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  #1  
Old 02-15-2013, 01:58 PM
Megaflare Megaflare is offline
Genin
 
Join Date: Sep 2012
Posts: 57
Ocean of Despair (Water/Void)

Ninjas
Turn 0:
3 Nagato (Childhood)
3 Giant Chimera
2 Jirobo (State 1)
2 Sea Monster

Turn 1:
2 Karin [Absorption]
2 Shino [Insect Barrage]
1 Tobi [Dawn of Vengeance]

Turn 2:
2 Suigetsu [Dehydrated]
3 Naraka Path

Turn 3:
2 Preta Path

Turn 4:
1 Kimimaro [Battlefield of Bone]
2 Human Path

Turn 5:
2 Kisame [Left Ring of Nan]

Turn 6:
1 The 5th Mizukage
1 Orochimaru [Hidden Assault]
2 Deva Path [Pursuit of Power]

Jutsu
3 Eyes of Pain
2 Almighty Push
1 Almighty Push(To hand)
1 Snake Sword

Mission
2 Void World
2 Invasion
2 The Ame Orphans
2 The Lords Convene
2 Struggle
2 The Spiral of Pain

Sideboard
2 Temari [Wind Scythe]
2 Pakkun [Tactician's Pet]
2 Overwhelming Hunger
1 Tailed Beast Sealing
2 A Quiet Day
1 A Gift of Pain

This is my almost done Water/Void deck. Any suggestions for the deck and SB would be greatly appreciated.

Last edited by Megaflare : 02-16-2013 at 07:12 AM.
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  #2  
Old 02-15-2013, 06:43 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 418
You should run 3x Naraka because he's as important as Deva for pulling Void together. You want to play him and Icon every game.

Play Spiral of Pain. It's sexy with Orochimaru and it gives you a whole bunch of other perks. Ame Orphans breaks even, Deva gives you a draw, Eyes replaces itself, Kisame nets you a card, etc. At its very worst it's a draw 2 or a draw 1 and don't pay sacrifice (worth it). Personally, I'd play it over Skeleton Panic and Time of Pain.

Struggle and/or Moment of Weakness are too good to pass up. Try them out.

Try playing 3 starter Push. Void can manipulate its turn marker so easily that it's simply more versatile than the SR version. Don't let the shiny foil fool you!

Try out 5th Mizukage for snipes with Orochimaru and Human Path hand removal during the opponent's turn. Mizukage's also great protection from pesky effects.

Why Sasuke SA and not more Sea Monster or Jirobo? Sea Monster is a huge wall with Karin and Jirobo S2 gives you an extra draw from Invasion and a beefy 8 combat.

Use more missions. You also probably don't need either of your Hands since you have Preta, Deva, and Human to take care of jutsus. Kisame's great for controlling chakra too.

Tailed Beast Sealing is pretty useful in Void's sideboard. Other than that, the usual cards minus Shimon do pretty well. I personally like to side in A Quiet Day so it can negate an opponent's effect AND Human Path on the same chain.
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  #3  
Old 02-16-2013, 06:44 AM
Megaflare Megaflare is offline
Genin
 
Join Date: Sep 2012
Posts: 57
Quote:
Originally Posted by NextoftheLegacy View Post
You should run 3x Naraka because he's as important as Deva for pulling Void together. You want to play him and Icon every game.

Play Spiral of Pain. It's sexy with Orochimaru and it gives you a whole bunch of other perks. Ame Orphans breaks even, Deva gives you a draw, Eyes replaces itself, Kisame nets you a card, etc. At its very worst it's a draw 2 or a draw 1 and don't pay sacrifice (worth it). Personally, I'd play it over Skeleton Panic and Time of Pain.

Struggle and/or Moment of Weakness are too good to pass up. Try them out.

Try playing 3 starter Push. Void can manipulate its turn marker so easily that it's simply more versatile than the SR version. Don't let the shiny foil fool you!

Try out 5th Mizukage for snipes with Orochimaru and Human Path hand removal during the opponent's turn. Mizukage's also great protection from pesky effects.

Why Sasuke SA and not more Sea Monster or Jirobo? Sea Monster is a huge wall with Karin and Jirobo S2 gives you an extra draw from Invasion and a beefy 8 combat.

Use more missions. You also probably don't need either of your Hands since you have Preta, Deva, and Human to take care of jutsus. Kisame's great for controlling chakra too.

Tailed Beast Sealing is pretty useful in Void's sideboard. Other than that, the usual cards minus Shimon do pretty well. I personally like to side in A Quiet Day so it can negate an opponent's effect AND Human Path on the same chain.
This deck was just made with cards I had at my disposal but I can trade or buy if needed. And I have a few friends who play also that I can get stuff off of, just didn't want to spend money on a deck that wouldn't work.

I was thinking of putting in Spiral but it was just deciding what to take out, I'm pretty much new to making Naruto decks so it's kind of a hard decision for me.

I tried using 3 of the starter Pushes but that didn't get rid of any threats that would be left on field.

I never thought about putting Mizukage in here. I'll have to test her out.

I just had the Hands for "just in case" instances and it's not like I'm using Deidara [Controlled Demolition].

And I don't know a lot of the SB cards and the only weakness of the deck(That I run into) is Mental.

Just some quick questions:
For Chimera, if he gets OV'ed does the coin still come out? I've heard yes and nos.

