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#1
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Standard Void
This deck is actually consistent to pull of Deva Path in the opp's turn two while you are in turn 6-7.
Ninjas 30 Turn 0 (10) 3x Nagato (Childhood) 3x Giant Chimera (MVP) 2x Giant Centipede 2x Giant Chameleon Turn 1 (4) 3x Pain (Animal Path) 1x Giant Rhino Turn 2 (4) 2x Suigetsu [negate effect] 2x Pain (Naraka Path) Turn 3 (2) 2x Pain (Preta Path) Turn 4 (2) 2x Pain (Human Path) Turn 5 (4) 2x Kisame Void 2x Pain (Asura Path) Turn 6 (4) 2x Itachi Void 2x Pain (Deva Path) [Pursuit of Power] Missions 10 3x The Ame Orphans 3x The Spiral of Pain 2x The Time of Pain 2x Invasion (Broke) Jutsu 10 3x The Eyes of Pain 3x The Hand of Pain 3x Almighty broken Push 1x Summoning Jutsu: Pain Reinforcement 1x Kisame shark mode 3x Heretical Icon |
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#2
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Playing this deck a ton, dont main giant rhino. It stops YOU (as well as your opponent) from negating human path for the permanant removal of cards from grip....(side it in against the mirror). Other than that looks like what we got! good stuff
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#3
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I know right! The deck is crazy good, I was thinking of maining eother karin who heals or temari Wind scythe and siding 2 Rhino
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#4
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It a great build. Looks almost like mines but why not run set 26 orochimaru instead of itachi. It runs well With all ur pains n it damages ur opponents ninjas.
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#5
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maybe because he has only about 4 water cards for its handcost in the deck
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#6
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Is the animal path the one from the starter or the tournament pack one
Also how does the build change if you run void world and the tobi that searches it out Last edited by Choji_Akamichi : 02-02-2013 at 10:08 AM. |
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#7
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well the one from the tp isnt legal anymore so
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#8
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So is it the one from the starter or the one from invasion?
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