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  #21  
Old 07-27-2012, 04:09 PM
Shodaime Shodaime is offline
Jonin
 
Join Date: Jan 2010
Posts: 1,370
Quote:
Originally Posted by doom2000 View Post
has anyone read the two cards in question here

the naruto states that when its combat is 7 or greater you can put six tails in play

the new lighting mission states that you injure target ninja and give it plus +1/+1

that = that new naruto at 7/0, and still in the mission phase of your turn.

so point out to me where i am going wrong!!! when i play more PiP effect supersseded turn cost.
Reinforcements have to meet turn requirements. That is the rule for red bordered cards.
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  #22  
Old 07-27-2012, 06:50 PM
jousha jousha is offline
Jonin
 
Join Date: Mar 2009
Posts: 534
Quote:
Originally Posted by doom2000 View Post
so point out to me where i am going wrong!!! when i play more PiP effect supersseded turn cost.
A Reinforcement is a PiP already, so the ruling is (and has been for a while now) the EC has to be met. Only thing that could bring 6-tails out earlier than turn 8 are cards that lower its EC (e.g. Training in the Rain).
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  #23  
Old 07-28-2012, 12:04 PM
Earthbullet Earthbullet is offline
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Join Date: Oct 2009
Posts: 1,780
well i found a major kink in the combo itself w/o the counters, six tails hits play and kills everything...including kushina so no nine tails t4.
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  #24  
Old 07-28-2012, 12:21 PM
Shino'sDad Shino'sDad is offline
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Join Date: Nov 2006
Posts: 7,357
Quote:
Originally Posted by Earthbullet View Post
well i found a major kink in the combo itself w/o the counters, six tails hits play and kills everything...including kushina so no nine tails t4.

Move it up to turn 5. Training your 4 drop (or even Naruto himself) and then go 6 Tails. Play Kushina as your Ninja for the turn, and go 9 tails.

Plenty of ways to get coins on him and injured as well in Turn 3 and 4.
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  #25  
Old 07-28-2012, 06:12 PM
allanime01 allanime01 is offline
Jonin
 
Join Date: May 2009
Posts: 5,745
Quote:
Originally Posted by Shino'sDad View Post
Move it up to turn 5. Training your 4 drop (or even Naruto himself) and then go 6 Tails. Play Kushina as your Ninja for the turn, and go 9 tails.

Plenty of ways to get coins on him and injured as well in Turn 3 and 4.
if a combo has SD approval, it's better then people must think. Just like if it has Genre approval, it's probably broken in a way he sees and will prove.
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  #26  
Old 07-30-2012, 01:53 PM
bigGI21 bigGI21 is offline
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Join Date: Jan 2011
Posts: 235
This game has a long history of decks based around combos deemed inconsistent. Watch, in three months this will be a tier one deck that people cry about.
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