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Old 11-30-2012, 03:10 PM
Kutono Kutono is offline
Ninja Academy Student
 
Join Date: Feb 2012
Posts: 28
Game Mechanics

I write this not as a person complaining about how the game is turning out, I simply want to talk about what I think the format needs. I know that in our new format Bandai has decided to kill off a bunch of old mechanics in order to make way for their newer ones. Well at least that's what it seemed.
So Bandai said that they are killing of AMBUSH, GROWTH, and MASTERY or at least these are the ones I want to make note of.

MASTERY was an understandable sacrifice, it could allow to flip flop games and just create chaos, that I can live with.

AMBUSH was a pretty combo-rific mechanic that definitely made hand cost for things such as missions and ninjas a lot easier and there where a lot of ways of getting cards in your discard pile back to your chakra so you could play a ninja again, ON TOP of that with the reprint of the Void Deck we have a lot of Void ninjas who are coming back. That doesn't seem right.

Now the one I really want to talk about GROWTH. Growth is a mechanic that's been around since the beginning of the game. I know that in the Sage Deck coming out that there are a few people with growth and I think that's good. Though I have to say this.

Bandai please bring back GROWTH, it was a good, balanced mechanic. It allowed better flow of playing cards as well as allowed you construct your deck to a bit of a more focused theme. We have a lot of cards that have been coming out that are really good but already have a card with the same name that is out that is equally good. Or alternatively there are good cards that won't see play because they're good cards but not as good as former cards and therefore won't see play, which means bandai is wasting a bunch of paper. That's a shame, because I feel like growth wasn't a mechanic that needed killing, that is just me but that's my opinion.
Thanks for your time.

Last edited by Kutono : 11-30-2012 at 03:12 PM. Reason: Made it look more presentable.
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