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  #61  
Old 01-17-2013, 04:21 PM
MJM MJM is offline
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Quote:
Originally Posted by OneWingedAngel View Post
If they worded the cards properly and didn't make unnegatable effects or change the rules every week, then I wouldn't complain.

When this game started and the power level was lower, I would school all of you because thinking on the spot and strategizing was key. I played a lot of what you would call "bad decks" and topped events with them. Today, everything is about drawing 20 cards a turn and hitting your broken cards before your opponent does. Revitalize is the perfect example of what not to put in a game. The ability to mill as much as you want without any fear of deck out and have effects that trigger off of it. There's no thinking involved in that. You don't have to worry about anything. It used to be about high risk for high reward. Now it's no risk for high reward. Half of this game is about luck sacking a broken opening hand when your opponent didn't.
I honestly think this is just a "you problem"; many players, including myself, can handle Revitalize with non-Revitalize or non-Fire decks. You claim innovation doesn't work when in actuality it's been working for months, you just haven't seen it or tried it to its full potential. A big part of this comes from knowing your rulings; I don't mean just knowing the aspects of the game a veteran should know, I'm talking the real, in-depth rules. Against Water, Revitalize literally can't do a thing besides draw the same cards over and over. I'm starting to feel this stems from the I-can't-play-Toads-competitively-this-format complaint that has been present for what seems like every format.
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  #62  
Old 01-17-2013, 04:35 PM
Earthbullet Earthbullet is offline
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Join Date: Oct 2009
Posts: 1,779
Quote:
Originally Posted by OneWingedAngel View Post
If they worded the cards properly and didn't make unnegatable effects or change the rules every week, then I wouldn't complain.

When this game started and the power level was lower, I would school all of you because thinking on the spot and strategizing was key. I played a lot of what you would call "bad decks" and topped events with them. Today, everything is about drawing 20 cards a turn and hitting your broken cards before your opponent does. Revitalize is the perfect example of what not to put in a game. The ability to mill as much as you want without any fear of deck out and have effects that trigger off of it. There's no thinking involved in that. You don't have to worry about anything. It used to be about high risk for high reward. Now it's no risk for high reward. Half of this game is about luck sacking a broken opening hand when your opponent didn't.
everything has a risk reward what makes the cards playable is when the reward is worth the risk, warhawk gives you hand advantage at the risk of losing 2 un-known cards and putting your opponent 2 brs closer to winning.
Revitalize while you dont have the risk of decking yourself out you do run the risk of early game milling drops and key non revitalize cards stuff like giant eagle lessens the risk but you still have the risk of milling it when you need it, also setting up effects to trigger in a way that helps you is part of any deck ever so I dont really see your comparison to oh it takes no skill.
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  #63  
Old 01-17-2013, 05:09 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
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Quote:
Originally Posted by MJM View Post
I honestly think this is just a "you problem"; many players, including myself, can handle Revitalize with non-Revitalize or non-Fire decks. You claim innovation doesn't work when in actuality it's been working for months, you just haven't seen it or tried it to its full potential. A big part of this comes from knowing your rulings; I don't mean just knowing the aspects of the game a veteran should know, I'm talking the real, in-depth rules. Against Water, Revitalize literally can't do a thing besides draw the same cards over and over. I'm starting to feel this stems from the I-can't-play-Toads-competitively-this-format complaint that has been present for what seems like every format.
You may be right. I've been playing for over 5 years now, since it came out just about. I might just be getting bored with the game. But I do have a legit complaint about rule changes. I used to be on top of everything, to the point where Meijins in my area would ask me how stuff worked because I had a better understanding. Now it seems that something gets changed every other day and in some cases I'm afraid to run stuff because it might have been changed I don't find out about it in time.

FYI, toads could be very playable. They just need some new stuff to make it fun. And reprint Jiraya Sage Mode. I still have a few.

