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  #1  
Old 02-03-2013, 01:29 AM
/)_- /)_- is offline
Jonin
 
Join Date: Oct 2010
Posts: 719
Deck building questions'

its me again just need some help with my thought processing for this game if you guys wouldn't mind.

1. where do you start with your deck and how do you plan for your deck?
2. whats your common thought process when you're building your deck?
3. should all of my decks go by 30/10/10 ratios?
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  #2  
Old 02-03-2013, 05:24 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
1. I start with creating a text file in my computer . List turn 1-6 mission and jutsu and I fill in blanks with combo first

2. I fill in the deck with other cards that support that combo by going into card search and finding what goes in and just add them . Then add personal techs and staples after ur done count up and sort make sure ur ratio's equal for element like if ur playing wind fire make sure u will have enough fire to play dragon bomb or warhawks when u draw u need to play them.

3. I use to try and build my deck 30/10/10 because it seemed what it should be but lately iv been building them like 31-11-8 jutsu's don't have to be as high as long as ur able to hit ur combo or draw as consistant because rule of average u should be able to hit jutsu normally also try to have away minimum 10 turn 0 I shoot for 11-12 more consistant and I try to shoot for 6 turn 1 Hense the higher ninja counts and its a mission heavy format so 10 at bare minimum IMO but its all personal really what ever fits ur combo and allows u to disrupt what ur opn might play.
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  #3  
Old 02-03-2013, 06:33 AM
Earthbullet Earthbullet is offline
Jonin
 
Join Date: Oct 2009
Posts: 1,779
Quote:
Originally Posted by /)_- View Post
1. where do you start with your deck and how do you plan for your deck?
2. whats your common thought process when you're building your deck?
decide on the element(s), grab any cards I think I want in the deck, decided if i wana focus on a specific them or combo, make a text list of what im sure on and start cutting cards out if im over (too many 0 drops too many ninjas ect) balancing elements, I usually go 10-11 0 drops and 4-5 1 drops

Quote:
Originally Posted by /)_- View Post
3. should all of my decks go by 30/10/10 ratios?
you can but i usually go 28-31 ninjas 11-13 missions and no more then 9 jutsus on average juts because it seems more consistant for chakra and such
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  #4  
Old 02-03-2013, 04:14 PM
spiritomb spiritomb is offline
Jonin
 
Join Date: Feb 2008
Posts: 3,332
If u must, go 30/11/9. Deck construction is more intricate then meeting certain #'s. Y have to take in account ur turn curve(how much ninja of each entrance cost u run), the element(s) of each card u run, all the effects, ur strategies, the local meta, the meta u expect to face (if ur traveling), combos within ur deck, the importance of each card in your deck, etc.

I build decks like shido. I just do everything in my head. Nothing is done on computer.
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  #5  
Old 02-04-2013, 06:07 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
Quote:
Originally Posted by spiritomb View Post
If u must, go 30/11/9. Deck construction is more intricate then meeting certain #'s. Y have to take in account ur turn curve(how much ninja of each entrance cost u run), the element(s) of each card u run, all the effects, ur strategies, the local meta, the meta u expect to face (if ur traveling), combos within ur deck, the importance of each card in your deck, etc.

I build decks like shido. I just do everything in my head. Nothing is done on computer.
Don't do it by ur head if u can't see the lay out then its harder to see flaws always do it on paper unless u have perfect recall but I'm guessing at this point u don't have an eidetic memory so write things down
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  #6  
Old 02-04-2013, 08:54 PM
/)_- /)_- is offline
Jonin
 
Join Date: Oct 2010
Posts: 719
I have an issue with finishing games so to speak. I play Fire/Earth focused around Deidara & Jiraiya grabbing me free rewards as fast as possible. Now I start off strong for most games but after the game prolongs I tend to lose due to me offing my ninjas and not having chump blockers or to me not playing my deck how it is and then losing because my deck essentially becomes a vanilla deck. Late games have been rough do to low chakra & no overwhelming teams. My main team normally looks like Jiraiya, ShikAsuma, the 1st Hokage (Set 22). Strong but I get either out jutsu'd or overpowered with multiple teams on the opposing end.
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  #7  
Old 02-04-2013, 10:37 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by /)_- View Post
its me again just need some help with my thought processing for this game if you guys wouldn't mind.

