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  #21  
Old 02-14-2013, 01:50 PM
Tallkrazy Tallkrazy is offline
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Join Date: Jul 2012
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Quote:
Originally Posted by Sai'ix Renkai View Post
How would it have less erratas, faster rulings, and better players?
Less erratas: since you are previewing cards earlier that Facebook so players can use the cards the community will be able to see these cards and pick out a few errors that may be on each card before the set is printed.
Faster rulings: since we will need an admin for the site people who are playing the game could simply ask an admin a ruling. For example you being an admin who is on the site will be called to a match asked a ruling and explain it to the characters in detail since you actually see the play instead of hearing the play.
Better players: not many players are able to go to their locals everyday or at certain times because the shops close or The players has other errands. However since they have a website they can attend they can play and practice more than they usually do and understand plays between players since they can get familiar with decks out there.
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  #22  
Old 02-14-2013, 01:54 PM
Sai'ix Renkai Sai'ix Renkai is offline
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Quote:
Originally Posted by Tallkrazy View Post
Less erratas: since you are previewing cards earlier that Facebook so players can use the cards the community will be able to see these cards and pick out a few errors that may be on each card before the set is printed.
Faster rulings: since we will need an admin for the site people who are playing the game could simply ask an admin a ruling. For example you being an admin who is on the site will be called to a match asked a ruling and explain it to the characters in detail since you actually see the play instead of hearing the play.
Better players: not many players are able to go to their locals everyday or at certain times because the shops close or The players has other errands. However since they have a website they can attend they can play and practice more than they usually do and understand plays between players since they can get familiar with decks out there.
Less erratas: The previews wouldn't come out earlier. If they did it that way, they could fix it now. Problem is when they're previewed it's too late to fix.

Faster rulings: That would make it so at least two admins have to be on at all times. That is hard to manage considering the CCG department is based here in California.

Better players: I'll give you that one, because it would be great. But if you could play there, why bother buying cards when you have access to everything already?
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  #23  
Old 02-14-2013, 02:05 PM
Tallkrazy Tallkrazy is offline
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Join Date: Jul 2012
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Quote:
Originally Posted by Sai'ix Renkai View Post
Less erratas: The previews wouldn't come out earlier. If they did it that way, they could fix it now. Problem is when they're previewed it's too late to fix.

Faster rulings: That would make it so at least two admins have to be on at all times. That is hard to manage considering the CCG department is based here in California.

Better players: I'll give you that one, because it would be great. But if you could play there, why bother buying cards when you have access to everything already?
For example- what mtg and yugioh do is that before they release the set they put the cards online for players to test before they print out the cards. So everyone get to look over the cards in their community and look for small errors.
For the admins. Dueling network only has about 3 admins and they rotate. So if we get at least for. Maybe two on the east side and two here in California. Then we can rotate. As for the cards to buy. Many people go to tournaments. That's the whole reason why we buy cards. In my opinion. The prizing is what draw players to play. For example last year I went to ycs a yugioh tournament. That had a record of 4,000 people join that year. Even with the website avaliable to everyone. People go to tournaments to play and show their skill. Yet how can we get players of they don't get enough practice and barely know rules. That's where the website comes in more players are able to play. And train and understand the game better.
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  #24  
Old 02-14-2013, 02:08 PM
Sai'ix Renkai Sai'ix Renkai is offline
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Quote:
Originally Posted by Tallkrazy View Post
For example- what mtg and yugioh do is that before they release the set they put the cards online for players to test before they print out the cards. So everyone get to look over the cards in their community and look for small errors.
For the admins. Dueling network only has about 3 admins and they rotate. So if we get at least for. Maybe two on the east side and two here in California. Then we can rotate. As for the cards to buy. Many people go to tournaments. That's the whole reason why we buy cards. In my opinion. The prizing is what draw players to play. For example last year I went to ycs a yugioh tournament. That had a record of 4,000 people join that year. Even with the website avaliable to everyone. People go to tournaments to play and show their skill. Yet how can we get players of they don't get enough practice and barely know rules. That's where the website comes in more players are able to play. And train and understand the game better.
All valid and good points. But it's all about time and money. I think Namco Bandai can work on something, but that means the small group running the CCG would have to go MUCH higher up.
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  #25  
Old 02-14-2013, 02:29 PM
Tallkrazy Tallkrazy is offline
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Quote:
Originally Posted by Sai'ix Renkai View Post
All valid and good points. But it's all about time and money. I think Namco Bandai can work on something, but that means the small group running the CCG would have to go MUCH higher up.
Well when it comes to a business they must make sacrifices and find a way to move up. I have an idea of how the online card game could work already. It's just up to them to put it to work. To me it seems much better for the community to have a legitimate online ccg for players.
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  #26  
Old 02-14-2013, 02:36 PM
Tallkrazy Tallkrazy is offline
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We just need a group of people on board.
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  #27  
Old 02-14-2013, 04:20 PM
spiritomb spiritomb is offline
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Originally Posted by Tallkrazy View Post
We just need a group of people on board.
More pressing issues at hand.
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  #28  
Old 02-14-2013, 05:22 PM
JDragon JDragon is offline
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I wrote a PHP script (now stored somewhere on my old computer) that would automatically pull sets from the old card list, download all the pictures, and generate a set for MWS (with just the card names to map to the appropriate art).

