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  #1  
Old 08-26-2012, 11:09 AM
aodajuiceman aodajuiceman is offline
Jonin
 
Join Date: May 2007
Posts: 627
What I would have made if I had won gencon

I would have made a rock lee reinforcement(gate state). I probably would have required you to sacrifice a healthy turn 1 or turn 2 rock lee(not really sure). I would have gave him the timing window of exchange of jutsu on both turns(that is when he could have been put in play), and I am not clear on the effect I would have given but I know I would have had the lee return to the reinforcement deck at the end of the turn to put in play a rock lee non reinforcement from your removed from game area in injured status. I might have even allowed the lee to jump teams. I would have given it a hand cost though. The effect would have been nice, but o well. The agony of second place ugh lol. What would you have made?
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  #2  
Old 08-26-2012, 11:13 AM
killerkimimaro killerkimimaro is offline
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Join Date: Nov 2008
Posts: 3,588
i would have made a rock lee might guy squad....weve had squads since what? set 13? and yet still no rock lee might guy LOL that should have been one of the first ones:P i never really thought of an effect, but im sure i would have followed the additional battle phase effect type.

But I cant wait to see the card Kevin makes
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  #3  
Old 08-26-2012, 11:24 AM
allanime01 allanime01 is offline
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Join Date: May 2009
Posts: 5,744
I was gonna make a Shika/Temari squad, that would have improved on the platoon.
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  #4  
Old 08-26-2012, 11:31 AM
world of pein world of pein is offline
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Join Date: Apr 2009
Posts: 2,510
I would have made a demon bros squad to give them a purpose.
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  #5  
Old 08-26-2012, 11:41 AM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
If I had gone, I would have tried a functional Miroku reprint.

Suppressing the Priestess
Void
T2 1HC
Permanent
This Mission cannot be negated or removed from play.
Effect: At the start of each players turn, the opposing player may remove the top four cards of their deck from game. In that case, the player who's turn it is cannot put in play Ninjas except by deployment, and all put in play effects are negated for this turn.

Last edited by Sai'ix Renkai : 08-26-2012 at 12:04 PM. Reason: Didn't realize I hit 2 for the HC...and forgot Permanent...Kids, don't type with 2 hours of sleep
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  #6  
Old 08-26-2012, 11:47 AM
BillCosbyCat BillCosbyCat is offline
Chunin
 
Join Date: Jul 2012
Posts: 135
Quote:
Originally Posted by aodajuiceman View Post
I would have made a rock lee reinforcement(gate state). I probably would have required you to sacrifice a healthy turn 1 or turn 2 rock lee(not really sure). I would have gave him the timing window of exchange of jutsu on both turns(that is when he could have been put in play), and I am not clear on the effect I would have given but I know I would have had the lee return to the reinforcement deck at the end of the turn to put in play a rock lee non reinforcement from your removed from game area in injured status. I might have even allowed the lee to jump teams. I would have given it a hand cost though. The effect would have been nice, but o well. The agony of second place ugh lol. What would you have made?
Dude if you would of made this card I would of loved you forever rock Lee is the **** but good job on making top 2
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  #7  
Old 08-26-2012, 11:48 AM
killerkimimaro killerkimimaro is offline
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Join Date: Nov 2008
Posts: 3,588
Quote:
Originally Posted by Sai'ix Renkai View Post
If I had gone, I would have tried a functional Miroku reprint.

Suppressing the Priestess
Void
T2 2HC
This Mission cannot be negated or removed from play.
Effect: At the start of each players turn, the opposing player may remove the top four cards of their deck from game. In that case, the player who's turn it is cannot put in play Ninjas except by deployment, and all put in play effects are negated for this turn.
card is bad.....
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  #8  
Old 08-26-2012, 11:50 AM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
Quote:
Originally Posted by killerkimimaro View Post
card is bad.....
Why? It's a control mission.
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  #9  
Old 08-26-2012, 11:50 AM
Refuge Refuge is offline
Jonin
 
Join Date: Apr 2010
Posts: 507
Quote:
Originally Posted by Sai'ix Renkai View Post
If I had gone, I would have tried a functional Miroku reprint.

Suppressing the Priestess
Void
T2 2HC
This Mission cannot be negated or removed from play.
Effect: At the start of each players turn, the opposing player may remove the top four cards of their deck from game. In that case, the player who's turn it is cannot put in play Ninjas except by deployment, and all put in play effects are negated for this turn.
WAY TO COSTLY

this card wouldn't see play do to the HUGE negative you are way beyond a fair version into a almost toilet paper remake.
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  #10  
Old 08-26-2012, 11:53 AM
Sai'ix Renkai Sai'ix Renkai is offline
Jonin
 
Join Date: Mar 2010
Posts: 1,705
Quote:
Originally Posted by Refuge View Post
WAY TO COSTLY

this card wouldn't see play do to the HUGE negative you are way beyond a fair version into a almost toilet paper remake.
Should it be free? And I'd GLADLY rfg 4 cards to stop something like a 4th. PLUS both players can use it. People complain about Miroku doing too much for free, now it's not enough for too much. Honestly, that kind of stop SHOULDN'T be free. There should be a cost.
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