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#1
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4th + late game jutsus (using emotion wave) that runs consistently
Well, feel free to test this using proxies and see for yourself how consistently you can pull off the 4th + late game jutsu combo in 90% of your games between turn 1 and 3. The main point is strong draw and chakra generation so you can pull off the combo as early as possible. Nothing original obviously. Apart from some weird match ups, you can easily overpower your opponent by doing full team wipe outs for just 2-3 chakra.
I think it's pointless to bother judging the deck too much or pointing out how I didn't insert more cards from set 25. The reason is I spent no more than 10 minutes working on it, but even so it ran quite well right off the bat. It can be made a lot more balanced, but that's up to you if you feel like going with the idea. IMO it's worth testing it thoroughly against different match-ups and coming up with a side deck as well. OK, here it is: Main Deck Ninjas Turn 0 3x Ink Leech 1x Kushina Uzumaki 2x Naruto Uzumaki (Childhood) 2x Jirobo (State 1) 2x Hotaru Turn 1 3x Ink Fish Turn 2 3x Konohamaru Ninja Squad 3x Iruka Umino Turn 3 2x Naruto Uzumaki 2x Anko Mitarashi Turn 4 1x Sasuke Uchiha 1x Sasuke Uchiha Turn 5 2x Naruto Uzumaki (Tailed Beast Form) Turn 6 3x The 4th Hokage Missions 1x Anko's Memory 3x Dango 3x Wager 3x Monster Research 3x Make-Out Tactics Jutsus 3x Lightning Style: Emotion Wave J936 3x Rasengan 1x Hydro-pump Reinforcement Deck 2x Naruto Uzumaki & The Fourth Hokage 1x Naruto Uzumaki (Six Tails) 1x Naruto Uzumaki (Four Tails) 2x Naruto Uzumaki (Tailed Beast Form) 3x Naruto Uzumaki (Nine-Tail's Cloak) 2x Jirobo (State 2) |
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#2
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Sounds legit. I'd drop 1 make out, the chibi Sasuke, and a KNS in favor of 3 dragon flame though. 4th makes the damage it gives back useless as long as his effect resolves on a different chain.
Last edited by RikudouSenn1n511 : 05-03-2012 at 10:20 PM. |
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#3
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As for dropping KNS, I felt it's imperative that you have as high chance to get card drawing ninjas as early as possible, plus the fact that you generate so much chakra randomly by moving cards from the top of your deck to the chakra area that you are most certainly going to lose some of the important cards and so running 3 copies is a safeguard against that. |
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#4
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But who wouldn't want to Keep a 5/5 Turn 6 Mastery Satoosa Ninja? If you Dragonflame with his effect still on the chain, his effect will fail, yes. But that means you get to keep him.
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#5
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wow on the 4 diff narutos ( I know diff names) but why .......
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#6
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I was thinking of running Big Bang just to add an additional option for increasing the chances of pulling off the combo more than once in the same turn or within 2 consecutive turns, but have to test that. I'm even considering Bonds of Friendship, just for some extra Chakra generation that is not random. Also Race! would work great for late game because you can end up with more than 6 cards in your hand on your opponent's turn and that's perfect for dropping 4th. Lots of variations obviously. You mean 3 different Narutos? It's just to have more options and because all 3 support the theme. Childhood because the main combo requires early fast consistent chakra generation, tailed beast form Naruto just in case you don't pull off the combo and the snipe Naruto in case you don't draw a tailed beast form one. Perhaps he could be reduced to just 1. Oh and I just noticed I forgot to put Naruto Sage Mode in the Reinforcement deck ![]() |
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#7
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