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Archetype [New Generation]
First the Decklist, then the detailed cards.
Turn 0 [2] Kiba Inuzuka [New Generation] [2] Shino Aburame [New Generation] [2] Choji Akamichi [New Generation] [2] Tenten [New Generation] [2] Rock Lee [New Generation] Turn 1 [1] Akamaru [New Generation] [2] Shikamaru Nara [New Generation] [2] Ino Yamanaka [New Generation] Turn 2 [2] Hinata Hyuga [New Generation] [2] Sakura Haruno [New Generation] Turn 3 [3] Naruto Uzumaki [New Generation] [2] Sai [New Generation] Turn 4 [2] Neji Hyuga [New Generation] Turn 5 [2] Kakashi Hatake [New Generation] [2] Yamato [New Generation] Missions [3] New Generation [3] A New Captain [3] Surprise Ambush Jutsu [3] Rasen Shuriken [3] 8 Trigrams 64 Palms [3] Mangekyo Sharingan Clients [2] Teuchi Reinforcements [2] Naruto Uzumaki, Sakura Haruno, & Sai [New Generation] [2] Kiba Inuzuka, Hinata Hyuga, & Shino Aburame [New Generation] [2] Neji Hyuga, Tenten, & Rock Lee [New Generation] [2] Shikamaru Nara, Ino Yamanaka, & Choji Akamichi [New Generation] Cards. (Stats are what you'd expect so here are the effects) Kiba Inuzuka When this ninja is deployed, search your deck for a ninja card with [New Generation] effect text, and add it to your hand. Shino Aburame [Valid] 1:When this ninja receives damage due to the showdown, if you control another ninja with [New Generation] effect text, give 1 damage to 1 ninja that opposed this ninja. Choji Akamichi This ninja gets +1/+1 for each of your other ninjas with [New Generation] effect text. Tenten If you control 2 other ninjas with [New Generation] effect text, this ninja does not count towards the 1 ninja per turn restriction. Rock Lee [Mission] 2: This ninja gets +4/-0 until the end of the turn. Akamaru [Attaker|Mission] Discard this Ninja Card from your hand: Target Ninja must oppose a Ninja with [New Generation] effect you control this turn. Shikamaru Nara [Attacker|Mission] 3: All teams including ninjas with [New Generation] effect text, perform a Mental Power Battle this turn. Ino Yamanaka If you have Shikamaru Nara [New Generation] & Choji Akamichi [New Generation] in play, this ninja does not count towards the 1 ninja per turn restriction. [EOJ] 2: This ninja and target opposing ninja become standby ninjas. Hinata Hyuga [Mission] Discard 1 Ninja card with [New Generation] effect text: Negate target ninja's effect. Sakura Haruno [Mission] Discard 1 Ninja card with [New Generation] effect text: Heal 1 Ninja. Naruto Uzumaki When this ninja is deployed, move all ninjas in your discard pile with [New Generation] effect text to your chakra area. Sai If you control Sakura Haruno [New Generation] and Naruto Uzumaki [New Generation], this ninja does not count towards the 1 ninja per turn restriction. [Attacker| Mission] Discard 1 Ninja Card with [New Generation] effect text: Discard 1 in play non-Ninja card. Neji Hyuga [EOJ] Discard 1 ninja card from your hand with [New Generation] effect text: Add to the effect of 1 jutsu on the chain "Give 1 damage to the user." Kakashi Hatake When this ninja is put in play, select 2 ninja cards with [New Generation] effect text in your discard pile, and put them in play. Yamato When you deploy a ninja with [New Generation] effect text, select 1 mission or jutsu from your discard pile and add it to your hand. New Generation Turn 1 HC:1 If you paid the hand cost of this mission with a ninja card with [New Generation] effect text, draw 3 cards and move 1 card from your hand to your chakra area. A New Captain Turn 2 HC:1 Permanent When you Squad 2 or more ninjas to put in play a [New Generation] Squad, move them to your chakra area instead. Surprise Ambush Turn 3 HC:1 Counter Return 1 of your [New Generation] Ninjas to your hand. Then return 1 ninja your opponent controls to their hand. Rasen Shuriken Lightning | 3 Requirements: Naruto Uzumaki + [New Generation] effect text Target: 1 Ninja Effect: Give 2 damage to the target. 8 Trigrams 64 Palms Earth | 2 Requirements: Byakugan + [New Generation] effect text Effect: All of your ninjas are unaffected by Jutsu and Ninja effects this turn. Give 1 damage to 1 ninja battling against the user. Mangekyo Sharingan Fire | 2 Requirements: Sharingan + [New Generation] effect text Effect: Injure all ninjas opposing the user, they can't be healed this turn. Teuchi Client: Turn 2 When you deploy a Ninja with [New Generations] effect, move 1 ninja card from your discard pile to the bottom of your deck, then draw 1 card. Naruto Uzumaki, Sakura Haruno, & Sai Turn 3 HC:1 [Valid] When this ninja is put in play, heal all of your ninjas. [Valid] When this ninja's team wins any victory, you win 1 battle reward. [Valid] When this ninja would be removed from play by an effect, you can discard 1 ninja card with [New Generation] effect text to negate that effect. Kiba Inuzuka, Hinata Hyuga, & Shino Aburame Turn 3 HC:1 [Valid] When this ninja is put in play, move 3 cards from your discard pile to the bottom of your deck, then draw 1 card. [Valid] When this ninja's team wins any victory, discard 1 of your opponents battle rewards. [Valid|Attacker|Mission] Discard 1 card from your hand: Return 1 card in play to its owners hand. Neji Hyuga, Tenten, & Rock Lee Turn 4 HC:1 [Valid] When this ninja is put in play, look at your opponents battle rewards and move 1 of them to your hand. [Valid] When this ninja's team wins any victory, discard 1 card at random from your opponents hand. [Valid|Attacker|Mission] 4: Remove target ninja from its team, it must oppose this ninja during this turn. Shikamaru Nara, Ino Yamanaka, & Choji Akamichi Turn 2 HC:1 [Valid] When this ninja is put in play, your opponent cannot play cards or activate effects this turn. This effect cannot be negated. [Valid|Attacker|Mission] 4: Remove target ninja from its team, it cannot be sent out to battle this turn. [Valid] When this ninja is removed from play, discard 1 of your opponents ninjas. A New deck type I've been working on. I am currently thinking of a good [Shinobi of the Sand] archetype as well. The point is to make as little "Splash" cards as possible. Making everything in this deck only work in this deck. If this deck becomes a problem, simply ban 1 or 2 key cards. Then everyone will shift to the next archetype. Simply this deck is fast and powerful. Thats what I am going for anyway. Suggestions? Last edited by Mike_Oretta : 05-12-2012 at 09:41 PM. |
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