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  #211  
Old 02-10-2013, 10:41 AM
/)_- /)_- is offline
Jonin
 
Join Date: Oct 2010
Posts: 719
Quote:
Originally Posted by kunoalpha View Post
I don't remember any sjc where Teledad didn't second or take it, It was BDIF and if you didn't play it you put yourself at an extreme disadvantage because the best thing against teledad was teledad at the time [Just like Dreams Format.]
Actually Gladiator Beasts were solid against it, unless it drew nuts (destiny draw, malicious,x2 teleport, DAD).
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  #212  
Old 02-10-2013, 10:42 AM
Hiei_Zero Hiei_Zero is offline
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Join Date: Jul 2006
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Originally Posted by Genre View Post
...Gaara's jutsus were "tutorable" via the 4 drop Gaara, and all of the good ones sniped and did heavy damage or removal for only 2 chakra. Even getting one of those off means you pretty much win. Back then, decks were 40 cards and you ran enough draw missions and such that you would near-guarantee hitting Gaara every t4 as well as near-guarantee fishing out his jutsu for some heavy smashing on turn 4. If you went first, it was pretty ugly.

Dragon Flame isn't even the best jutsu in format right now, it doesn't snipe; costs a lot, and does have that slight downside.
Getting one off meant nothing back then. You needed to devastate you opponents field on turn 4 because they had the first half of the game to man handle the crap out of you. Gaara wasn't a deck you could play on the a level playing field with so you had to attack it in different ways to beat it.

1. You needed to be able to recover from the jutsu barrage on turn 4 Aka Jerry's deck.
2. You could negate their draw missions to keep their jutus count and ability to draw gaara down Aka Brandon and Mike.
3. You could aggro them out by turn 4 where their ninjas are gaara and a bad field and have a few negations or a caged bird and they can't win. aka Me
4. Play NvS be Jdragon

Playing those decks required you played better than your opponent because the difference in power level between your deck and 9k was immense. But by playing correctly and and knowing when you built your deck how to attack that angle you would be successful in events.

As for dragon flame I am aware it isn't the best jutsu in format but it is the best example of oops I had this and chakra early cool.

We are never going to agree on this.
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  #213  
Old 02-10-2013, 11:15 AM
kunoalpha kunoalpha is offline
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Join Date: Jul 2008
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Quote:
Originally Posted by Hiei_Zero View Post

As for dragon flame I am aware it isn't the best jutsu in format but it is the best example of oops I had this and chakra early cool.

We are never going to agree on this.
I think the better comparison is that DragonFlame's power early game is almost equivalent to that of Water Style: Furious Current.
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  #214  
Old 02-10-2013, 11:31 AM
MJM MJM is offline
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Join Date: Dec 2008
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Quote:
Originally Posted by kunoalpha View Post
I think the better comparison is that DragonFlame's power early game is almost equivalent to that of Water Style: Furious Current.
Furious Current can't even be compared to Dragon Flame. While DF is a great, strong Jutsu, FC was just so much more lethal.
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  #215  
Old 02-10-2013, 11:52 AM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
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Quote:
Originally Posted by kunoalpha View Post
I think the better comparison is that DragonFlame's power early game is almost equivalent to that of Water Style: Furious Current.
I consider Mind Transfer to be more like Furious Current since it snipes.
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  #216  
Old 02-10-2013, 11:59 AM
MJM MJM is offline
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Originally Posted by OneWingedAngel View Post
I consider Mind Transfer to be more like Furious Current since it snipes.
I'd agree with that for the most part. Mind Transfer is really strong, arguably, even stronger than Furious Current.
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  #217  
Old 02-10-2013, 03:09 PM
Shino'sDad Shino'sDad is offline
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Join Date: Nov 2006
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Quote:
Originally Posted by OneWingedAngel View Post
I consider Mind Transfer to be more like Furious Current since it snipes.
Quote:
Originally Posted by MJM View Post
I'd agree with that for the most part. Mind Transfer is really strong, arguably, even stronger than Furious Current.
Agreed as well, both are fully online by Turn 1. For Current, all you had to do was play Bingo Book and you not only had the Chakra for either their 0 or 1 drop, but probably picked up a Ninja too.

Now, with Mind Transfer, they can go Turn 1 Student and Sensei, and if they deploy an Ino (Childhood), there's a good chance they're breaking in for 3 Battle Rewards and stealing your Ninja for a bit.
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  #218  
Old 02-10-2013, 04:13 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
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Quote:
Originally Posted by Shino'sDad View Post
Agreed as well, both are fully online by Turn 1. For Current, all you had to do was play Bingo Book and you not only had the Chakra for either their 0 or 1 drop, but probably picked up a Ninja too.

Now, with Mind Transfer, they can go Turn 1 Student and Sensei, and if they deploy an Ino (Childhood), there's a good chance they're breaking in for 3 Battle Rewards and stealing your Ninja for a bit.
And now, thanks to our Canadian friend, we have another turn 1 earth mission that draws even more cards.
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  #219  
Old 02-10-2013, 04:23 PM
killerkimimaro killerkimimaro is offline
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Quote:
Originally Posted by OneWingedAngel View Post
And now, thanks to our Canadian friend, we have another turn 1 earth mission that draws even more cards.
yay for broken Canadians!!!!!
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  #220  
Old 02-10-2013, 05:07 PM
Donquixote Elric Donquixote Elric is offline
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i thnk the game need more draw and srch. its too slow. my oppnent always uses stuff like shikamaruaru's decision and warhawk and drws too many cards. i cant keep up. so thats why we need more draw so poor plyers like me can keep up.
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