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  #11  
Old 02-26-2013, 12:45 PM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
2 pain's with some suigetsu negate and pinned down jutsu. lose the client that actually slows down the deck to draw. the deck has more than enough draw w/o that client. and putting out deva is way more important than anything else in that deck.
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  #12  
Old 02-26-2013, 12:54 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by soundwave187 View Post
2 pain's with some suigetsu negate and pinned down jutsu. lose the client that actually slows down the deck to draw. the deck has more than enough draw w/o that client. and putting out deva is way more important than anything else in that deck.
Yes to the Suigetsu, Pinned down is decent too. But DO keep the client, if solely for the fact that you can use him for sacrifice. Who ever said you needed to use his effect? Futaba works pretty well with Icon too if you're looking for sacrifice fodder with a more useful effect. If you get a client in your starting hand it's definitely worth playing just for being able to keep field presence.
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  #13  
Old 02-26-2013, 01:01 PM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
IMO, there's plenty to sac already. chimera making tokens(and itself) are great to sac, then spawn tokens come in every other turn. chameleon as well. in that deck you should only need to sac 4 times. with reminds me, get rid of those useless ashura paths as well. they keep you from getting OVs. and if you run the deck smart, there will be no T5 for you. right to T6. 3 eyes of pain jutsu for nagato childhood too
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  #14  
Old 02-26-2013, 01:03 PM
Choji_Akamichi Choji_Akamichi is offline
Jonin
 
Join Date: Apr 2010
Posts: 224
so would you guys all say the pain deck is better than a mental power earth deck from set 25
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  #15  
Old 02-26-2013, 01:06 PM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
Quote:
Originally Posted by Choji_Akamichi View Post
so would you guys all say the pain deck is better than a mental power earth deck from set 25
yes. to me its THE deck to play or make an answer for.
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  #16  
Old 02-26-2013, 01:09 PM
Choji_Akamichi Choji_Akamichi is offline
Jonin
 
Join Date: Apr 2010
Posts: 224
other opinoins on the mental power vs void debate
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  #17  
Old 02-26-2013, 01:48 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by soundwave187 View Post
IMO, there's plenty to sac already. chimera making tokens(and itself) are great to sac, then spawn tokens come in every other turn. chameleon as well. in that deck you should only need to sac 4 times. with reminds me, get rid of those useless ashura paths as well. they keep you from getting OVs. and if you run the deck smart, there will be no T5 for you. right to T6. 3 eyes of pain jutsu for nagato childhood too
Ugh. Animal Path is bad. Dropping him on T1 is auto-bad unless you sacrifice a client, dropping him on T2 is also bad because that should be Naraka or Suigetsu's slot. Also Chimera is ridiculously easily played around and it becomes unreliable for generating coins unless your opponent is going incredibly aggro (in which case Void will probably lose anyways). Against any opponent with experience playing against Void, don't expect to see any tokens come out of Chimera.

Essentially this means you can't count on your tokens to sac. Animal Path's tokens are only good for chumps and for bringing a late Naraka into play because Icon serves just fine as sacrifice/PiP for Human/Deva/Preta. Running a couple clients (read: Futaba) for sacrifice is great because you can keep your low drops on the field for essentially a -1 to hand. Mid- to late-game, Futaba serves as a draw source when Icon does his thing. Futaba also makes your opponent think twice about attacking for a Victory since you'll get a draw off it when Icon's out.

About Chameleon: he turns into a beefy 5/2 if you have a Pain out, so why sacrifice him first? If you can avoid saccing him by saccing a client instead, I'd say that's definitely worth it.

I agree with you on pretty much everything else. Asura is bad and T5, if anything, should be Kisame if that's what you dig. I can attest, usually Eyes/Time/Ame Orphans/whatever boosts past T5.
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  #18  
Old 02-26-2013, 02:44 PM
Choji_Akamichi Choji_Akamichi is offline
Jonin
 
Join Date: Apr 2010
Posts: 224
so i know you suggests clients but i dont want clients, and i know both of you say to run suigetsu and not run asura but since im only using the starter... what do you think of this list

3 Chimera
3 Chameleon
3 Nagato (Childhood)
2 Centipede
3 Pain (Animal Path)
1 Rhino
3 Pain (Naraka Path)
2 Pain (Preta Path)
2 Pain (Human Path)
2 Void Kisame (ST)
2 Pain (Asura Path)
2 Void Itachi (ST)
2 Pain (Deva Path ST)
3 Eyes of Pain
3 Almighty Push (ST)
2 Hand of Pain
2 Summoning Jutsu: Pain
3 Invasion
3 Spiral of Pain
2 Time of Pain
2 Ame Orphans
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  #19  
Old 02-26-2013, 03:30 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by Choji_Akamichi View Post
so i know you suggests clients but i dont want clients, and i know both of you say to run suigetsu and not run asura but since im only using the starter... what do you think of this list

3 Chimera
3 Chameleon
3 Nagato (Childhood)
2 Centipede
3 Pain (Animal Path)
1 Rhino
3 Pain (Naraka Path)
2 Pain (Preta Path)
2 Pain (Human Path)
2 Void Kisame (ST)
2 Pain (Asura Path)
2 Void Itachi (ST)
2 Pain (Deva Path ST)
3 Eyes of Pain
3 Almighty Push (ST)
2 Hand of Pain
2 Summoning Jutsu: Pain
3 Invasion
3 Spiral of Pain
2 Time of Pain
2 Ame Orphans
Consider running [True Form] Asura over the T5 one. The T5 one is legit terrible since you'd rather be getting OVs with that 8 power.

I'd dump the Centipedes for Zetsu. He has quite a valuable effect -- he checks for early Backstabs, late jutsus, mission negation, etc. Once he's on the field he can be sacced to trigger his effect whenever you like too.

Play more Rhino if you're not using Suigetsu. His effect is decent and he obtains the combat of JI'd ninjas, Tailed Beasts put in play by Kushina (will be a thing when S28 drops), etc. His 2 support is decent for his drop too. And for the love of everything good drop Animal Path. He's not that good, people.
Ok, well MAYBE if you don't have any Icons he's worth playing...

Void World is beyond great. Draw 1 every other turn is a great effect to have on the side. The T1 Tobi that tutors the mission is worthwhile too.

Cards that make mono-void way better:
Sasuke PG
Rin TP4
Suigetsu S24
SR Shino S23
Maybe consider adding some of them if you have any.
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  #20  
Old 02-26-2013, 04:10 PM
Choji_Akamichi Choji_Akamichi is offline
Jonin
 
Join Date: Apr 2010
Posts: 224
thanks for the opinions but doesnt void world sorta take away from straight up void because then you are adding another 5-6 cards which essentially only slow the deck down a bit... also what turn cost is true form because if it is turn 6 there is no point in running it because by then i wont need him, insted i might just take him out for another rhino and something else... but the only reason i like animal path is because i have no icons and because he gives me something to sac, in a perfect world i would prefer running set 23 shino over him as a 2-3 of
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