For Mizukage and Shino, can I target the coin and still get the milling effect? And if yes, which effect would resolve first?

Since I'm siding in 2 Pakkuns, can I side in another 2 Pakkuns(The mission negate)? I don't know how the rules of deck building when it comes to the SB and I don't recall the rule book saying anything.

Last edited by Megaflare : 02-16-2013 at 06:52 AM.
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  #4  
Old 02-18-2013, 08:33 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 418
Quote:
Originally Posted by Megaflare View Post
Just some quick questions:
For Chimera, if he gets OV'ed does the coin still come out? I've heard yes and nos.
No. Being OV'd is being "Completely Defeated", not "Defeated", so the coin won't come out.

For Mizukage and Shino, can I target the coin and still get the milling effect? And if yes, which effect would resolve first?
Yes, Mizukage can target your own insect coin and, if the coin receives damage, will she will make the opponent mull. Mizukage has to trigger first AND RESOLVE to remove the coin from play before Shino can trigger.

Since I'm siding in 2 Pakkuns, can I side in another 2 Pakkuns(The mission negate)? I don't know how the rules of deck building when it comes to the SB and I don't recall the rule book saying anything.
Yes, you can have multiple cards with the same name in your deck and sideboard at once, though you need to be sure more than 3 copies total are never in your deck at once.
Answers in bold, as far as I know. Ask in the Q&A section if you want official answers you can use as evidence for rulings.

Any threats on the field are destroyed by Orochimaru (+Mizukage). It sort of eliminates the need for the SR Push which only has one user and, well, is a jutsu that can be easily negated. The other Push has far more users, can act as pseudonegation, and best of all can draw tons of cards. Pay 4 chakra to draw 4 cards? Yes please.

The way I see it, Icon lets Void recover incredibly quickly from getting hit by early jutsus which means V/W needs fewer of them. If Kisame and Jirobo are working as they should, your opponent should be quite pressed for chakra late game too. If you get Human Path perma-handremoval going, then there's very little chance your opponent will ever have more than one jutsu in hand either. But it really comes down to preference about that and it depends on how consistent your deck is.
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  #5  
Old 02-18-2013, 09:57 PM
Tallkrazy Tallkrazy is offline
Chunin
 
Join Date: Jul 2012
Posts: 192
Quote:
Originally Posted by NextoftheLegacy View Post
Answers in bold, as far as I know. Ask in the Q&A section if you want official answers you can use as evidence for rulings.

Any threats on the field are destroyed by Orochimaru (+Mizukage). It sort of eliminates the need for the SR Push which only has one user and, well, is a jutsu that can be easily negated. The other Push has far more users, can act as pseudonegation, and best of all can draw tons of cards. Pay 4 chakra to draw 4 cards? Yes please.

The way I see it, Icon lets Void recover incredibly quickly from getting hit by early jutsus which means V/W needs fewer of them. If Kisame and Jirobo are working as they should, your opponent should be quite pressed for chakra late game too. If you get Human Path perma-handremoval going, then there's very little chance your opponent will ever have more than one jutsu in hand either. But it really comes down to preference about that and it depends on how consistent your deck is.
Chimera just has to be defeated whether its an outstanding defeat or not. He just has to be defeated.so if he is ov'd the coin still comes in play.
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  #6  
Old 02-18-2013, 10:25 PM
Defiont Defiont is offline
Genin
 
Join Date: Feb 2011
Posts: 35
Victory and outstanding victory are two different things as is being defeated and completely defeated, you would not get the coin if your OV 'ed.
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  #7  
Old 02-22-2013, 07:23 AM
Megaflare Megaflare is offline
Genin
 
Join Date: Sep 2012
Posts: 57
Quote:
Originally Posted by NextoftheLegacy View Post
Answers in bold, as far as I know. Ask in the Q&A section if you want official answers you can use as evidence for rulings.

Any threats on the field are destroyed by Orochimaru (+Mizukage). It sort of eliminates the need for the SR Push which only has one user and, well, is a jutsu that can be easily negated. The other Push has far more users, can act as pseudonegation, and best of all can draw tons of cards. Pay 4 chakra to draw 4 cards? Yes please.

The way I see it, Icon lets Void recover incredibly quickly from getting hit by early jutsus which means V/W needs fewer of them. If Kisame and Jirobo are working as they should, your opponent should be quite pressed for chakra late game too. If you get Human Path perma-handremoval going, then there's very little chance your opponent will ever have more than one jutsu in hand either. But it really comes down to preference about that and it depends on how consistent your deck is.
I've been testing the deck out with a few friends and I usually get the Hand and Chakra control 8 out of 10 times. Mizukage and Orochimaru 5 out of 10 but I usually won before either of them would get to hand (Not much they can do when they're stuck on Turn 0 anyway.) The deck works out really well and I might take out Temari in the side for Pakkuns since any early Jutsus that I get hit with early game Karin and Icon usually take care of them afterwards. Thanks a lot for the help, that Mizukage gets really useful.
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  #8  
Old 02-22-2013, 07:24 AM
Megaflare Megaflare is offline
Genin
 
Join Date: Sep 2012
Posts: 57
Quote:
Originally Posted by Tallkrazy View Post
Chimera just has to be defeated whether its an outstanding defeat or not. He just has to be defeated.so if he is ov'd the coin still comes in play.
Just as a correction, if Chimera is OV'ed the coin does NOT come out.
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