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#21
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#22
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Its been ruled in the recent past that in that case if the injured ninja would receive damage that two cards would still be "milled".
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#23
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Kiba works like this 1. You pay the (1) for cost 2. then you see if you can Remove a coin from a permanent mission and -1/-1 a ninja 3. Then you check if you can negate said mission Kiba can't even be attempted unless the mission has coins on it. (well he can, but nothing will resolve.) |
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#24
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A Quiet Day That's the mission you're referring to. Kiba That's the ninja you're referring to. Now, you're going to have to keep up with me on this one alright? When you play a counter mission (or just a mission in general), you add the mission itself to the chain, after which your opponent is given the option to add any effect they want to the chain (that's legal, of course). So say your opponent casts A Quiet Day. If you have no responses after it goes on the chain both you and your opponent pass priority and it resolves. The mission is then put in play and blankets the field with its "Ninjas have no effect text line." Now in between it resolving and priority being given back to the attacker, there's no chance for you to add Kiba to the chain, as you simply don't have the priority to do that. If you add Kiba to the chain to remove a coin from a mission (Say your opponent has Appearance of Unknown Rivals in play for whatever reason), and your opponent plays A Quiet day, if you don't have a response to the A Quiet Day, you won't remove the coin or negate anything. So I'm going to write this so simply even you'll be able to understand, okay? Player 1: I deploy Ink Leech (Already has Kiba in play) Player 2: I play A Quiet Day (No permanent missions in play) Player 1: I do not have a response (Kiba has no targets) Player 2: A Quiet Day resolves (Player 1's ninja are negated) Player 1: Ink Leech is negated, Kiba is negated (A Quiet Day is in play) Just so you get it, until a mission resolves, if it's permanent, it doesn't have any coins on it, as coins aren't given until it's finished resolving. Kiba only removes coins from resolved missions, and A Quiet Day negates the moment it hits play, there's no timing window, no fancy triggers, to get around it. That's simply how the game works. For the second issue, your example (EX: receives damage, mill 2) works fine, as it takes lethal damage, meaning it would die before its trigger would resolve. Again, if it takes lethal damage, effects won't resolve. Same as jutsu battles. Oh and also for this issue, you seemed to have ignored this vital piece of information: Quote:
Last edited by VSA : 02-05-2013 at 11:46 PM. |
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#25
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You are asking about the coins though. That Kiba removes coins. Coins don't come into play until the mission resolves. Here's what would happen.
1) Your opponent would play A Quiet Day 2) You'd chain Kiba. End chain. 3) Kiba would then check for a coin to remove, as per his effect. 4) Since AQD hasn't resolved yet, no coins are on it. Therefore, Kiba cannot remove a coin. Effect essentially fizzles, because you didn't remove a coin from any mission, therefore you can't target it for negation. 5) AQD resolves, putting 1 coin on itself, and negating all in play ninja effects. Shino's Dad, correct me if any of this is wrong. Spiritomb, this is the easiest way to explain it without stamping a "Because Bandai said so, now stop." on it. |
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#26
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Pretty Sure VSA could write the rulebook better than Bandai can at this point.
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#27
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I'll break down the effect real quick: [Attacker | Mission] (1): If you control another Fire Ninja, remove a coin from target Permanent Mission, then place a -1/-1 coin on target Ninja. Then, if you control another Lightning Ninja, negate that Mission's effect text during this turn. Most important is the timing obviously. Your Mission Phase. His Cost is 1 of any chakra. Now, then you add his effect to the chain, you have Two targets you have to announce before you pay the cost: If you control another Fire Ninja, remove a coin from target Permanent Mission, then place a -1/-1 coin on target Ninja. Then, if you control another Lightning Ninja, negate that Mission's effect text during this turn. So you would announce Kiba's effect, and specify the Permanent Mission you are targeting, and the Ninja you are targeting. Then you'd pay your 1 Chakra. When Kiba resolves, you follow the text from start to finish, First off: If you control another Fire Ninja, remove a coin from target Permanent Mission, then place a -1/-1 coin on target Ninja So, if you control another Fire Ninja, you would remove a coin on the Permanent Mission, if there are any, and place a -1/-1 coin on the target Ninja. Next: Then, if you control another Lightning Ninja, negate that Mission's effect text during this turn. So, if you control another Lightning Ninja, you negate the effect text of that target Mission just this turn. If you Only control another Fire Ninja, you still remove a coin if possible, and place a -1/-1 coin. If you Only control another Lightning Ninja, you would still negate the effect of that Permanent Mission. Now, as for what Spiritomb is trying to do: He wants to be able to target A Quiet Day while it is On the Chain, before it is put in play and a coin is placed on it. Since Kiba doesn't actually care about removing the coin or not, what we're focusing on is If he can still negate the effect text of a Permanent Mission while it is on the chain. To this I would say no, and that you would not even be able to target it unless it is actually in play. |
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#28
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#29
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1. A Mission Card, regardless if it is Counter, Permanent, or "Normal," is considered to be a Mission when it is on the Chain. 2. A Mission Card isn't a Permanent Mission because it has coins on it and/or lasts a specific amount of turns. It is a Permanent Mission because it is aptly labeled as so. It IS a Permanent Mission on the Chain just as much as New Orders is a Counter Mission on the Chain. A Quiet Day does not need to resolve to be a Permanent Mission - IT IS a Permanent Mission. 3. Finally, I originally argued that Gameru N-1515 should function like Hina where it was pointed out to me by Laughing_Man that Gameru states "in-play" and therefore fails to target and negate Counter Missions like Hina did because Permanent Missions are only ever in-play after they've resolved. But Kiba does NOT require the Permanent Mission be "in-play." In fact, it is worded just like Hina. Given the precedent set with Hina and the ruling I received, Kiba is worded in a manner that would allow him to Negate a Permanent Mission not yet considered "in-play" as long as it meets the requirement of being a Permanent Mission. Here is the link to my Gameru debate with Laughing_Man and his very thorough answers. I think Spiritomb is right in this situation. [url]http://www.bandai.com/naruto/showthread.php?t=97087[/url] Quote:
Last edited by egosumsolus : 02-06-2013 at 02:03 AM. |
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#30
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Egosumsolus is not wrong. On that note, *Shino'sdad I asked them to prove that, to which you agreed, so it doesnt seem that they fabricated a half concocted (hopefully spellings right) rule. Can you provide proof?
Last edited by spiritomb : 02-06-2013 at 04:27 AM. |
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