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  #11  
Old 05-06-2012, 10:11 PM
pyrot53 pyrot53 is offline
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Quote:
Originally Posted by DarkBebi View Post
okay, so with the name aside, why Naruto? so it can play byakugan again? would you really waist not only 2 chakra but also a ninja on that?

You could put in yamato n1215, that is a turn 5, and you draw when you put in a perm mission
or even The 1st Hokage n1216, that is a turn 6 but it also helps with your battle rewards like what you have going on right now.

or even The 5th Hokage n1259, it heals and you draw a a card, it also is tsunade so it helps with your ferocious punch and reanimation

EDIT: Forgot to mention that all 3 of them have mastery, so you can pay the extra to bring it back to your hand or play it again




I understand, I just thought you wanted to keep the hand control so I was offering suggestions
***Competitive deck discussion
  #12  
Old 05-06-2012, 10:57 PM
BANKAI BANKAI is offline
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Quote:
Originally Posted by pyrot53 View Post
***Competitive deck discussion
Derp......
  #13  
Old 05-07-2012, 02:13 PM
DarkBebi DarkBebi is offline
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based on your 2 replys, you have no idea why you have naruto in your deck, good thinking guys
  #14  
Old 05-07-2012, 02:39 PM
pyrot53 pyrot53 is offline
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Quote:
Originally Posted by BANKAI View Post

3 Byakugan
3 Reanimation
2 Ferocious Punch
2 "CUBE" Jutsu
Well I think Naruto attunement would be in the deck mainly to attach one of these, and then if you kept up with the competitive part of the Naruto ccg, you would know that primarily it is for Byakugan.
  #15  
Old 05-07-2012, 03:06 PM
DarkBebi DarkBebi is offline
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Quote:
Originally Posted by pyrot53 View Post
Well I think Naruto attunement would be in the deck mainly to attach one of these, and then if you kept up with the competitive part of the Naruto ccg, you would know that primarily it is for Byakugan.
seeing that at the bottom of the effect text, it states "(Requirements/target must be met/selected)."

Cube Jutsu, nope.
Ferocious Punch, nope.
Reanimation, sort of, only works half of the effect.
Byakugan, yes.

1/4 ain't bad I guess

Now why would you want to put in a ninja for a sole purpose of 1 jutsu, when say the 5th can play 3 of those 4 jutsus and have mastery to bring them to your hand to play again? I just don't understand your logic? unless there is something I am missing here maybe because he is turn 3 and you can play byakugan a second time so early?
  #16  
Old 05-07-2012, 04:15 PM
BANKAI BANKAI is offline
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Quote:
Originally Posted by DarkBebi View Post
seeing that at the bottom of the effect text, it states "(Requirements/target must be met/selected)."

Cube Jutsu, nope.
Ferocious Punch, nope.
Reanimation, sort of, only works half of the effect.
Byakugan, yes.

1/4 ain't bad I guess

Now why would you want to put in a ninja for a sole purpose of 1 jutsu, when say the 5th can play 3 of those 4 jutsus and have mastery to bring them to your hand to play again? I just don't understand your logic? unless there is something I am missing here maybe because he is turn 3 and you can play byakugan a second time so early?
Look no need to take this personal. Just looking for suggestions and all are welcome. Remember you have decks all around one jutsu all the time (9pd, mind transfer)...The reason naruto is in there is for one he is dual symbol, for two he can go sage mode if but some act of god they last that long, and third if you have him on turn three and byakugan more often than not its game. You really dont want your opponet to have to long to devise a strategy or draw they cards they need to beat you. So the deck is set up to destroy your hopes by turn three by the latest. Either you play naruto attunement or you play sakura dance and reanimation loop the byakygan (by paying 2 colorless) to totally strip there hand naked (combo = byakugan, sakura injure-heal, reanimation- pay the byakugan, get it back, play it again). I understand you want a global consistency in the deck, but that is not what I am going for. Again though your suggestions are welcome. My teammate suggested t0 zetsu and I thought he was on crack, but it is an on element dual symbol that also takes a peek at the opponents hand = good suggestion.

Last edited by BANKAI : 05-07-2012 at 04:33 PM.
  #17  
Old 05-07-2012, 04:23 PM
DarkBebi DarkBebi is offline
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ah, I see now, that is all I wanted to know. like I said I love your deck where it combats everything while keeping a theme and I was just making suggestions but if you are thinking GG by turn 3 then my suggestions are out the window.

I was playing a pure hand control hyuga deck yesterday at my tourny, and my opponent was playing mental, and holy crap mental has a lot of draw, not to mention I didn't have much mental so I couldn't stop him from winning. I came in second place though so not bad.
  #18  
Old 05-07-2012, 04:57 PM
BANKAI BANKAI is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by DarkBebi View Post
ah, I see now, that is all I wanted to know. like I said I love your deck where it combats everything while keeping a theme and I was just making suggestions but if you are thinking GG by turn 3 then my suggestions are out the window.

I was playing a pure hand control hyuga deck yesterday at my tourny, and my opponent was playing mental, and holy crap mental has a lot of draw, not to mention I didn't have much mental so I couldn't stop him from winning. I came in second place though so not bad.
You can always try the hyugas that limit your hand size and the 8trigrams jutsu maybe that will work better for you. Glad we are all on the same page...mission accomplished!

Well, ban list is up and this deck is out! lol....Kinda expected but was hopeful....onto the drawing board...

Last edited by BANKAI : 05-16-2012 at 05:50 PM.
 


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