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#11
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i shouldnt have said "bad" its just not THAT good, 2 turns later than the original, -3 from hand, takes up ur mission for that turn, and on top of all of that i have to remove 4 just for the effect?? the costs could be alot less and this card wouldnt be broken.
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#12
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Quote:
Last edited by Sai'ix Renkai : 08-26-2012 at 11:57 AM. |
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#13
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Quote:
believe me a T2 HC1 mission with that effect and the mill cost wouldnt be broken at all edit: then i see the 2 handcost is a "typo" ![]() |
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#14
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Quote:
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#15
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I'm certain if it was a possibility, Tylar would let me, but it obviously isn't a possibility so all that is left is the dream. It would have ben a true dream to leave my stamp and my teams stamp on this game, and I am 2nd place but I would be the American Winner, but in the words of Ricky Bobby "If you ain't first, You're Last!" lol
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#16
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I forgot the Permanent. Thank you for pointing that out...
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#17
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still 7 cards FOR ONE USE your opponent benefits so much more then you
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#18
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Six cards. And you can use it TURN AFTER TURN. Not just ONE USE.
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#19
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this card + 4 from deck + 1 HC = 6 (didnt see you edit) cards then 4 again again again its trash your opponent is in a MUCH BETTER spot to play it then you the cost is far to high si its real name should be angel soft
Last edited by Refuge : 08-26-2012 at 12:11 PM. |
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#20
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You must not pay attention. I misttyped the HC. Shoulda been 1. So six. And you are going to be the first one to use it. Considering it's a start of turn effect. That the turn player can't use. I'd gladly remove 4 to shut down put in play for a turn. But I tend to build decks that can win before I drop half of my deck, so I won't worry about decking out. And I don't have "key" cards, so it works.
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