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  #1  
Old 02-04-2013, 04:21 PM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Shukaku Rush Version 9.3

3x Rock Lee [Loopy Fist]
2x Hotaru [Flashpoint]
3x Sasuke Vanilla
2x Shikamaru [bottom deck to force mental]

3x Ink Fish
2x Temari [Wind Scythe]

2x Konohamaru Ninja Squad
3x Gaara [Conversation]

3x Tobi [Man of Mystery]
1x Naruto [Reliance]

1x Chiyo [remove to pip ninja with less ec.]

2x Kurenai [Change Jutsu Target]

3x Shukaku [2 chakra burn, one topdeck]

Jutsu:
3x Sand Cacoon
2x Sand Tomb
1x Wind Style: Infinite Sand Storm Devi
2x Air Bullets
2x Wind Scythe [Negate if used by temari injure a ninja]

Missions:
3x The 9th Match
3x Ino's Tears
2x Loss
2x Pass Permit
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  #2  
Old 02-04-2013, 05:21 PM
fatdunk fatdunk is offline
Jonin
 
Join Date: Dec 2009
Posts: 498
Quote:
Originally Posted by kunoalpha View Post
3x Rock Lee [Loopy Fist]
2x Hotaru [Flashpoint]
3x Sasuke Vanilla
2x Shikamaru [bottom deck to force mental]

3x Ink Fish
2x Temari [Wind Scythe]

2x Konohamaru Ninja Squad
3x Gaara [Conversation]

3x Tobi [Man of Mystery]
1x Naruto [Reliance]

1x Chiyo [remove to pip ninja with less ec.]

2x Kurenai [Change Jutsu Target]

3x Shukaku [2 chakra burn, one topdeck]

Jutsu:
3x Sand Cacoon
2x Sand Tomb
1x Wind Style: Infinite Sand Storm Devi
2x Air Bullets
2x Wind Scythe [Negate if used by temari injure a ninja]

Missions:
3x The 9th Match
3x Ino's Tears
2x Loss
2x Pass Permit
Why not gaara childhood?
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  #3  
Old 02-04-2013, 05:26 PM
kunoalpha kunoalpha is offline
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Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by fatdunk View Post
Why not gaara childhood?
because Conversation adds sand cacoon to my hand, I never like running 2 ninjas with the same name, it makes me dead draw cards I don't need.
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  #4  
Old 02-04-2013, 07:18 PM
Sage of the Seventh Path Sage of the Seventh Path is offline
Genin
 
Join Date: Jan 2013
Posts: 54
Quote:
Originally Posted by kunoalpha View Post
because Conversation adds sand cacoon to my hand, I never like running 2 ninjas with the same name, it makes me dead draw cards I don't need.
I feel the same way.

Last edited by Sage of the Seventh Path : 02-04-2013 at 07:24 PM.
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  #5  
Old 02-04-2013, 08:17 PM
fatdunk fatdunk is offline
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Join Date: Dec 2009
Posts: 498
And the jutsu that search shukaku for the deck?
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  #6  
Old 02-05-2013, 02:40 AM
kirax7 kirax7 is online now
Chunin
 
Join Date: May 2009
Posts: 131
Add 3xBig Bang to help you Combo.
Add 3xKiba Clenching Jaws to help your Combo.
Add 1xSakura ADP to help your Combo and 2xSakura Concentrated Punch to be sure you team power is more than your opponent.
Add 2xYa***o to help your Combo.
If your Combo doesn't work, you can try to play Sasuke Freezing Eye combo with Gaara&Temari and Baki Cleaning Up and/or 4th Kazekage and/or Oldest Sasori Puppet Mode to remove some Ninjas.
Your Jutsu lineup should be:
3xSand Tomb: removal, counter
3xBig Bang: draw, combo
3xSand Cocoon: combo
1xHydropump: broke
Since, i don't like Pass Permit, if you don't want to play draw Missions then you should be play 2xDelicate Operation.
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  #7  
Old 02-05-2013, 08:53 AM
maseky maseky is offline
Jonin
 
