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#21
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The only way to prevent broken cards is better testing methods. Realistically, there's nothing the playerbase can do unless Bandai wishes to let us do something about it. In the end we have no power over how they make their cards. Even the ones that get to create their cards after winning Gencon have no true power over how they make their cards because the cards become *******ized versions of them by the end. Without an ability to gain access to card testing and application to make sure nothing too busted comes out there's really only one thing the playerbase can do. Abuse the broken cards that do come out to no end so that they leave within one format. Nothing more, nothing less. |
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#22
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Quote:
It's not true that Errata is not used to nerf cards. Example: Jirobo State 2 Entrance Cost. The "it works as intended" excuse is the same as saying "it's not broken", which is a ridiculous thing to say. It's like saying "yes, we want to have an extremely strong and splashable ninja card which requires no skill on your part to use its effect". Heck, even Naraka isn't like that, at least it has Sacrifice (but it's something similar). Sorry but these are cards made for retards and they dumb down the quality of the game. And also, to those claiming it doesn't matter which ninja gets such a strong effect - of course it does! The people who don't care about something like that are a minority compared to those who do. Do they honestly believe 100-200 people (which is what SJCs/Gencon Block format have of AT MOST) can be considered a majority if we look at the amount of people buying and playing the game? Go tell the thousand of fans who do that it doesn't matter that Madara and about 20 other ninjas gets a weaker effect than Mifune, even if they're much stronger than him in the story. It's one thing to try and maintain the balance in the CCG, but things like this completely ruins the immersion and lacks any balance whatsoever. Last edited by avatar7 : 03-10-2013 at 08:31 PM. |
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#23
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Quote:
As for Jirobo State 2, changing the EC (which I actually do disagree with, unless it was printed wrong from the start) is completely different than changing the entire effect. But let me ask this. As a player, which of the following would you prefer? A) Mifune, if proven to be a true terror (and let's be honest, it will be) gets put to 0 on the next Rogue List. Problems obviously occur in the secondary market as a premium Super Rare only out for one format. B) Mifune gets changed to a new version of his effect with different wording that's "more fair". He doesn't lose as much value on the secondary market. Tradeoff is confusion without having his wording on you at all times as his effect change isn't as simple as a one or two word fix and it likely won't be reprinted with the fix. If you prefer B then do you do the same for every single card currently on the Rogue List? |
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#24
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lets be real, mifune's effect actually has some reasoning behind it
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#25
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Valid: When this Ninja is opposed, you can negate the effect text target Ninja opposing this Ninja during this turn. In that case, that Ninja cannot use Jutsus during this turn. Negate as a cost because he surprises them and doesn't let them use any pre battle effects, and then keeps them from justu handsigns. |
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#26
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Black ops style. No jutsu, just power. 1v1 style. |
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#27
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No Jutsu, Mifune Only, Final Destination?
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#28
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#29
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#30
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Sure he is good and splash able but there are snipe jutsu's and powerful mission effects and overwhelming ninja attacks he isn't unbeatable just a little annoying
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