|
#1
|
|||
|
|||
|
New to this...Puppets!
So it's 3am here, and I'm bored. So here's my card ideas for some puppets. All Briticism will be appreciated.
Thought I would give it a shot. Chiyo Wind EC 4 HC 1 Healthy 2/4 Injured 1/2 Characteristics: Sand/ Female/ Mental power: 4/ Medical/ Puppet Master [Final Moments] When this Ninja is put into play. Place 1 "String" coin on target Ninja you control. [Valid: EoJ] When a Ninja with a "String" coin would be discarded due to the show down. You may move this ninja to your Chakra area. That ninja is removed from play until the end of turn. Combat Attribute: Munipulation/ Medical Rarity: Rare -------------------------------------------------------------------------- Sasori Wind EC 6 HC1 Healthy 5/4 Injured 4/1 Characteristics: Akatsuki/ Rouge Ninja/ Jonin/ Male/ Mental power:3/ Puppet Master/ Mastery/ Ambush [Malicious Marionette] [Valid/ Attaker/ Eoj] Place 1 "String" coin on target opponents ninja. [Valid/ Blocker/ Mission] Remove a "String" coin from target opponents Ninja. That ninjas healthy status is switched with its injured status until the end of turn. Combat Attribute: Munipulation Rarity: Super Rare -------------------------------------------------------------------------- Kankuro wind EC2 HC0 Healthy 3/0 Injured 1/0 Characteristics: Sand/ Genin/ Male/ Mental Power 2/ Growth [Over Whelming Tenacity] When this Ninja is put into play, reveal your hand. If any puppet Ninjas are revealed. Your opponent chooses one, put the chosen one into play. All other Ninjas that were revealed are discarded. Combat Attribute: Munipulation Rarity: Common ---------------------------------------------------------------------------- Father and Mother Wind EC3 HC0 Healthy 2/3 Injured 1/3 Characteristics: Sand/ Puppet Valid: When a Sand Ninja would be discarded due to the show down, instead, place them into your Chakra area. Combat Attribute: Weapon Rarity: Uncommon ----------------------------------------------------------------------------- Crow HC1 HC0 Healthy 0/2 Injured 0/0 Characteristics: Sand/ Puppet Non-Unique Valid: When this ninja receives damage place a "string" counter on target ninja an opponent controls. Combat Attribute: Weapon Rarity: Common ----------------------------------------------------------------------------- Blank Ant Wind EC 3 HC0 Healthy 2/1 Injured 1/2 Characteristics: Sand/ Puppet Valid: When this ninja is injured place one "string" counter on target ninja opponent controls Valid: When this ninja is discarded due to the show down, reveal your hand. If you revealed a "Puppet" Ninja card. Draw 1 card. Combat Attribute: Weapon Rarity: Uncommon ------------------------------------------------------------------------------ Salamander Wind Ec0 HC0 Healthy 0/3 Injured 0/2 Characteristics: Sand/ Puppet Valid: When a "Sand" Ninja would receive damage or Discarded due to the show down. This card is discarded instead. Combat Attribute: Wepon Rarity: Uncommon ------------------------------------------------------------------------------- Puppet Strings Jutsu Cost: Wind/ WInd Requirements: Puppet Master Target: One Ninja with a "String" Counter on it Effect: Move the Target into the users team, in any order. At the end of turn, move the target to your opponent's village [Expert: Sasori] Discard the Target at the end of turn instead. Rarity: Rare -------------------------------------------------------------------------------- Puppet Shield Jutsu Cost: Wind/WInd/ Wind Target: One Ninja with a "String" Counter on it Effect: The Target is placed in the users team as the head ninja. All damage is dealt to the target instead. [Expert: Chiyo] Draw one card, then discard one card. Rarity: Super Rare -------------------------------------------------------------------------------- Ultimate Sacrifice. Mission Wind EC 4 HC1 Target: One of your Ninjas Effect: Sacrifice the Target. Put into play one "Sand" Ninja from your Discard Pile, ignoring hand cost. Rarity: Rare --------------------------------------------------------------------------------- Hidden Arsenal Mission Wind EC 4 HC1 Target: One of your Ninjas Effect: Place a +1/+1 coin on the target. If the target is a "Sand" Ninja card, search your deck for a Ninja with a Weapon Attribute and put it into play. Rarity: Super Rare Thanks for reading it. -Twinheart |
|
#2
|
|||
|
|||
|
No reviews? T^T
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|