|
#11
|
|||
|
|||
|
Quote:
|
|
#12
|
|||
|
|||
|
a turn 9 combo will not help haku see play lol
|
|
#13
|
|||
|
|||
|
Well it cannnn be a T6 combo, but I agree. It's not going to help Haku see play any more, or any less really.
Haku will likely still see play though because it's a way to abuse PiP effects, or double down on activated ones, and that's pretty good. |
|
#14
|
|||
|
|||
|
You can't put in play reinforcement ninjas in play without meeting their entrance cost...
|
|
#15
|
|||
|
|||
|
this is true allanime, how on earth r u bringing nine tails out on 6?
|
|
#16
|
|||
|
|||
|
I'm talking about Masked Man and 9 tails, as nobody appeared to mention that to the OP.
|
|
#17
|
|||
|
|||
|
the OP does not think u can bring it out earlier than turn 9, in fact the OP clearly says in his first post that he put it in play on T9
|
|
#18
|
|||
|
|||
|
I;m assuming hes springboarding off of the Angering the Beast combo
|
|
#19
|
|||
|
|||
|
3 angering the beast in chakra makes 9 tails a turn 6, or 1 angering the beast and kushina make it a t6. or turn 4 if you have the 3 angering and kushina
|
|
#20
|
||||
|
||||
|
Quote:
Quote:
Meet these v Quote:
Quote:
![]() |
![]() |
| Thread Tools | |
| Display Modes | |
|
|