Quote:
Originally Posted by Earthbullet View Post
everything has a risk reward what makes the cards playable is when the reward is worth the risk, warhawk gives you hand advantage at the risk of losing 2 un-known cards and putting your opponent 2 brs closer to winning.
Revitalize while you dont have the risk of decking yourself out you do run the risk of early game milling drops and key non revitalize cards stuff like giant eagle lessens the risk but you still have the risk of milling it when you need it, also setting up effects to trigger in a way that helps you is part of any deck ever so I dont really see your comparison to oh it takes no skill.
Look at the old JI verses the new one. The old one required you to lose a ninja in order for the effect to work. This forced you to set up your deck with "bad cards" to get huge benefits of dropping a Jonin on turn 1. This new JI requires nothing and now we have better Jonin options. There is no risk with the new JI because you aren't forced to fill you deck with semi useless ninjas to reap the benefits of the mission. If you have it and a Jonin on turn 1, you play it. There is no risk involved in that.

As for Revitalize, you just stall till turn 5 or 6 and win. Aside from blocking correctly, which I will admit takes some skill, but not a lot, you don't have to worry about losing key cards because the ones you need have Revitalize. And milling cards over is way too easy. If you have Ino CH and TP4 Naruto, that's 12 cards on your turn and another 9 on your opponent's. It's just too easy. The Tree Summoning, which is the root of the problem, pun intended, has auto mastery, which I thought was already established as not good for the game. That jutsu is overpowered.
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  #64  
Old 01-17-2013, 05:21 PM
OdionF.Baby OdionF.Baby is offline
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Join Date: Oct 2010
Posts: 382
Mike you are terrible at this game stop acting like you are good. Out of the 6 years you have been playing you've topped 2 events, to my 2 years and 4 events. You cry and complain everytime you play, grow up your not 28 anymore. You act like you're the best player in this game you lose at locals weekly, you act as if you know what a balanced meta is, in your mind a balanced meta is one that you know how to play at a highly competitive level, you do not have a rudementary understanding of this meta or any past recent metas. It really annoys be when you are on yor high horse because back when the game took no skill you could do well enough in events to have fun.
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  #65  
Old 01-17-2013, 05:35 PM
NextoftheLegacy NextoftheLegacy is offline
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Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by OneWingedAngel View Post
If they worded the cards properly and didn't make unnegatable effects or change the rules every week, then I wouldn't complain.

When this game started and the power level was lower, I would school all of you because thinking on the spot and strategizing was key. I played a lot of what you would call "bad decks" and topped events with them. Today, everything is about drawing 20 cards a turn and hitting your broken cards before your opponent does. Revitalize is the perfect example of what not to put in a game. The ability to mill as much as you want without any fear of deck out and have effects that trigger off of it. There's no thinking involved in that. You don't have to worry about anything. It used to be about high risk for high reward. Now it's no risk for high reward. Half of this game is about luck sacking a broken opening hand when your opponent didn't.
There's some truth in this...

The power level of cards has grown tremendously and much of the game revolves around drawing as much as you can until you hit something tremendous. I kind of miss the simplicity the game had in its infancy where Kunais could change the game. Now we have free healing, massive pumps, and ridiculous effects that do way too much for how easy they are to play.

Last edited by NextoftheLegacy : 01-17-2013 at 05:40 PM.
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  #66  
Old 01-17-2013, 05:40 PM
Earthbullet Earthbullet is offline
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Join Date: Oct 2009
Posts: 1,779
Quote:
Originally Posted by OneWingedAngel View Post
You may be right. I've been playing for over 5 years now, since it came out just about. I might just be getting bored with the game. But I do have a legit complaint about rule changes. I used to be on top of everything, to the point where Meijins in my area would ask me how stuff worked because I had a better understanding. Now it seems that something gets changed every other day and in some cases I'm afraid to run stuff because it might have been changed I don't find out about it in time.

FYI, toads could be very playable. They just need some new stuff to make it fun. And reprint Jiraya Sage Mode. I still have a few.



Look at the old JI verses the new one. The old one required you to lose a ninja in order for the effect to work. This forced you to set up your deck with "bad cards" to get huge benefits of dropping a Jonin on turn 1. This new JI requires nothing and now we have better Jonin options. There is no risk with the new JI because you aren't forced to fill you deck with semi useless ninjas to reap the benefits of the mission. If you have it and a Jonin on turn 1, you play it. There is no risk involved in that.

