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  #1  
Old 11-25-2012, 07:25 AM
spgoel spgoel is offline
Jonin
 
Join Date: Feb 2011
Posts: 336
Jonin's Intervention

Is insane. That and the new Kakashi. Free BR's. There is literally like 2 ways to counter it
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  #2  
Old 11-25-2012, 07:51 AM
garra362 garra362 is offline
Jonin
 
Join Date: Dec 2011
Posts: 233
this card means tetragram on turn 3 should not bre a problem
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  #3  
Old 11-25-2012, 08:48 AM
spgoel spgoel is offline
Jonin
 
Join Date: Feb 2011
Posts: 336
Quote:
Originally Posted by garra362 View Post
this card means tetragram on turn 3 should not bre a problem
??? u mean it makes it a problem......
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  #4  
Old 11-25-2012, 08:57 AM
MJM MJM is offline
Super Card List Tracker
 
Join Date: Dec 2008
Posts: 7,597
Temari [Furious Gust].
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  #5  
Old 11-25-2012, 09:37 AM
garra362 garra362 is offline
Jonin
 
Join Date: Dec 2011
Posts: 233
Quote:
Originally Posted by spgoel View Post
??? u mean it makes it a problem......
yeah, I meant that it will be ridiculously easy to play tetra on turn 3 .
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  #6  
Old 11-25-2012, 09:49 AM
Earthbullet Earthbullet is offline
Jonin
 
Join Date: Oct 2009
Posts: 1,780
Quote:
Originally Posted by garra362 View Post
yeah, I meant that it will be ridiculously easy to play tetra on turn 3 .
3 you could play it on 1 with ji if you needed to

Quote:
Originally Posted by MJM View Post
Temari [Furious Gust].
and yet another counter to ji
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  #7  
Old 11-25-2012, 10:39 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
That turn 0 lightning card does te same as the temari but its hand trap
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  #8  
Old 11-25-2012, 10:41 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
Only bad thing it will seriously be mirror matches everywhere
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  #9  
Old 11-25-2012, 10:50 AM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
Wind decks can hope for consistent Pressure Damage.
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  #10  
Old 11-25-2012, 10:52 AM
MJM MJM is offline
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Quote:
Originally Posted by shido View Post
That turn 0 lightning card does te same as the temari but its hand trap
Let's look at the pros and cons.

Pros
Gameru
-Don't waste a deployment
-Can target any non-Ninja card

+2

Temari
-Get an average stated Ninja with 2 Mental Power
-Discards the Mission
-Gets a draw off of Shikamaru's Decision
-If dropped can be relevant support wise
-Can be reused through effects

+5

Cons
Gameru
-Minus one in hand then another minus for the deployment of another Ninja
-Returns the target to the Hand
-No relevant stats or characteristics
-If dropped most likely is a chump blocker

-4

Temari
-Only targets Permanent Missions

-1

2 + -4 = -2
5 + -1 = 4

Temari > Gameru
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