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  #21  
Old 12-30-2012, 08:41 PM
zbkillaz zbkillaz is offline
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Quote:
Originally Posted by SharinganHeir View Post
Why are people suddenly complaining about a card that's over a year old? Nothing has changed to make it more effective than it was before it rotated.
it's not the card itself, it's just the concept of cost hurting opponents.
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  #22  
Old 12-31-2012, 05:06 AM
SharinganHeir SharinganHeir is offline
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Quote:
Originally Posted by zbkillaz View Post
it's not the card itself, it's just the concept of cost hurting opponents.
Fine. Why are people complaining about a concept that is well over a year old? I think it's really cool to have a couple cards with a "cost" that your opponent pays for you. It adds something different to the game.
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  #23  
Old 12-31-2012, 06:54 AM
zbkillaz zbkillaz is offline
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Quote:
Originally Posted by SharinganHeir View Post
Fine. Why are people complaining about a concept that is well over a year old? I think it's really cool to have a couple cards with a "cost" that your opponent pays for you. It adds something different to the game.
what part of having a cost paid by the opponent to you sounds like it's fair? is the "opponent pays" or "for you"? im curious.
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  #24  
Old 12-31-2012, 07:27 AM
Dalegna Dalegna is offline
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Quote:
Originally Posted by zbkillaz View Post
what part of having a cost paid by the opponent to you sounds like it's fair? is the "opponent pays" or "for you"? im curious.
he like broken things like this as a cost "[Mission|EoJ] Give 1 damage to your opponent ninja: Draw 1 card." Bandai do ever make this effect i will go crazy
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  #25  
Old 12-31-2012, 08:48 AM
killerkimimaro killerkimimaro is offline
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Quote:
Originally Posted by zbkillaz View Post
what part of having a cost paid by the opponent to you sounds like it's fair? is the "opponent pays" or "for you"? im curious.
the thing is, nothing with this type of effect is OP atm, the best 1 is the 3rd and that card does what it was it meant to do (what every turn 6+ ninja should do -_-) turn the game in ur favor
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  #26  
Old 12-31-2012, 08:56 AM
zbkillaz zbkillaz is offline
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Originally Posted by killerkimimaro View Post
the thing is, nothing with this type of effect is OP atm, the best 1 is the 3rd and that card does what it was it meant to do (what every turn 6+ ninja should do -_-) turn the game in ur favor
once again....nobody cares about the currect effects of costs that are like this.

This thread is geared for preventing costs that hurt the opponent in the future. It just shouldn't exist IMO.
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  #27  
Old 12-31-2012, 09:23 AM
SharinganHeir SharinganHeir is offline
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Quote:
Originally Posted by zbkillaz View Post
what part of having a cost paid by the opponent to you sounds like it's fair? is the "opponent pays" or "for you"? im curious.
Quote:
Originally Posted by Dalegna View Post
he like broken things like this as a cost "[Mission|EoJ] Give 1 damage to your opponent ninja: Draw 1 card." Bandai do ever make this effect i will go crazy
When did I use the word fair? And who really cares if its fair? Its just a different part of the game. They haven't made anything outrageous with this type of cost and they aren't going to. You guys are blowing this completely out of proportion and you're doing it a year and a half too late.

Quote:
Originally Posted by zbkillaz View Post
once again....nobody cares about the currect effects of costs that are like this.

This thread is geared for preventing costs that hurt the opponent in the future. It just shouldn't exist IMO.
I respect your opinion and agree with it to an extent. But currently there aren't any that exist that your opponent doesn't get back or that don't require specific cir****tances to work.
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  #28  
Old 12-31-2012, 09:53 AM
Seiko Seiko is offline
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Why do you think such costs didn't exist until one year ago... when human path first came out?

If each and every element has some way to hurt their opponent AND has no negative side effects from using it. Would it not be staple in their own element? Also the fact, they could be splash-able. Does that not warrant the rouge list or some type of errata?

Human path has both of the points at hand, a cost that hurts the opponent without the negative side effects. As well as it can be splashed within any deck, because its void. It has MENTAL POWER, which is relevant to earth or earth/x decks. It has Ambush, which is relevant to water and lightning, lightning uses card's such as dango, or inari's decision to generate chakra. It has Akatsuki and IT HAS DOUBLE ATTR.

I HAVEN'T NOTICED IT TILL I LOOKED IT UP, IT HAS MIND ATTR. That gives earth another huge boost. So if you don't want to use inoichi, OH LOOK human path.
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  #29  
Old 12-31-2012, 02:32 PM
Dalegna Dalegna is offline
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Quote:
Originally Posted by SharinganHeir View Post
When did I use the word fair? And who really cares if its fair? Its just a different part of the game. They haven't made anything outrageous with this type of cost and they aren't going to. You guys are blowing this completely out of proportion and you're doing it a year and a half too late.

you most of been the late one because i most def complain about the cost the minute cost was introduce to the game bro i dont think u seen the + path combo did you or even the, + combo and +
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  #30  
Old 12-31-2012, 03:02 PM
killerkimimaro killerkimimaro is offline
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Quote:
Originally Posted by Dalegna View Post
you most of been the late one because i most def complain about the cost the minute cost was introduce to the game bro i dont think u seen the + path combo did you or even the, + combo and +
how r these combos?
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