightning element symbol (you know the one). I have no other card draw in my deck (at this time). There is only one problem with drawing cards from your deck...you'll have a smaller deck than your opponent. If the game takes a while...you might lose due to being unable to draw cards from your deck later on. With that being the only bad thing that can be said about card drawing (again, based on the deck)...there is almost no reason what so ever, not to run some card draw in your deck. Just my 2 cents. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|