Go Back   Naruto - Collectible Card Game > Naruto Collectible Card Game > General Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 02-22-2013, 09:12 PM
Xyliex Xyliex is offline
Jonin
 
Join Date: Dec 2010
Posts: 424
Quote:
Originally Posted by Sai'ix Renkai View Post
Why? So we don't have an ability to slow down your opponent?
honestly i feel it hurts your opponent so much and takes away from so many decks. i feel we deserve a client that says "your missions cannot be negated or removed from play by your opponents effects" just so that there is an answer to pesky counter missions.

im sure everyone has had a grind your teeth moment where your mission you needed got negated. its annoying. i understand they are necessary but i just personally feel that missions are vital part to any deck and mission hate is not cool.
Reply With Quote
  #12  
Old 02-22-2013, 09:16 PM
Xyliex Xyliex is offline
Jonin
 
Join Date: Dec 2010
Posts: 424
Quote:
Originally Posted by Earthbullet View Post
dont bother its a never ending argument 1st it starts there isnt enough mission negate, then its only in this element make more, then wait too much cut it back, its a never ending argument just like with the power level of 6+ drops.
in all due respect i agree with most of what you post on these forums but i was asked a question and i think it's fair i answer it. you guys can think im an idiot for my answer but i would like to share my opinion.

its a cardgame and the players will always complain. if we agree or not is besides the point. we all have different opinions about the game and i dont think this thread has been made to rage but for a simple "hey, i like this deck, why doesnt it see more play"
Reply With Quote
  #13  
Old 02-22-2013, 09:52 PM
Earthbullet Earthbullet is offline
Jonin
 
Join Date: Oct 2009
Posts: 1,779
Quote:
Originally Posted by Xyliex View Post
in all due respect i agree with most of what you post on these forums but i was asked a question and i think it's fair i answer it. you guys can think im an idiot for my answer but i would like to share my opinion.

its a cardgame and the players will always complain. if we agree or not is besides the point. we all have different opinions about the game and i dont think this thread has been made to rage but for a simple "hey, i like this deck, why doesnt it see more play"
that wasn't supposed to be directed at you entirely it just seems lately the community asks for cards or answers to them, then when they come out its wtf thats too far tone it down.

We did answer why the deck doesnt see more play its because it caught people off guard when it first came out but once it lost the surprise factor the counters were easy to find and there are just a few too many for it to be competitive.
Reply With Quote
  #14  
Old 02-22-2013, 10:22 PM
Xyliex Xyliex is offline
Jonin
 
Join Date: Dec 2010
Posts: 424
Quote:
Originally Posted by Earthbullet View Post
that wasn't supposed to be directed at you entirely it just seems lately the community asks for cards or answers to them, then when they come out its wtf thats too far tone it down.

We did answer why the deck doesnt see more play its because it caught people off guard when it first came out but once it lost the surprise factor the counters were easy to find and there are just a few too many for it to be competitive.
it's such a shame too because the amount of support it has is stupid.

honestly, when it comes to earth their themes get EVERYTHING it needs.
Reply With Quote
  #15  
Old 02-23-2013, 08:12 AM
Genre Genre is offline
Jonin
 
Join Date: Jul 2007
Posts: 5,814
Permanent Earth is still a competitive deck. There are a few Permanent missions which are extremely annoying, and if you allow the deck to set up it's more of a lockdown than Void (if you let them get out all their Paths).
Reply With Quote
  #16  
Old 02-23-2013, 10:28 AM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by Xyliex View Post
mission negates have to go imho.
I used to think that too, but I have realized that mission negation itself is fine. It's the massive draw we have along side that that makes it a problem.

If I negate your mission, I go -2 in hand to have you go -2 in hand and stop your turn, which should be fair. But, If I follow up with a Warhawk next turn and go +2, putting me right back on par. Now I have what I need and you're left to top decking. Ino Childhood does the same thing. I stop you from getting resources and then refill my hand.
Reply With Quote
  #17  
Old 02-23-2013, 01:32 PM
zbkillaz zbkillaz is offline
Jonin
 
Join Date: Apr 2006
Posts: 2,130
if we get better ways to stop mission negation perma earth could be better.
Reply With Quote
  #18  
Old 02-23-2013, 01:57 PM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
Quote:
Originally Posted by zbkillaz View Post
if we get better ways to stop mission negation perma earth could be better.
It's still pretty good. You have enough missions in there that they can't possibly stop them all. Especially if you have a few different ones that discarding one still gets you an advantage while you have another in play.
Reply With Quote
  #19  
Old 02-23-2013, 02:12 PM
Xyliex Xyliex is offline
Jonin
 
Join Date: Dec 2010
Posts: 424
Quote:
Originally Posted by OneWingedAngel View Post
I used to think that too, but I have realized that mission negation itself is fine. It's the massive draw we have along side that that makes it a problem.

If I negate your mission, I go -2 in hand to have you go -2 in hand and stop your turn, which should be fair. But, If I follow up with a Warhawk next turn and go +2, putting me right back on par. Now I have what I need and you're left to top decking. Ino Childhood does the same thing. I stop you from getting resources and then refill my hand.
Oh i know its really agrivating. Thats why i dont bother playing mission negtes because why run something like that when i can run a draw mission or path of the avenger or even guidance (on my opponents turn which is a draw in on its own) and late game a +1
Reply With Quote
  #20  
Old 02-23-2013, 05:34 PM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by Xyliex View Post
Oh i know its really agrivating. Thats why i dont bother playing mission negtes because why run something like that when i can run a draw mission or path of the avenger or even guidance (on my opponents turn which is a draw in on its own) and late game a +1
Ideally you'd want to stop your opponent's mission and follow up with a plus the turn after. Then you draw into another mission negate and your opponent can't do anything.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 05:42 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.