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  #11  
Old 11-25-2012, 11:04 AM
garra362 garra362 is offline
Jonin
 
Join Date: Dec 2011
Posts: 233
Quote:
Originally Posted by Earthbullet View Post
3 you could play it on 1 with ji if you needed to
Yeah, but unless they play JI as well, (which probably wont be toouncommon) its probably not neccessary/worth playing on t1
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  #12  
Old 11-25-2012, 11:17 AM
zbkillaz zbkillaz is offline
Jonin
 
Join Date: Apr 2006
Posts: 2,130
Jonin's Intervention= 3 cards from hand (4 if you want to tetragram+ plus having the have the correct chakra) 4 cards to potentially wipe the board is fine since the player is left with 2 cards, 1 if they go first.

Choji infuriation= removes a coin from Jonin's Intervention discarding the jonin at end of turn. of even better when he's send out to battle on the next turn.

Gameru= will discard the Jonin.

Turn of Phrase= will discard the Jonin.

The man who died twice/Revenge/Information Extraction= (lol) you can troll your opponent hardcore with this card if you attach it to the soon to be removed from play Jonin.

Determination to Protect= make them feel dumb about wasting their hand.

Troubling sign= call wind if you're afraid of a tetragram.

and many many more funny little answers to JI. I'm excited to see what route players will take.
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  #13  
Old 11-25-2012, 12:42 PM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
another reason why side decks should be bigger to much to try and side against. you stack your side for jl and then you are s.o.l for other decks
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  #14  
Old 11-25-2012, 12:42 PM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
see what your opponent is playing? then decide to flashpoint sasori or not. to me, thats the best abuse with minimal combo . this card will get banned.
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  #15  
Old 11-25-2012, 01:10 PM
killerkimimaro killerkimimaro is offline
Banned
 
Join Date: Nov 2008
Posts: 3,588
thx for making another thread about this card
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  #16  
Old 11-25-2012, 01:41 PM
spgoel spgoel is offline
Jonin
 
Join Date: Feb 2011
Posts: 336
Quote:
Originally Posted by killerkimimaro View Post
thx for making another thread about this card
anytime bro i can make another one it u want me to troll a little more
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  #17  
Old 11-25-2012, 02:06 PM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
you know talking about this card people where like you could put in play sasori but when sasori is put in to play you have to discard him. then the best you can do after that is hiruku or chiyo .. id go with chiyo cuz then you could grab another puppet ninja or am i reading this all wrong
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  #18  
Old 11-25-2012, 04:11 PM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
Quote:
Originally Posted by shido View Post
you know talking about this card people where like you could put in play sasori but when sasori is put in to play you have to discard him. then the best you can do after that is hiruku or chiyo .. id go with chiyo cuz then you could grab another puppet ninja or am i reading this all wrong
deff reading it wrong. sasori comes in to play (deployment aside) discards a puppet. and its not necessary for his PiP. then, you can flashpoint him bringing in another puppet. at that point, when sasori comes back due to flashpoint, he's considered a new ninja, so the mission doesn't effect him anymore. T5 ninja on T1 with no drawbacks. can be really effective, especially in puppet rush.
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  #19  
Old 11-25-2012, 04:24 PM
spiritomb spiritomb is offline
Jonin
 
Join Date: Feb 2008
Posts: 3,333
Quote:
Originally Posted by shido View Post
another reason why side decks should be bigger to much to try and side against. you stack your side for jl and then you are s.o.l for other decks
U don't know how to side board. A sideboard shouldnt be 30 cards to have access to stop everydeck. A good rule of thumb is to work on your deck instead of trying to figure out how to stop every one else's deck.

Last edited by spiritomb : 12-16-2012 at 01:27 PM.
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  #20  
Old 11-25-2012, 05:23 PM
rockleeac rockleeac is offline
Jonin
 
Join Date: Jan 2012
Posts: 758
Quote:
Originally Posted by spiritomb View Post
U don't know how to side board. A sideboard should be 30 cards to have access to stop everydeck. A good rule of thumb is to work on your deck instead of trying to figure out how to stop every one else's deck.
30 card sideboard? lol
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