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#1
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Shukaku Rush Version 9.3
3x Rock Lee [Loopy Fist]
2x Hotaru [Flashpoint] 3x Sasuke Vanilla 2x Shikamaru [bottom deck to force mental] 3x Ink Fish 2x Temari [Wind Scythe] 2x Konohamaru Ninja Squad 3x Gaara [Conversation] 3x Tobi [Man of Mystery] 1x Naruto [Reliance] 1x Chiyo [remove to pip ninja with less ec.] 2x Kurenai [Change Jutsu Target] 3x Shukaku [2 chakra burn, one topdeck] Jutsu: 3x Sand Cacoon 2x Sand Tomb 1x Wind Style: Infinite Sand Storm Devi 2x Air Bullets 2x Wind Scythe [Negate if used by temari injure a ninja] Missions: 3x The 9th Match 3x Ino's Tears 2x Loss 2x Pass Permit |
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#2
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Quote:
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#3
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because Conversation adds sand cacoon to my hand, I never like running 2 ninjas with the same name, it makes me dead draw cards I don't need.
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#4
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I feel the same way.
Last edited by Sage of the Seventh Path : 02-04-2013 at 07:24 PM. |
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#5
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And the jutsu that search shukaku for the deck?
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#6
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Add 3xBig Bang to help you Combo.
Add 3xKiba Clenching Jaws to help your Combo. Add 1xSakura ADP to help your Combo and 2xSakura Concentrated Punch to be sure you team power is more than your opponent. Add 2xYa***o to help your Combo. If your Combo doesn't work, you can try to play Sasuke Freezing Eye combo with Gaara&Temari and Baki Cleaning Up and/or 4th Kazekage and/or Oldest Sasori Puppet Mode to remove some Ninjas. Your Jutsu lineup should be: 3xSand Tomb: removal, counter 3xBig Bang: draw, combo 3xSand Cocoon: combo 1xHydropump: broke Since, i don't like Pass Permit, if you don't want to play draw Missions then you should be play 2xDelicate Operation. |
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#7
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gaara childhood + sand cocoon + playing possum jutsu + shukaku turn 0 gg
o the good old days, well when i reach home i ll look for my old shukaku deck |
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#8
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Quote:
2. I really couldn't validate Adp in this deck, also I'm playing shukaku rush, the deck where I can have 14+ team power turn 2, that really shouldn't be a problem 3. Gaara/Tem Freezing eyes doesn't really help this deck at all when I remove my own support ninjas with it, I'll need teams to fall back on. 4. Big Bang's at 1. 5. You may not like pass permit, but its a godsend for pushing in late game, Being able to push uninterrupted is so good. Also in Shukaku Rush Air Bullets > Sand Tomb because it not only bounces to the bottom of the deck, it also negates the target it's negating, and when the only user is shukaku there's really no point in not running both, that's the flaw with the deck is that it's a one trick pony, but its one hell of a trick. I'll take your other things into consideration, I'm just trying to get it to the way I like to play it [I've been working on Shukaku Rush since approaching wind.] |
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#9
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every time my bro josh pulled it t0 i would call hack and stack reshuffle it and restart the game
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#10
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Quote:
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