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  #91  
Old 12-30-2012, 04:37 PM
maseky maseky is offline
Jonin
 
Join Date: Nov 2009
Posts: 423
Quote:
Originally Posted by Genre View Post
True Allies...

Naruto and Sakura are wind (and Sakura is medical/mental who can use Reanimation) -- Kakashi is fire and Genjutsu and can return your missions back.

Where he could get the sakuras TA? If TnT dont have ebay neither and stop2shop dont sell that?
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  #92  
Old 12-30-2012, 05:31 PM
soundwave187 soundwave187 is offline
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Join Date: Sep 2006
Posts: 3,533
Quote:
Originally Posted by maseky View Post
Where he could get the sakuras TA? If TnT dont have ebay neither and stop2shop dont sell that?
i have a lot of unlimited cards that i'm sure i'll never use.
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  #93  
Old 12-30-2012, 05:59 PM
maseky maseky is offline
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Originally Posted by soundwave187 View Post
i have a lot of unlimited cards that i'm sure i'll never use.

I only want sakura TA x 3 and naruto clone promo x 3
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  #94  
Old 12-30-2012, 07:39 PM
allanime01 allanime01 is offline
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Join Date: May 2009
Posts: 5,744
Quote:
Originally Posted by fatdunk View Post
Thank, but I reffer based Ino-Shika-Cho deck
you run ino shika cho and their fathers, while using whatever starts mental power battles. It's one of the easiest decks to make because there's literally 10 different ways to run it.
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  #95  
Old 12-30-2012, 08:12 PM
MasterOfTheEnd MasterOfTheEnd is offline
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Join Date: Nov 2012
Posts: 67
Quote:
Originally Posted by Genre View Post
Dome is more than just chakra control... it gets you previous chakra or other things in your discard pile; and since Unlimited is filled with AMBUSH, that's good. Earth Dome merely baits out a jutsu if your opponent has it, so if you play it (before it resolves) your opp can chain with a jutsu.. however, if they don't have one you can continue to loop Earth Domes and keep them at low chakra until t5 when you can play Kisame TP2 (or something else) lol...

Joy is good against decks that rely on big hands as it disrupts their combo and helps you, especially if you go the no-hand route. Stolen Bodies is good, but probably unnecessary. I'm trying to think of what Water's mission lineup would be because they have good missions but not a lot of +'s, which is why Leech would be good as it builds your "theoretical hand" if you play a lot of ambush and AMBUSHable jutsu like striking shadow snake and chidori...
As for no hand, I'm thinking perhaps not. It's too easily disruptable, if they seal or steal my Chakra. I like drain such as Threat, but I want to keep some Mastery options available, like Sonic Attack, which seals their fate come turn 4. Water is much more than simply a group of no hand spammers. I like running plenty of search cards too, and with my balance, it seems to work perfectly for me overall. Any advice for Mastery decks? What elements run best?
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  #96  
Old 12-30-2012, 09:05 PM
fatdunk fatdunk is offline
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Join Date: Dec 2009
Posts: 494
Quote:
Originally Posted by allanime01 View Post
you run ino shika cho and their fathers, while using whatever starts mental power battles. It's one of the easiest decks to make because there's literally 10 different ways to run it.
Who diiferent ways?
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  #97  
Old 12-31-2012, 09:43 AM
Genre Genre is offline
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Join Date: Jul 2007
Posts: 5,814
Quote:
Originally Posted by MasterOfTheEnd View Post
I like drain such as Threat, but I want to keep some Mastery options available, like Sonic Attack, which seals their fate come turn 4.
Run 3x Dome and 1x Threat and 1x Yoroi... Yoroi + Threat up until t4 means you lock them out of chakra (you can also run Sasuke from Shattered Truth to wipe their chakra) and swing out and infini-mastery Dome/Sonic Attack with Kido / Tayuya / Sakon Ukon to lock them out of chakra and hand. Good deck idea.
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  #98  
Old 12-31-2012, 10:52 AM
Dalegna Dalegna is offline
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Join Date: Dec 2008
Posts: 3,920
Quote:
Originally Posted by Genre View Post
Run 3x Dome and 1x Threat and 1x Yoroi... Yoroi + Threat up until t4 means you lock them out of chakra (you can also run Sasuke from Shattered Truth to wipe their chakra) and swing out and infini-mastery Dome/Sonic Attack with Kido / Tayuya / Sakon Ukon to lock them out of chakra and hand. Good deck idea.
now you see why my list was made
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  #99  
Old 12-31-2012, 11:30 AM
maseky maseky is offline
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Join Date: Nov 2009
Posts: 423
Quote:
Originally Posted by Dalegna View Post
now you see why my list was made
just put baki to 1 and i will be so so so so happy
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  #100  
Old 12-31-2012, 12:06 PM
killerkimimaro killerkimimaro is offline
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Join Date: Nov 2008
Posts: 3,588
Quote:
Originally Posted by maseky View Post
just put baki to 1 and i will be so so so so happy
the turn 4 baki that just kills a dude every turn? how ridiculous r u?
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