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#41
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Quote:
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#42
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ftk's/otk's arent even the problem, the problem is the pure power starting at T0 lol and only gets worse as u go....most games in unlimited dont go past turns 3 and 4, and thats just not good enough
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#43
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Most games in block don't really go past turn 4 either, and if they do the game is over on turn 5.
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#44
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Just saying this as an aside but, this guy and Naruto Six Tails is 6 free battle rewards. Yeah most games are over way before turn 8 but I just wanted to mention it.
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#45
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True, that also tends to be an equally, if not even greater, problem.
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#46
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#47
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^^^THIS GUY HE KNOWS^^^
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#48
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Quote:
I like to play turn 6 ninjas and turn 7 reinforcements just as much as the next person but the main problem is TIME. Going to time decides matches. Especially when opponent early game rushes you for brs. Then they lose steam and you wear them out by late game control. Turn 7 opponent has a few injured ninjas and I just reinforced into sage mode. Now I can play a jutsu to return all other jutsu to my deck and wear my opponent out. But time is called and if I can't win next turn it's over. I respect bandai for trying to slow the game down but for tournament play we need to be like yugioh. Speed is the way to go. Speed and power. What good is it if I build a deck around sasori puppet mode but time was called on game 2 so we only get 4 turns each in game 3? No puppet mode for me. |
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#49
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Well, sure, unless you manage to play a good deck. My games go to T7 or higher all the time.
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#50
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So can you activate his second effect twice or more in a turn? For example he you put him in play with his second effect from your discard pile, get rid of him, he goes back to discard pile and you use his effect again? Does it reset in that sense that he changed zones and is considered a new ninja?
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