Join Date: Nov 2009
Posts: 424
Quote:
Originally Posted by Sage of the Seventh Path View Post
I feel the same way.
gaara childhood + sand cocoon + playing possum jutsu + shukaku turn 0 gg

o the good old days,

well when i reach home i ll look for my old shukaku deck
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  #8  
Old 02-05-2013, 09:17 AM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by kirax7 View Post
Add 3xBig Bang to help you Combo.
Add 3xKiba Clenching Jaws to help your Combo.
Add 1xSakura ADP to help your Combo and 2xSakura Concentrated Punch to be sure you team power is more than your opponent.
Add 2xYa***o to help your Combo.
If your Combo doesn't work, you can try to play Sasuke Freezing Eye combo with Gaara&Temari and Baki Cleaning Up and/or 4th Kazekage and/or Oldest Sasori Puppet Mode to remove some Ninjas.
Your Jutsu lineup should be:
3xSand Tomb: removal, counter
3xBig Bang: draw, combo
3xSand Cocoon: combo
1xHydropump: broke
Since, i don't like Pass Permit, if you don't want to play draw Missions then you should be play 2xDelicate Operation.
1. That's not a bad idea. {kiba}
2. I really couldn't validate Adp in this deck, also I'm playing shukaku rush, the deck where I can have 14+ team power turn 2, that really shouldn't be a problem
3. Gaara/Tem Freezing eyes doesn't really help this deck at all when I remove my own support ninjas with it, I'll need teams to fall back on.
4. Big Bang's at 1.
5. You may not like pass permit, but its a godsend for pushing in late game, Being able to push uninterrupted is so good.

Also in Shukaku Rush Air Bullets > Sand Tomb because it not only bounces to the bottom of the deck, it also negates the target it's negating, and when the only user is shukaku there's really no point in not running both, that's the flaw with the deck is that it's a one trick pony, but its one hell of a trick.

I'll take your other things into consideration, I'm just trying to get it to the way I like to play it [I've been working on Shukaku Rush since approaching wind.]
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  #9  
Old 02-05-2013, 04:30 PM
Sage of the Seventh Path Sage of the Seventh Path is offline
Genin
 
Join Date: Jan 2013
Posts: 54
Quote:
Originally Posted by maseky View Post
gaara childhood + sand cocoon + playing possum jutsu + shukaku turn 0 gg

o the good old days,

well when i reach home i ll look for my old shukaku deck
every time my bro josh pulled it t0 i would call hack and stack reshuffle it and restart the game
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  #10  
Old 02-05-2013, 04:32 PM
Sage of the Seventh Path Sage of the Seventh Path is offline
Genin
 
Join Date: Jan 2013
Posts: 54
Quote:
Originally Posted by kunoalpha View Post
1. That's not a bad idea. {kiba}
2. I really couldn't validate Adp in this deck, also I'm playing shukaku rush, the deck where I can have 14+ team power turn 2, that really shouldn't be a problem
3. Gaara/Tem Freezing eyes doesn't really help this deck at all when I remove my own support ninjas with it, I'll need teams to fall back on.
4. Big Bang's at 1.
5. You may not like pass permit, but its a godsend for pushing in late game, Being able to push uninterrupted is so good.

Also in Shukaku Rush Air Bullets > Sand Tomb because it not only bounces to the bottom of the deck, it also negates the target it's negating, and when the only user is shukaku there's really no point in not running both, that's the flaw with the deck is that it's a one trick pony, but its one hell of a trick.

I'll take your other things into consideration, I'm just trying to get it to the way I like to play it [I've been working on Shukaku Rush since approaching wind.]
Pushing? Someone plays LoL. I was wondering, given the Jutsu lineup, if a 9k/Shukaku could work. NIDALEE OP
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