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#11
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Horrible. Should have just been permanent to being with, not for 3 turns. Making it void symbol makes it awful and less playable. Can get removed by like 80 million effects. Trash is trash.
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#12
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Quote:
![]() Quote:
Less. You use that word, but i do not think it means what you think it means. Anyways, I like it. Creative wise its awesome, playable wise its restricted. mainly cause its turn 3. By then 90% of spalshables are dropped so the card isnt the best. Literally just hadicaps dual symbol decks. |
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#13
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I can see it having some uses. A tri-color deck has to really think before picking a color. All those splashed cards with no hand cost can suddenly become unplayable. There is some potential here.
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#14
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Way too situational...
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#15
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I'd rather have Clash be bad than good honestly.
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#16
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*facepalm*
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#17
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Because if it were lightning/fire it would be a good handcost at least. Being void makes me never want to run it in any deck ever, because if I need a handcost, it's useless. If I draw it later when I dont need it, it's a dead card. Regardless, it's so bad, no amount of symbols would make it any better.
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#18
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#19
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when does the change in it's effect take place?
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#20
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Quote:
Last edited by Earthbullet : 03-16-2013 at 09:00 AM. |
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