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  #41  
Old 05-04-2012, 04:39 PM
ChaosInsanist ChaosInsanist is offline
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Join Date: May 2010
Posts: 90
Quote:
Originally Posted by Sai'ix Renkai View Post
Oh....you're one of them....just when I thought I might start taking some of your ideas....seriously.



While I agree with this, I would miss seeing all the unlimited players. How else would we know what is broken (aka everything) if Genre wasn't here to point out the "logical" 37 card combo that made it so? We would be missing out on not only one fine piece of review, but the potential of a 13 turn OTK!!!
Lolz. Good point. If I had an Unlimited section to post, I wouldn't have to troll these Blockheads as much as I do. :P. Even these FTKs and OTKs can be beaten and worked around. I've done it. One of the best ways to do it is to shuffle them O.o
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  #42  
Old 05-04-2012, 05:29 PM
killerkimimaro killerkimimaro is offline
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Quote:
Originally Posted by ChaosInsanist View Post
Lolz. Good point. If I had an Unlimited section to post, I wouldn't have to troll these Blockheads as much as I do. :P. Even these FTKs and OTKs can be beaten and worked around. I've done it. One of the best ways to do it is to shuffle them O.o
ftk's/otk's arent even the problem, the problem is the pure power starting at T0 lol and only gets worse as u go....most games in unlimited dont go past turns 3 and 4, and thats just not good enough
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  #43  
Old 05-04-2012, 07:00 PM
OneWingedAngel OneWingedAngel is offline
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Join Date: May 2007
Posts: 7,500
Quote:
Originally Posted by killerkimimaro View Post
ftk's/otk's arent even the problem, the problem is the pure power starting at T0 lol and only gets worse as u go....most games in unlimited dont go past turns 3 and 4, and thats just not good enough
Most games in block don't really go past turn 4 either, and if they do the game is over on turn 5.
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  #44  
Old 05-04-2012, 09:38 PM
Seventh Path Seventh Path is offline
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Join Date: Nov 2011
Posts: 477
Just saying this as an aside but, this guy and Naruto Six Tails is 6 free battle rewards. Yeah most games are over way before turn 8 but I just wanted to mention it.
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  #45  
Old 05-05-2012, 10:21 AM
ChaosInsanist ChaosInsanist is offline
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Join Date: May 2010
Posts: 90
Quote:
Originally Posted by killerkimimaro View Post
ftk's/otk's arent even the problem, the problem is the pure power starting at T0 lol and only gets worse as u go....most games in unlimited dont go past turns 3 and 4, and thats just not good enough
True, that also tends to be an equally, if not even greater, problem.
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  #46  
Old 05-05-2012, 10:25 AM
PsychoKarin PsychoKarin is offline
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Join Date: Jul 2009
Posts: 2,200
Quote:
Originally Posted by WizKid View Post
Block is better.
lol ok

just keep believing
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  #47  
Old 05-05-2012, 10:26 AM
PsychoKarin PsychoKarin is offline
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Join Date: Jul 2009
Posts: 2,200
Quote:
Originally Posted by OneWingedAngel View Post
Most games in block don't really go past turn 4 either, and if they do the game is over on turn 5.
^^^THIS GUY HE KNOWS^^^
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  #48  
Old 05-05-2012, 11:53 AM
Mike_Oretta Mike_Oretta is offline
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Join Date: Mar 2009
Posts: 947
Quote:
Originally Posted by OneWingedAngel View Post
Most games in block don't really go past turn 4 either, and if they do the game is over on turn 5.
Is late game, too late?

I like to play turn 6 ninjas and turn 7 reinforcements just as much as the next person but the main problem is TIME.

Going to time decides matches. Especially when opponent early game rushes you for brs. Then they lose steam and you wear them out by late game control.

Turn 7 opponent has a few injured ninjas and I just reinforced into sage mode. Now I can play a jutsu to return all other jutsu to my deck and wear my opponent out. But time is called and if I can't win next turn it's over.

I respect bandai for trying to slow the game down but for tournament play we need to be like yugioh. Speed is the way to go. Speed and power.

What good is it if I build a deck around sasori puppet mode but time was called on game 2 so we only get 4 turns each in game 3?

No puppet mode for me.
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  #49  
Old 05-05-2012, 12:01 PM
Sai'ix Renkai Sai'ix Renkai is offline
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Join Date: Mar 2010
Posts: 1,705
Quote:
Originally Posted by OneWingedAngel View Post
Most games in block don't really go past turn 4 either, and if they do the game is over on turn 5.
Well, sure, unless you manage to play a good deck. My games go to T7 or higher all the time.
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  #50  
Old 05-05-2012, 12:03 PM
avatar7 avatar7 is offline
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Join Date: Nov 2011
Posts: 586
So can you activate his second effect twice or more in a turn? For example he you put him in play with his second effect from your discard pile, get rid of him, he goes back to discard pile and you use his effect again? Does it reset in that sense that he changed zones and is considered a new ninja?
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