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#191
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I think Backstab and Subdue are also way OP and should never have been made either. Back then (years ago) there were no jutsus that cost 1 chakra and did as much as these cards do. Hitting this off on t0, 1, 2 means you will most likely win, and anyone can use them. They become junkier in the late game, but still useable. Backstab is especially OP.
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#192
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Quote:
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#193
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9th Match couldn't search for the right Gaara though. Searches for "Gaara of the Desert" + "An Entrance Cost of 2 or Less."
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#194
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Lol I forgot about that. I probably also made it obvious that I never played O9K.
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#195
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I didn't either. Closest I got to even seeing it was my friend's Gaara deck, and he didn't know about the O9K format when he made it. With a few exceptions, he accidentally built the deck.
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#196
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For me personally, I think the True Allies/Dreams era of this game was the worst. * missions that did so much, were searchable and reusable. You see traces of good cards from back then, but most are watered down or have become really solid, like Ino (Childhood) becoming The One Who Lives Within for everyone to use basically. If anything the early turns have become more dangerous than it was before. I do agree on the concept of missing a drop means you lose because of the way jutsu cards are now, early game jutsus can and probably win you the game and if you missing a drop just makes it all that much easier.
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#197
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#198
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The solution to Dreams was to not Attack. If they were only knocking two cards out of your hand with Dreams and not getting two back, you were both going -2. |
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#199
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#200
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Dreams Era Toads Ruined the game for me, I don't like being pushed in turn 2 for game >:
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