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  #191  
Old 02-09-2013, 10:15 AM
Genre Genre is online now
Jonin
 
Join Date: Jul 2007
Posts: 5,816
Quote:
Originally Posted by Seiko View Post
even though it cost a lot. Its still played in a deck that uses Fire, Genre. I want you to build a fire deck that doesn't use dragon flame for the jutsu line up. you have to either pick backstab or subdue.
I think Backstab and Subdue are also way OP and should never have been made either. Back then (years ago) there were no jutsus that cost 1 chakra and did as much as these cards do. Hitting this off on t0, 1, 2 means you will most likely win, and anyone can use them. They become junkier in the late game, but still useable. Backstab is especially OP.
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  #192  
Old 02-09-2013, 01:05 PM
SharinganHeir SharinganHeir is offline
Jonin
 
Join Date: Jan 2008
Posts: 5,424
Quote:
Originally Posted by Genre View Post
...Gaara's jutsus were "tutorable" via the 4 drop Gaara, and all of the good ones sniped and did heavy damage or removal for only 2 chakra. Even getting one of those off means you pretty much win. Back then, decks were 40 cards and you ran enough draw missions and such that you would near-guarantee hitting Gaara every t4 as well as near-guarantee fishing out his jutsu for some heavy smashing on turn 4. If you went first, it was pretty ugly.

Dragon Flame isn't even the best jutsu in format right now, it doesn't snipe; costs a lot, and does have that slight downside.
Don't forget about the 9th Match. Gaara had a specific tutor as well.
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  #193  
Old 02-09-2013, 01:22 PM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
Quote:
Originally Posted by SharinganHeir View Post
Don't forget about the 9th Match. Gaara had a specific tutor as well.
9th Match couldn't search for the right Gaara though. Searches for "Gaara of the Desert" + "An Entrance Cost of 2 or Less."
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  #194  
Old 02-09-2013, 01:24 PM
SharinganHeir SharinganHeir is offline
Jonin
 
Join Date: Jan 2008
Posts: 5,424
Quote:
Originally Posted by Sai'ix Renkai View Post
9th Match couldn't search for the right Gaara though. Searches for "Gaara of the Desert" + "An Entrance Cost of 2 or Less."
Lol I forgot about that. I probably also made it obvious that I never played O9K.
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  #195  
Old 02-09-2013, 01:28 PM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
Quote:
Originally Posted by SharinganHeir View Post
Lol I forgot about that. I probably also made it obvious that I never played O9K.
I didn't either. Closest I got to even seeing it was my friend's Gaara deck, and he didn't know about the O9K format when he made it. With a few exceptions, he accidentally built the deck.
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  #196  
Old 02-09-2013, 01:50 PM
/)_- /)_- is offline
Jonin
 
Join Date: Oct 2010
Posts: 719
For me personally, I think the True Allies/Dreams era of this game was the worst. * missions that did so much, were searchable and reusable. You see traces of good cards from back then, but most are watered down or have become really solid, like Ino (Childhood) becoming The One Who Lives Within for everyone to use basically. If anything the early turns have become more dangerous than it was before. I do agree on the concept of missing a drop means you lose because of the way jutsu cards are now, early game jutsus can and probably win you the game and if you missing a drop just makes it all that much easier.
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  #197  
Old 02-09-2013, 02:01 PM
MJM MJM is offline
Super Card List Tracker
 
Join Date: Dec 2008
Posts: 7,595
Quote:
Originally Posted by /)_- View Post
For me personally, I think the True Allies/Dreams era of this game was the worst. * missions that did so much, were searchable and reusable. You see traces of good cards from back then, but most are watered down or have become really solid, like Ino (Childhood) becoming The One Who Lives Within for everyone to use basically. If anything the early turns have become more dangerous than it was before. I do agree on the concept of missing a drop means you lose because of the way jutsu cards are now, early game jutsus can and probably win you the game and if you missing a drop just makes it all that much easier.
Dreams format was one of the best formats of the game as far as skill goes. Of course it was a Tier 0 format, however Tier 0 formats promote the utilization of tech cards; at the end, it comes down to whichever player has the most skill. You had to read the opponent and predict when a Dreams would be dropping. Mirror matches were common, meaning it really came down to outplaying the opponent intellectually. It was, and probably always will be, one of my favorite formats. But what do I know? I suck at this game.
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  #198  
Old 02-09-2013, 02:08 PM
Shino'sDad Shino'sDad is offline
Jonin
 
Join Date: Nov 2006
Posts: 7,358
Quote:
Originally Posted by MJM View Post
Dreams format was one of the best formats of the game as far as skill goes. Of course it was a Tier 0 format, however Tier 0 formats promote the utilization of tech cards; at the end, it comes down to whichever player has the most skill. You had to read the opponent and predict when a Dreams would be dropping. Mirror matches were common, meaning it really came down to outplaying the opponent intellectually. It was, and probably always will be, one of my favorite formats. But what do I know? I suck at this game.
I remember this format well because I was rooming with Josh and the rest of the crew that year for Gencon. Everyone was literally like "Well I guess I play Dreams, or find something that beats it." Leave it to Josh Lu of course to build a Deck I would say... Ten hours before the start of the event, test it a bit, abandon it, and then come back to it that morning, and still Top. Unfortunately, we didn't have enough to build ten copies of the same deck.

The solution to Dreams was to not Attack. If they were only knocking two cards out of your hand with Dreams and not getting two back, you were both going -2.
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  #199  
Old 02-09-2013, 05:27 PM
OneWingedAngel OneWingedAngel is offline
Jonin
 
Join Date: May 2007
Posts: 7,501
Quote:
Originally Posted by Shino'sDad View Post
I remember this format well because I was rooming with Josh and the rest of the crew that year for Gencon. Everyone was literally like "Well I guess I play Dreams, or find something that beats it." Leave it to Josh Lu of course to build a Deck I would say... Ten hours before the start of the event, test it a bit, abandon it, and then come back to it that morning, and still Top. Unfortunately, we didn't have enough to build ten copies of the same deck.

The solution to Dreams was to not Attack. If they were only knocking two cards out of your hand with Dreams and not getting two back, you were both going -2.
The solution to dreams was to win by turn 3 with toads. I beat every dreams I played against, literally.
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  #200  
Old 02-09-2013, 05:48 PM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by OneWingedAngel View Post
The solution to dreams was to win by turn 3 with toads. I beat every dreams I played against, literally.
Dreams Era Toads Ruined the game for me, I don't like being pushed in turn 2 for game >:
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