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  #11  
Old 12-30-2012, 03:54 PM
MJM MJM is offline
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Quote:
Originally Posted by OneWingedAngel View Post
I've been saying since Third came out that he should be errata'd to be:
eoj: pay 0.

I don't like it when you have a virtually unchainable effect.
Making him EOJ changes the whole concept of the card.
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  #12  
Old 12-30-2012, 04:01 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
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Quote:
Originally Posted by MJM View Post
Making him EOJ changes the whole concept of the card.
Perhaps. That isn't as much of a deal to me as is the wording of the card. They need to stop doing that. Honestly, I think it was just and oversight that his cost is what it is and for whatever reason, they just don't want to errata him. If anything I just don't want to see it any more in the future.
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  #13  
Old 12-30-2012, 04:46 PM
OC_Powers OC_Powers is offline
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Join Date: Jan 2012
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Quote:
Originally Posted by avatar7 View Post
Another one I can think of is Karin, who can mess up a lot of combos that use the discard pile by moving a card from your discard pile to your chakra as a cost, before going on the chain.
I have no problem with this.
Quote:
Originally Posted by zbkillaz View Post
I don't think the individual card effects matter, I think the point here is, and I agree with is that cost should not harm your opponent EVER. they should either be free, hurt you (would warrant a greater effect) , or help your opponent ( would warrant a greater effect).

Only effects should hurt your opponent period.
I agree completely, this should be put into effect asap.
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  #14  
Old 12-30-2012, 04:48 PM
avatar7 avatar7 is offline
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Join Date: Nov 2011
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Quote:
Originally Posted by allanime01 View Post
Thats called good strategy and using cards well. Karin basically went from "Opponent gains chakra, you heal" to "Karin can stop your opponent from going Hidan/reanimation a supper ninja, and you get to heal"

Not anywhere near the same as Human Path literally removing 2 (possibly key) cards straight from the hand, potentially permanently.
It stops a ton more effects than just Hidan or reanimation. It can basically ruin whole deck strategies just like that, just because you have no option to negate her. For me it's on par with Human Path for delaying/stopping certain decks, and in fact it's even better because it's a turn 1 drop and not tied to your turn marker, nor does it require sacrifice. You would notice her as a nuisance a lot more if you played not just competitive decks in block but any kind of decks in both formats.

As long as they make "costs" that can do so much damage, it's a bad design from my point of view.
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  #15  
Old 12-30-2012, 04:54 PM
Shino'sDad Shino'sDad is offline
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I remember back when giving your opponent Chakra back to heal was actually a positive thing for your opponent...
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  #16  
Old 12-30-2012, 05:29 PM
soundwave187 soundwave187 is offline
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Join Date: Sep 2006
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i've been hit by human before. it sucks, a lot. it gets changed, great. if it doesn't, i'll figure it out. 3rd is a SR so it makes sense that he's that strong, but not broken. and i have no idea why karin was even brought up. i play puppets and need puppets in the discard. ppl that play her think they're getting the better of me when they move a puppet into my chakra and that makes them madbad about 2 turns after when i use a or a effect with a cost and they're back where they belong. i know this is just my scenario for me, but if karin is a problem card" for you, you need to reevaluate this entire card game.
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  #17  
Old 12-30-2012, 07:11 PM
jousha jousha is offline
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Join Date: Mar 2009
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Quote:
Originally Posted by soundwave187 View Post
i know this is just my scenario for me, but if karin is a problem card" for you, you need to reevaluate this entire card game.
I actually think karin is a card that keeps cards like Hidan in check. They activate Hidan to give you a BR and you respond with Karin to place him in the chakra. Boom - free BR for you.
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  #18  
Old 12-30-2012, 07:27 PM
allanime01 allanime01 is offline
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Join Date: May 2009
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Quote:
Originally Posted by Shino'sDad View Post
I remember back when giving your opponent Chakra back to heal was actually a positive thing for your opponent...
Whoa there old timer.
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  #19  
Old 12-30-2012, 08:24 PM
SharinganHeir SharinganHeir is offline
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Join Date: Jan 2008
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Why are people suddenly complaining about a card that's over a year old? Nothing has changed to make it more effective than it was before it rotated.
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  #20  
Old 12-30-2012, 08:36 PM
allanime01 allanime01 is offline
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Quote:
Originally Posted by SharinganHeir View Post
Why are people suddenly complaining about a card that's over a year old? Nothing has changed to make it more effective than it was before it rotated.
I think once the glimmer of a new set wears off we need something to do on here

Plus with Spiritomb gone, we need someone to fill the role

Last edited by allanime01 : 12-30-2012 at 08:41 PM.
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