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#1
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Deck building questions'
its me again just need some help with my thought processing for this game if you guys wouldn't mind.
1. where do you start with your deck and how do you plan for your deck? 2. whats your common thought process when you're building your deck? 3. should all of my decks go by 30/10/10 ratios? |
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#2
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1. I start with creating a text file in my computer . List turn 1-6 mission and jutsu and I fill in blanks with combo first
2. I fill in the deck with other cards that support that combo by going into card search and finding what goes in and just add them . Then add personal techs and staples after ur done count up and sort make sure ur ratio's equal for element like if ur playing wind fire make sure u will have enough fire to play dragon bomb or warhawks when u draw u need to play them. 3. I use to try and build my deck 30/10/10 because it seemed what it should be but lately iv been building them like 31-11-8 jutsu's don't have to be as high as long as ur able to hit ur combo or draw as consistant because rule of average u should be able to hit jutsu normally also try to have away minimum 10 turn 0 I shoot for 11-12 more consistant and I try to shoot for 6 turn 1 Hense the higher ninja counts and its a mission heavy format so 10 at bare minimum IMO but its all personal really what ever fits ur combo and allows u to disrupt what ur opn might play. |
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#3
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you can but i usually go 28-31 ninjas 11-13 missions and no more then 9 jutsus on average juts because it seems more consistant for chakra and such |
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#4
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If u must, go 30/11/9. Deck construction is more intricate then meeting certain #'s. Y have to take in account ur turn curve(how much ninja of each entrance cost u run), the element(s) of each card u run, all the effects, ur strategies, the local meta, the meta u expect to face (if ur traveling), combos within ur deck, the importance of each card in your deck, etc.
I build decks like shido. I just do everything in my head. Nothing is done on computer. |
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#5
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#6
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I have an issue with finishing games so to speak. I play Fire/Earth focused around Deidara & Jiraiya grabbing me free rewards as fast as possible. Now I start off strong for most games but after the game prolongs I tend to lose due to me offing my ninjas and not having chump blockers or to me not playing my deck how it is and then losing because my deck essentially becomes a vanilla deck. Late games have been rough do to low chakra & no overwhelming teams. My main team normally looks like Jiraiya, ShikAsuma, the 1st Hokage (Set 22). Strong but I get either out jutsu'd or overpowered with multiple teams on the opposing end.
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#7
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3. No. 30/10/10 is the bread and butter ratio, but I find 28/14/8 or 29/14/7 better. The number of missions you play directly influences how much chakra you have and how many cards you draw. Do your ninja effects use chakra? Heck, do your OP ninja effects effectively reduce the number of jutsus you need to run? I find a large number of missions useful because 1) they draw you cards and net you extra effects, 2) hand costs are a great sink for cards in hand you no longer find useful, and 3) they give you chakra. Chakra is always useful, whether you want to bluff a jutsu or use Sakura CP's effect every turn. Also, drawing more cards means you can run less of everything else in your deck, so missions = good. |
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#8
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#9
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Involving this, I do.
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#10
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