1. where do you start with your deck and how do you plan for your deck?
2. whats your common thought process when you're building your deck?
3. should all of my decks go by 30/10/10 ratios?
1/2. What cards and combos can I use to completely cripple my opponent? This can be field control, rush, hand control, any premise you want to fulfill. A deck that has a little bit of everything, but not enough of anything significant won't make waves at all. You want cards (that are playable) that support a coherent idea or support it on the periphery. You don't want to play Ink Fish in a deck that doesn't plan on rushing or in one that doesn't build much chakra. Next, you need a draw engine. If you have good mental you can use Ino CH. You can use The Sage + Nice Guy Pose + Cloud Council + S25 Lee if you have to. Fire has it easy with Warhawk, Guidance, and Awakening, but you need some way to cycle through the cards in your deck to draw into the cards you need to win. Heck, you can use a Lee LF/Sakura Kimono engine if you have to. Lastly, you fill your curve in with good ninjas whose effects are always helpful, fill in your missions with draw/tutor missions, and include whatever jutsus you may need. Though most of the time you'll already be over 50 cards by the time you get there. Deckbuilding takes a certain degree of inspiration to build a coherent deck. It should end up as a mesh of effects that work together to fulfill some concept, and maybe another on the side. Don't mainboard anything you wouldn't find useful with respect to the other cards in the deck.

3. No. 30/10/10 is the bread and butter ratio, but I find 28/14/8 or 29/14/7 better. The number of missions you play directly influences how much chakra you have and how many cards you draw. Do your ninja effects use chakra? Heck, do your OP ninja effects effectively reduce the number of jutsus you need to run? I find a large number of missions useful because 1) they draw you cards and net you extra effects, 2) hand costs are a great sink for cards in hand you no longer find useful, and 3) they give you chakra. Chakra is always useful, whether you want to bluff a jutsu or use Sakura CP's effect every turn. Also, drawing more cards means you can run less of everything else in your deck, so missions = good.
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  #8  
Old 02-05-2013, 07:34 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
Quote:
Originally Posted by /)_- View Post
I have an issue with finishing games so to speak. I play Fire/Earth focused around Deidara & Jiraiya grabbing me free rewards as fast as possible. Now I start off strong for most games but after the game prolongs I tend to lose due to me offing my ninjas and not having chump blockers or to me not playing my deck how it is and then losing because my deck essentially becomes a vanilla deck. Late games have been rough do to low chakra & no overwhelming teams. My main team normally looks like Jiraiya, ShikAsuma, the 1st Hokage (Set 22). Strong but I get either out jutsu'd or overpowered with multiple teams on the opposing end.
If this is the style ur playing I'm guessing u are running mind transfer jutsu and if that's the case should be running student sensei so u get early game pressure also hope u are using hidan immortal soul and hidan reinforcement curse mode so u can take advantage if going off for a consistant 4 battle rewards possiably more also if u are struggling late game because u pop do much and u just need a wall so u can get pushing for more ten look into gedo art renin rebirth it's turn 6 void mission beings back both discard piles which can net u big returns for that deck and give u some chump blockers
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  #9  
Old 02-05-2013, 07:39 AM
spiritomb spiritomb is offline
Jonin
 
Join Date: Feb 2008
Posts: 3,332
Quote:
Originally Posted by shido View Post
Don't do it by ur head if u can't see the lay out then its harder to see flaws always do it on paper unless u have perfect recall but I'm guessing at this point u don't have an eidetic memory so write things down
Involving this, I do.
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  #10  
Old 02-05-2013, 01:13 PM
/)_- /)_- is offline
Jonin
 
Join Date: Oct 2010
Posts: 719
Quote:
Originally Posted by shido View Post
If this is the style ur playing I'm guessing u are running mind transfer jutsu and if that's the case should be running student sensei so u get early game pressure also hope u are using hidan immortal soul and hidan reinforcement curse mode so u can take advantage if going off for a consistant 4 battle rewards possiably more also if u are struggling late game because u pop do much and u just need a wall so u can get pushing for more ten look into gedo art renin rebirth it's turn 6 void mission beings back both discard piles which can net u big returns for that deck and give u some chump blockers
I've tried offing my low turn Ninjas to leave my better ones on, even started using the Super Shino that brings out tokens for me to discard. I use Student and Sensei and MTJ, I think I need more missions. My Jutsus can use a bit of work too. Decisions, decisions.
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