If anyone wants it... make me care enough to go pull it. That's the closest there's ever gonna be to an online Naruto game (and still better than anything Alex Bykov made!).
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  #29  
Old 02-14-2013, 06:35 PM
avatar7 avatar7 is offline
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Join Date: Nov 2011
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Quote:
Originally Posted by JDragon View Post
I wrote a PHP script (now stored somewhere on my old computer) that would automatically pull sets from the old card list, download all the pictures, and generate a set for MWS (with just the card names to map to the appropriate art).

If anyone wants it... make me care enough to go pull it. That's the closest there's ever gonna be to an online Naruto game (and still better than anything Alex Bykov made!).
I have done a similar script about an year ago and puts all card data in XML format, but someone would still have to come up with a format for the effects and mechanics of the cards, and to enter each card's info manually. There is simply not enough consistency in terms of wording in the cards text to have a parser do it automatically, not to mention longer effect texts are cut off in the card's generated web page. Bandai obviously has all that already made into a database of some sort, so they can easily use that.

In my opinion a single person with sufficient Flash coding knowledge and experience can do the whole thing. There are thousands of Facebook games made by individuals that are much more complex than what is necessary for this. It's not necessary to start from scratch, there are some great free game engine platforms that can be used. It's more about it being time consuming rather than difficult, especially to implement all the rulings, if they should be automated and not left in the hands of the players themselves (which could work OK as well and would be much easier to do).
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  #30  
Old 02-14-2013, 06:59 PM
killerkimimaro killerkimimaro is offline
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Quote:
Originally Posted by avatar7 View Post
I have done a similar script about an year ago and puts all card data in XML format, but someone would still have to come up with a format for the effects and mechanics of the cards, and to enter each card's info manually. There is simply not enough consistency in terms of wording in the cards text to have a parser do it automatically, not to mention longer effect texts are cut off in the card's generated web page. Bandai obviously has all that already made into a database of some sort, so they can easily use that.

In my opinion a single person with sufficient Flash coding knowledge and experience can do the whole thing. There are thousands of Facebook games made by individuals that are much more complex than what is necessary for this. It's not necessary to start from scratch, there are some great free game engine platforms that can be used. It's more about it being time consuming rather than difficult, especially to implement all the rulings, if they should be automated and not left in the hands of the players themselves (which could work OK as well and would be much easier to do).
u have obviously never played on dueling network...u do everything ur self. the mechanics/effects dont actually have to be rembered
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