As for Revitalize, you just stall till turn 5 or 6 and win. Aside from blocking correctly, which I will admit takes some skill, but not a lot, you don't have to worry about losing key cards because the ones you need have Revitalize. And milling cards over is way too easy. If you have Ino CH and TP4 Naruto, that's 12 cards on your turn and another 9 on your opponent's. It's just too easy. The Tree Summoning, which is the root of the problem, pun intended, has auto mastery, which I thought was already established as not good for the game. That jutsu is overpowered.
you mean no risk for ji other then the mission getting removed or discarded right its totally the sam... oh wait no it isnt you draw a card and gain a jonin which btw you could fish for before the end of your turn when ji would go off you cant even put this ji on the chain w/o a jonin in hand, the old ji aslo kept the jonin out this one keeps it out for 2 turns if your opponent has nothing to respond to it with so actually the new ji has to worry about the mission going as well as the jonin going where the old one you just needed to protect the jonin with justus

Last edited by Earthbullet : 01-17-2013 at 05:44 PM.
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  #67  
Old 01-17-2013, 05:42 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by OdionF.Baby View Post
Mike you are terrible at this game stop acting like you are good. Out of the 6 years you have been playing you've topped 2 events, to my 2 years and 4 events. You cry and complain everytime you play, grow up your not 28 anymore. You act like you're the best player in this game you lose at locals weekly, you act as if you know what a balanced meta is, in your mind a balanced meta is one that you know how to play at a highly competitive level, you do not have a rudementary understanding of this meta or any past recent metas. It really annoys be when you are on yor high horse because back when the game took no skill you could do well enough in events to have fun.
This from a guy who's never beaten me, I'm assuming I know who this is. You haven't played in years. And for the first 3 years I played I topped ever event I went to except for the first one. That's not an exaggeration, Saul can verify that. You only wish you could be as good as I was. I topped Gencon in 2010. How many have you topped, 0. You don't have to agree with me, but I'm not wrong about anything I've said.
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  #68  
Old 01-17-2013, 05:50 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by Earthbullet View Post
you mean no risk for ji other then the mission getting removed or discarded right
Correct. Which is a minor risk because there aren't that many cards to do that and on turn 1 no less.

I should also also clarify that I don't really have and issue with JI itself. I think the card is a bad idea because the Jonin we have are too good for that point in the game. If we didn't have Kakshi, Baki, Masked Man, and Kabuto, JI would be okay. Kakshi is really the only one of those cards that I think is stupid by itself. Kabuto on turn 6 doesn't bother too much.
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  #69  
Old 01-17-2013, 05:55 PM
CopyEyeKakashi CopyEyeKakashi is offline
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Join Date: Aug 2007
Posts: 1,487
Quote:
Originally Posted by OneWingedAngel View Post
This from a guy who's never beaten me, I'm assuming I know who this is. You haven't played in years. And for the first 3 years I played I topped ever event I went to except for the first one. That's not an exaggeration, Saul can verify that. You only wish you could be as good as I was. I topped Gencon in 2010. How many have you topped, 0. You don't have to agree with me, but I'm not wrong about anything I've said.
He topped last year, but anyway there are people better than both of you. Last years format was fine until the rouge list made every deck other than 4thhydropump.deck unplayable which was only Gencon. At some point every element was top tier last season, many at the same time(water was dead after the first rouge list). The only problem I currently have is no counter to counter missions(GNB would be nice to have back)
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  #70  
Old 01-17-2013, 05:59 PM
OdionF.Baby OdionF.Baby is offline
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Join Date: Oct 2010
Posts: 382
This is Ryan, I smash you weekly and dj has topped an sjc so that again made no sense. You topped every event? You're joking me you topped the NJ Kage and 2010 Gencon, chunins are not events worth mentioning so again for the last 2 years you've done poorly weekly, at chunins and at multiple sjcs and Gencon. Never talk as if you are a top player in this game you are not, you never were yet since you're friends with Joe that you were good. It really makes me mad watching you pout and cry when you lose, again grow up it's a card game didn't your parents every give you a time out? You are a bi-polar elf stop acting like you know the game.
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