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#1
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Wind/Fire (Post Rotation w/ Explanation of my choices)
Ninjas: 29
Turn 0: 9 3 Kisuke 3 Hanare 3 Sasuke (Set 25) Turn 1: 4 2 Temari (WS) 2 Tsukado Turn 2: 2 2 Gaara (vanilla) Turn 3: 6 2 Torune 2 Sakura (Set 23) 2 Tobi (Set 25) turn 4: 4 1 Hidan (Anathema 1 Hidan (Cursed Existence) 2 Kakashi (Set 24) Turn 5: 4 2 Kurenai (Set 24) 2 Konan (Origami Angel) Missions: 10 2 Floating 2 Loss 2 Secret Book 2 Warhawk 2 A Master's Death Jutsus: 11 2 Wind Style: Pressure Damage 3 Lightning Beast Running Jutsu 3 Sharingan Eye 3 Wind Scythe Jutsu reinforcements: 2 Danzo 2 Hidan Cursed Mode 2 Sasuke/Kakashi Okay so after my puppet deck started getting inconsistent I decided it was time for a change in my playstlye, rather than running mono elements, I decided to do dual element competatively, so I figured I would work with 2 elements who kinda complete eachother where one is flawed or lacking. I always play wind no matter what, I enjoy the Tempo which the missions bring to the table, but it lacked the aggressive nature that it needs to be really good, so i figured Fire was good because it has Aggressive jutsus, not many, but it has some to get the job done, but they kinda lack in the draw power department so thats where wind comes in. Okay so Hanare should kinda be self explanitory, the ability to sneak a peek into your opponents hands, and get a feel of whats going to come in the first few turns of the game and allows you to also possibly draw a new card if your opp has a mission. The Sasuke is kinda a tech for now, I lick it since it sets you for early advantage if you start with him since most turn 0-1's don't have Taijutsu it slows your opponent down while allowing you to set up. Kisuke, is just there to be a chump, nothing more, nothing less. Wind Scythe: either being used early, or late game, she nets you pluses all day and night, she lets you view your opponents hand and snipe a forsure problematic jutsu so you can either push for game, or just minus from your opponents hand. Tsukado: Gets a +1/+1 coin every time it attacks, meaning that if you hit curve with him, you get him to a massive supporter for late game so you can OP a team. Vanilla Gaara is just a 5/1, 5/0 he is just a good beat stick Torune: makes it so a victory can easily kill a head ninja opposing him, Sakura: The reason i like this Sakura over the tp4 one is that she lets you try and overextend, and if you fail to do alot that turn, you get all the chakra you invested back into your chakra area. Tobi: ok he is pretty good for now, gets insane next set, but his effect in a nut shell, is you remove a card from your deck, and when he is removed from play, you move him to the BR area and get that card back. it helps if you want to just try and set something aside for late game. Hidans: only in the deck for the reinforcement, Kakashi: allows for draw power, either your opp blocks him, you win a victory and draw 2, or your opp lets him go through and you win 2 BR's Kurenai. Mizukage.... meet your superior Kurenai happens, durring either players mission phase, or durring the EOJ, you can negate an activated ability for a meesly 1 chakra. So Mizukage, you wanna use your eff, I will chain and stop it for cheaper. Pain, you wanna try and see my hand, I will pay one and stop you, Naruto trying to bring out the 6 tails in EOJ, GTFO I pay 1 and negate. I really like her. Konan: With all the draw power in this deck, you are almost always likely to have more cards in your hand then your opp. plus she gives 4 support and has Ambush lol. Floating: for consistency, helps you draw for curve and lets you pick what you want to get and what you don't want. Loss: With A New Order, and secret book out, it's a good way to either bait them out, or just to draw 2 early on. Warhawk: This mission, is by far one of the most amazing draw missions for fire. give your opp 2 BR's to draw 4, yes please. in all my tests, at the end of the game my opps only BR's, are the ones that I had to give them to use warhawk. Secret Book: Basic Mission negation, plus it gives your opp a dead draw the following turn. plus if you push and they needed that mission you get to win a victory over an opps ninja. A Masters Death: Baitrs out mission negation, or lets you draw 3, either way, win/win Wind Pressure: kinda a 1 for 1, winds only snipe jutsu, I use only to reuse Temari's, it changes for the KO blow reprint in set 26. Lightning Beast: adds 3 support to team, and when the jutsu resolves, at end of turn you move it to chakra and give a damage to any ninja you want. Sharingan Eye: These are good for the deck since it's 1 fire, 1 colorless, 9/10 times you always have the chakra to use it and you have Kakashi and the Danzo Reinforcement as primary user, until next set when I add the 6th hokage. WInd Scythe: Basic 2 wind jutsu negation, on a plus if temari uses, she injures ninja that negated jutsus user. I think fire/wind will have the most potential for post rotation along with earth, at least for the first few sets like up until set 28 this is kinda just my reasons for why I decided to play wind/fire and my ninja/mission/jutsu choices for the deck for post rotation. Please let me know what you think of this build, all opinions and comments will be reviewed, I shall be changing this deck up as the sets progress, until GenCon of next year. I will also be posting results of w's and l's in my tournaments, as well as casual games I play. Also look me up on *******, am gonna be starting a Narutube channel sometime next month, will be doing a case opening of set 26, deck profiles, general discussions over cards of the format, ect. All comments and suggestions are welcomed just please post a reason why you believe I should use card 'X' over card 'Y' |
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#2
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if you got room id recomend sabiru
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#3
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IMO Lightning Beast isn't very good, although I think it's hilarious if you use Wind Pressure off of the Beast so then it goes back to your hand lol. Also, 9 zero drops just isn't enough. You need at least 10, even 11. You have too many turn 3 ninjas. Just take out Torune, you really don't need him. Lastly, Dragon Flame is too broken. Take out running beast for it. And you may want to change Secret Book into New Orders in order to make sure you'll have the fire chakra. Just my opinion.
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#4
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can't get them, every target/ hobby shop in my state pretty much sold out of Kage summit before I could buy alot of packs :/ I really wish Bandai would do a second printing of such an amazing set.
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#5
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Quote:
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#6
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Danzos seal is 10 times better than Sharingan eye. Anyone gets to use it. How often do u actually steal chakra with it?
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#7
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I use Sharingan Eye because it negates and removes the jutsu from the game. meaning, no jutsu to chakra when chain resolves, they can't get the jutsu later if they play like a sage mode. also how is Danzo's seal better? Danzo's Seal says you name a card. and your opponent cannot play the named card this turn or next, it doesn't negate, and if you do use it, your opponent can just chain the card you name durring the EOJ
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